|
@ -2,6 +2,8 @@ |
|
|
* |
|
|
* |
|
|
* raylib [models] example - rlgl module usage with push/pop matrix transformations |
|
|
* raylib [models] example - rlgl module usage with push/pop matrix transformations |
|
|
* |
|
|
* |
|
|
|
|
|
* This example uses [rlgl] module funtionality (pseudo-OpenGL 1.1 style coding) |
|
|
|
|
|
* |
|
|
* This example has been created using raylib 2.2 (www.raylib.com) |
|
|
* This example has been created using raylib 2.2 (www.raylib.com) |
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
|
|
* |
|
|
* |
|
@ -12,9 +14,14 @@ |
|
|
#include "raylib.h" |
|
|
#include "raylib.h" |
|
|
#include "rlgl.h" |
|
|
#include "rlgl.h" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------------ |
|
|
|
|
|
// Module Functions Declaration |
|
|
|
|
|
//------------------------------------------------------------------------------------ |
|
|
void DrawSphereBasic(Color color); // Draw sphere without any matrix transformation |
|
|
void DrawSphereBasic(Color color); // Draw sphere without any matrix transformation |
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------------ |
|
|
|
|
|
// Program main entry point |
|
|
|
|
|
//------------------------------------------------------------------------------------ |
|
|
int main() |
|
|
int main() |
|
|
{ |
|
|
{ |
|
|
// Initialization |
|
|
// Initialization |
|
@ -98,11 +105,12 @@ int main() |
|
|
rlPopMatrix(); |
|
|
rlPopMatrix(); |
|
|
|
|
|
|
|
|
// Some reference elements (not affected by previous matrix transformations) |
|
|
// Some reference elements (not affected by previous matrix transformations) |
|
|
DrawCircle3D((Vector3){ 0.0f, 0.0f, 0.0f }, earthOrbitRadius, (Vector3){ 1, 0, 0 }, 90.0f, LIME); |
|
|
|
|
|
|
|
|
DrawCircle3D((Vector3){ 0.0f, 0.0f, 0.0f }, earthOrbitRadius, (Vector3){ 1, 0, 0 }, 90.0f, Fade(RED, 0.5f)); |
|
|
DrawGrid(20, 1.0f); |
|
|
DrawGrid(20, 1.0f); |
|
|
|
|
|
|
|
|
EndMode3D(); |
|
|
EndMode3D(); |
|
|
|
|
|
|
|
|
|
|
|
DrawText("EARTH ORBITING AROUND THE SUN!", 400, 10, 20, MAROON); |
|
|
DrawFPS(10, 10); |
|
|
DrawFPS(10, 10); |
|
|
|
|
|
|
|
|
EndDrawing(); |
|
|
EndDrawing(); |
|
@ -117,6 +125,10 @@ int main() |
|
|
return 0; |
|
|
return 0; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------- |
|
|
|
|
|
// Module Functions Definitions (local) |
|
|
|
|
|
//-------------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
|
// Draw sphere without any matrix transformation |
|
|
// Draw sphere without any matrix transformation |
|
|
// NOTE: Sphere is drawn in world position ( 0, 0, 0 ) with radius 1.0f |
|
|
// NOTE: Sphere is drawn in world position ( 0, 0, 0 ) with radius 1.0f |
|
|
void DrawSphereBasic(Color color) |
|
|
void DrawSphereBasic(Color color) |
|
@ -153,4 +165,4 @@ void DrawSphereBasic(Color color) |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
rlEnd(); |
|
|
rlEnd(); |
|
|
} |
|
|
|
|
|
|
|
|
} |