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/******************************************************************************************* |
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* |
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* raylib [models] example - OBJ models viewer |
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* |
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* This example has been created using raylib 2.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include <strings.h> // Required for: strcpy() |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib example - obj viewer"); |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 30.0f, 30.0f, 30.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; |
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Model model = LoadModel("resources/models/turret.obj"); // Load default model obj |
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Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture |
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model.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model |
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Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position |
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BoundingBox bounds = MeshBoundingBox(model.mesh); // Set model bounds |
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bool selected = false; // Selected object flag |
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode |
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char objFilename[64] = "turret.obj"; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsFileDropped()) |
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{ |
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int count = 0; |
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char **droppedFiles = GetDroppedFiles(&count); |
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if (count == 1) |
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{ |
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if (IsFileExtension(droppedFiles[0], ".obj")) |
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{ |
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UnloadMesh(&model.mesh); |
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model.mesh = LoadMesh(droppedFiles[0]); |
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bounds = MeshBoundingBox(model.mesh); |
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} |
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else if (IsFileExtension(droppedFiles[0], ".png")) |
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{ |
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UnloadTexture(texture); |
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texture = LoadTexture(droppedFiles[0]); |
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model.material.maps[MAP_DIFFUSE].texture = texture; |
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} |
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strcpy(objFilename, GetFileName(droppedFiles[0])); |
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} |
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ClearDroppedFiles(); // Clear internal buffers |
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} |
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UpdateCamera(&camera); |
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// Select model on mouse click |
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) |
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{ |
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// Check collision between ray and box |
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if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected; |
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else selected = false; |
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} |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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BeginMode3D(camera); |
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DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture |
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DrawGrid(20.0, 10.0); // Draw a grid |
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if (selected) DrawBoundingBox(bounds, GREEN); |
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EndMode3D(); |
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DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY); |
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DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY); |
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DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY); |
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DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY); |
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DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY); |
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DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY); |
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DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY); |
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if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN); |
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DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadModel(model); // Unload model |
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ClearDroppedFiles(); // Clear internal buffers |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |