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[rlgl] Review TRACELOG() messages, categorized

pull/1156/head
raysan5 pirms 5 gadiem
vecāks
revīzija
c0c775e45d
1 mainītis faili ar 95 papildinājumiem un 94 dzēšanām
  1. +95
    -94
      src/rlgl.h

+ 95
- 94
src/rlgl.h Parādīt failu

@ -943,7 +943,7 @@ void rlMatrixMode(int mode)
// Push the current matrix into RLGL.State.stack
void rlPushMatrix(void)
{
if (RLGL.State.stackCounter >= MAX_MATRIX_STACK_SIZE) TRACELOG(LOG_ERROR, "Matrix RLGL.State.stack overflow");
if (RLGL.State.stackCounter >= MAX_MATRIX_STACK_SIZE) TRACELOG(LOG_ERROR, "RLGL: Matrix stack overflow (MAX_MATRIX_STACK_SIZE)");
if (RLGL.State.currentMatrixMode == RL_MODELVIEW)
{
@ -1185,7 +1185,7 @@ void rlVertex3f(float x, float y, float z)
RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount++;
}
else TRACELOG(LOG_ERROR, "MAX_BATCH_ELEMENTS overflow");
else TRACELOG(LOG_ERROR, "RLGL: Batch elements overflow (MAX_BATCH_ELEMENTS)");
}
// Define one vertex (position)
@ -1313,7 +1313,7 @@ void rlTextureParameters(unsigned int id, int param, int value)
{
#if !defined(GRAPHICS_API_OPENGL_11)
if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value);
else TRACELOG(LOG_WARNING, "Clamp mirror wrap mode not supported");
else TRACELOG(LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)");
#endif
}
else glTexParameteri(GL_TEXTURE_2D, param, value);
@ -1327,10 +1327,10 @@ void rlTextureParameters(unsigned int id, int param, int value)
if (value <= RLGL.ExtSupported.maxAnisotropicLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
else if (RLGL.ExtSupported.maxAnisotropicLevel > 0.0f)
{
TRACELOG(LOG_WARNING, "[TEX ID %i] Maximum anisotropic filter level supported is %iX", id, RLGL.ExtSupported.maxAnisotropicLevel);
TRACELOG(LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, RLGL.ExtSupported.maxAnisotropicLevel);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
}
else TRACELOG(LOG_WARNING, "Anisotropic filtering not supported");
else TRACELOG(LOG_WARNING, "GL: Anisotropic filtering not supported");
#endif
} break;
default: break;
@ -1419,7 +1419,7 @@ void rlDeleteRenderTextures(RenderTexture2D target)
if (target.id > 0) glDeleteFramebuffers(1, &target.id);
TRACELOG(LOG_INFO, "[FBO ID %i] Unloaded render texture data from VRAM (GPU)", target.id);
TRACELOG(LOG_INFO, "FBO: [ID %i] Unloaded render texture data from VRAM (GPU)", target.id);
#endif
}
@ -1438,7 +1438,7 @@ void rlDeleteVertexArrays(unsigned int id)
if (RLGL.ExtSupported.vao)
{
if (id != 0) glDeleteVertexArrays(1, &id);
TRACELOG(LOG_INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", id);
TRACELOG(LOG_INFO, "VAO: [ID %i] Unloaded vertex data from VRAM (GPU)", id);
}
#endif
}
@ -1450,7 +1450,7 @@ void rlDeleteBuffers(unsigned int id)
if (id != 0)
{
glDeleteBuffers(1, &id);
if (!RLGL.ExtSupported.vao) TRACELOG(LOG_INFO, "[VBO ID %i] Unloaded model vertex data from VRAM (GPU)", id);
if (!RLGL.ExtSupported.vao) TRACELOG(LOG_INFO, "VBO: [ID %i] Unloaded vertex data from VRAM (GPU)", id);
}
#endif
}
@ -1492,30 +1492,30 @@ void rlglInit(int width, int height)
{
// Check OpenGL information and capabilities
//------------------------------------------------------------------------------
// Print current OpenGL and GLSL version
TRACELOG(LOG_INFO, "GPU: Vendor: %s", glGetString(GL_VENDOR));
TRACELOG(LOG_INFO, "GPU: Renderer: %s", glGetString(GL_RENDERER));
TRACELOG(LOG_INFO, "GPU: Version: %s", glGetString(GL_VERSION));
TRACELOG(LOG_INFO, "GPU: GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
TRACELOG(LOG_INFO, "GPU: OpenGL device information:");
TRACELOG(LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR));
TRACELOG(LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER));
TRACELOG(LOG_INFO, " > Version: %s", glGetString(GL_VERSION));
TRACELOG(LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
// NOTE: We can get a bunch of extra information about GPU capabilities (glGet*)
//int maxTexSize;
//glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
//TRACELOG(LOG_INFO, "GL_MAX_TEXTURE_SIZE: %i", maxTexSize);
//TRACELOG(LOG_INFO, "GL: Maximum texture size: %i", maxTexSize);
//GL_MAX_TEXTURE_IMAGE_UNITS
//GL_MAX_VIEWPORT_DIMS
//int numAuxBuffers;
//glGetIntegerv(GL_AUX_BUFFERS, &numAuxBuffers);
//TRACELOG(LOG_INFO, "GL_AUX_BUFFERS: %i", numAuxBuffers);
//TRACELOG(LOG_INFO, "GL: Number of aixiliar buffers: %i", numAuxBuffers);
//GLint numComp = 0;
//GLint format[32] = { 0 };
//glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numComp);
//glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, format);
//for (int i = 0; i < numComp; i++) TRACELOG(LOG_INFO, "Supported compressed format: 0x%x", format[i]);
//for (int i = 0; i < numComp; i++) TRACELOG(LOG_INFO, "GL: Supported compressed format: 0x%x", format[i]);
// NOTE: We don't need that much data on screen... right now...
@ -1573,7 +1573,7 @@ void rlglInit(int width, int height)
// NOTE: Duplicated string (extensionsDup) must be deallocated
#endif
TRACELOG(LOG_INFO, "Number of supported extensions: %i", numExt);
TRACELOG(LOG_INFO, "GL: Supported extensions count: %i", numExt);
// Show supported extensions
//for (int i = 0; i < numExt; i++) TRACELOG(LOG_INFO, "Supported extension: %s", extList[i]);
@ -1648,23 +1648,23 @@ void rlglInit(int width, int height)
#if defined(GRAPHICS_API_OPENGL_ES2)
RL_FREE(extensionsDup); // Duplicated string must be deallocated
if (RLGL.ExtSupported.vao) TRACELOG(LOG_INFO, "[EXTENSION] VAO extension detected, VAO functions initialized successfully");
else TRACELOG(LOG_WARNING, "[EXTENSION] VAO extension not found, VAO usage not supported");
if (RLGL.ExtSupported.vao) TRACELOG(LOG_INFO, "GL: VAO extension detected, VAO functions initialized successfully");
else TRACELOG(LOG_WARNING, "GL: VAO extension not found, VAO usage not supported");
if (RLGL.ExtSupported.texNPOT) TRACELOG(LOG_INFO, "[EXTENSION] NPOT textures extension detected, full NPOT textures supported");
else TRACELOG(LOG_WARNING, "[EXTENSION] NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)");
if (RLGL.ExtSupported.texNPOT) TRACELOG(LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported");
else TRACELOG(LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)");
#endif
if (RLGL.ExtSupported.texCompDXT) TRACELOG(LOG_INFO, "[EXTENSION] DXT compressed textures supported");
if (RLGL.ExtSupported.texCompETC1) TRACELOG(LOG_INFO, "[EXTENSION] ETC1 compressed textures supported");
if (RLGL.ExtSupported.texCompETC2) TRACELOG(LOG_INFO, "[EXTENSION] ETC2/EAC compressed textures supported");
if (RLGL.ExtSupported.texCompPVRT) TRACELOG(LOG_INFO, "[EXTENSION] PVRT compressed textures supported");
if (RLGL.ExtSupported.texCompASTC) TRACELOG(LOG_INFO, "[EXTENSION] ASTC compressed textures supported");
if (RLGL.ExtSupported.texCompDXT) TRACELOG(LOG_INFO, "GL: DXT compressed textures supported");
if (RLGL.ExtSupported.texCompETC1) TRACELOG(LOG_INFO, "GL: ETC1 compressed textures supported");
if (RLGL.ExtSupported.texCompETC2) TRACELOG(LOG_INFO, "GL: ETC2/EAC compressed textures supported");
if (RLGL.ExtSupported.texCompPVRT) TRACELOG(LOG_INFO, "GL: PVRT compressed textures supported");
if (RLGL.ExtSupported.texCompASTC) TRACELOG(LOG_INFO, "GL: ASTC compressed textures supported");
if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(LOG_INFO, "[EXTENSION] Anisotropic textures filtering supported (max: %.0fX)", RLGL.ExtSupported.maxAnisotropicLevel);
if (RLGL.ExtSupported.texMirrorClamp) TRACELOG(LOG_INFO, "[EXTENSION] Mirror clamp wrap texture mode supported");
if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(LOG_INFO, "GL: Anisotropic textures filtering supported (max: %.0fX)", RLGL.ExtSupported.maxAnisotropicLevel);
if (RLGL.ExtSupported.texMirrorClamp) TRACELOG(LOG_INFO, "GL: Mirror clamp wrap texture mode supported");
if (RLGL.ExtSupported.debugMarker) TRACELOG(LOG_INFO, "[EXTENSION] Debug Marker supported");
if (RLGL.ExtSupported.debugMarker) TRACELOG(LOG_INFO, "GL: Debug Marker supported");
// Initialize buffers, default shaders and default textures
//----------------------------------------------------------
@ -1672,8 +1672,8 @@ void rlglInit(int width, int height)
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
if (RLGL.State.defaultTextureId != 0) TRACELOG(LOG_INFO, "[TEX ID %i] Base white texture loaded successfully", RLGL.State.defaultTextureId);
else TRACELOG(LOG_WARNING, "Base white texture could not be loaded");
if (RLGL.State.defaultTextureId != 0) TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId);
else TRACELOG(LOG_WARNING, "TEXTURE: Failed to load default texture");
// Init default Shader (customized for GL 3.3 and ES2)
RLGL.State.defaultShader = LoadShaderDefault();
@ -1746,7 +1746,7 @@ void rlglInit(int width, int height)
RLGL.State.shapesTexture = GetTextureDefault();
RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
TRACELOG(LOG_INFO, "OpenGL default states initialized successfully");
TRACELOG(LOG_INFO, "GL: Default state initialized successfully");
}
// Vertex Buffer Object deinitialization (memory free)
@ -1757,7 +1757,7 @@ void rlglClose(void)
UnloadBuffersDefault(); // Unload default buffers
glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture
TRACELOG(LOG_INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", RLGL.State.defaultTextureId);
TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Unloaded default texture data from VRAM (GPU)", RLGL.State.defaultTextureId);
RL_FREE(RLGL.State.draws);
#endif
@ -1823,10 +1823,10 @@ void rlLoadExtensions(void *loader)
else TRACELOG(LOG_INFO, "GLAD: OpenGL extensions loaded successfully");
#if defined(GRAPHICS_API_OPENGL_21)
if (GLAD_GL_VERSION_2_1) TRACELOG(LOG_INFO, "OpenGL 2.1 profile supported");
if (GLAD_GL_VERSION_2_1) TRACELOG(LOG_INFO, "GL: OpenGL 2.1 profile supported");
#elif defined(GRAPHICS_API_OPENGL_33)
if (GLAD_GL_VERSION_3_3) TRACELOG(LOG_INFO, "OpenGL 3.3 Core profile supported");
else TRACELOG(LOG_ERROR, "OpenGL 3.3 Core profile not supported");
if (GLAD_GL_VERSION_3_3) TRACELOG(LOG_INFO, "GL: OpenGL 3.3 Core profile supported");
else TRACELOG(LOG_ERROR, "GL: OpenGL 3.3 Core profile not supported");
#endif
#endif
@ -1869,38 +1869,38 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
#if defined(GRAPHICS_API_OPENGL_11)
if (format >= COMPRESSED_DXT1_RGB)
{
TRACELOG(LOG_WARNING, "OpenGL 1.1 does not support GPU compressed texture formats");
TRACELOG(LOG_WARNING, "GL: OpenGL 1.1 does not support GPU compressed texture formats");
return id;
}
#else
if ((!RLGL.ExtSupported.texCompDXT) && ((format == COMPRESSED_DXT1_RGB) || (format == COMPRESSED_DXT1_RGBA) ||
(format == COMPRESSED_DXT3_RGBA) || (format == COMPRESSED_DXT5_RGBA)))
{
TRACELOG(LOG_WARNING, "DXT compressed texture format not supported");
TRACELOG(LOG_WARNING, "GL: DXT compressed texture format not supported");
return id;
}
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
if ((!RLGL.ExtSupported.texCompETC1) && (format == COMPRESSED_ETC1_RGB))
{
TRACELOG(LOG_WARNING, "ETC1 compressed texture format not supported");
TRACELOG(LOG_WARNING, "GL: ETC1 compressed texture format not supported");
return id;
}
if ((!RLGL.ExtSupported.texCompETC2) && ((format == COMPRESSED_ETC2_RGB) || (format == COMPRESSED_ETC2_EAC_RGBA)))
{
TRACELOG(LOG_WARNING, "ETC2 compressed texture format not supported");
TRACELOG(LOG_WARNING, "GL: ETC2 compressed texture format not supported");
return id;
}
if ((!RLGL.ExtSupported.texCompPVRT) && ((format == COMPRESSED_PVRT_RGB) || (format == COMPRESSED_PVRT_RGBA)))
{
TRACELOG(LOG_WARNING, "PVRT compressed texture format not supported");
TRACELOG(LOG_WARNING, "GL: PVRT compressed texture format not supported");
return id;
}
if ((!RLGL.ExtSupported.texCompASTC) && ((format == COMPRESSED_ASTC_4x4_RGBA) || (format == COMPRESSED_ASTC_8x8_RGBA)))
{
TRACELOG(LOG_WARNING, "ASTC compressed texture format not supported");
TRACELOG(LOG_WARNING, "GL: ASTC compressed texture format not supported");
return id;
}
#endif
@ -1920,7 +1920,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
int mipHeight = height;
int mipOffset = 0; // Mipmap data offset
TRACELOGD("Load texture from data memory address: 0x%x", data);
TRACELOGD("TEXTURE: Load texture from data memory address: 0x%x", data);
// Load the different mipmap levels
for (int i = 0; i < mipmapCount; i++)
@ -1930,7 +1930,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
TRACELOGD("Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
if (glInternalFormat != -1)
{
@ -2006,8 +2006,8 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
// Unbind current texture
glBindTexture(GL_TEXTURE_2D, 0);
if (id > 0) TRACELOG(LOG_INFO, "[TEX ID %i] Texture created successfully (%ix%i - %i mipmaps)", id, width, height, mipmapCount);
else TRACELOG(LOG_WARNING, "Texture could not be created");
if (id > 0) TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Texture created successfully (%ix%i - %i mipmaps)", id, width, height, mipmapCount);
else TRACELOG(LOG_WARNING, "TEXTURE: Failed to load texture");
return id;
}
@ -2140,7 +2140,7 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v
{
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, glFormat, glType, (unsigned char *)data);
}
else TRACELOG(LOG_WARNING, "Texture format updating not supported");
else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format);
}
// Get OpenGL internal formats and data type from raylib PixelFormat
@ -2191,7 +2191,7 @@ void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned
case COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
case COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
#endif
default: TRACELOG(LOG_WARNING, "Texture format not supported"); break;
default: TRACELOG(LOG_WARNING, "TEXTURE: Current format not supported (%i)", format); break;
}
}
@ -2247,7 +2247,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depth
// Check if fbo is complete with attachments (valid)
//-----------------------------------------------------------------------------------------------------
if (rlRenderTextureComplete(target)) TRACELOG(LOG_INFO, "[FBO ID %i] Framebuffer object created successfully", target.id);
if (rlRenderTextureComplete(target)) TRACELOG(LOG_INFO, "FBO: [ID %i] Framebuffer object created successfully", target.id);
//-----------------------------------------------------------------------------------------------------
glBindFramebuffer(GL_FRAMEBUFFER, 0);
@ -2288,12 +2288,12 @@ bool rlRenderTextureComplete(RenderTexture target)
{
switch (status)
{
case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(LOG_WARNING, "Framebuffer is unsupported"); break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(LOG_WARNING, "Framebuffer has incomplete attachment"); break;
case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer is unsupported", target.id); break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete attachment", target.id); break;
#if defined(GRAPHICS_API_OPENGL_ES2)
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(LOG_WARNING, "Framebuffer has incomplete dimensions"); break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete dimensions", target.id); break;
#endif
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(LOG_WARNING, "Framebuffer has a missing attachment"); break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer has a missing attachment", target.id); break;
default: break;
}
}
@ -2351,16 +2351,15 @@ void rlGenerateMipmaps(Texture2D *texture)
texture->mipmaps = mipmapCount + 1;
RL_FREE(data); // Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data
TRACELOG(LOG_WARNING, "[TEX ID %i] Mipmaps [%i] generated manually on CPU side", texture->id, texture->mipmaps);
TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Mipmaps generated manually on CPU side, total: %i", texture->id, texture->mipmaps);
}
else TRACELOG(LOG_WARNING, "[TEX ID %i] Mipmaps could not be generated for texture format", texture->id);
else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps for provided texture format", texture->id);
}
#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
if ((texIsPOT) || (RLGL.ExtSupported.texNPOT))
{
//glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorythm: GL_FASTEST, GL_NICEST, GL_DONT_CARE
glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
TRACELOG(LOG_INFO, "[TEX ID %i] Mipmaps generated automatically", texture->id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps
@ -2369,9 +2368,10 @@ void rlGenerateMipmaps(Texture2D *texture)
#define MAX(a,b) (((a)>(b))?(a):(b))
texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2));
TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", texture->id, texture->mipmaps);
}
#endif
else TRACELOG(LOG_WARNING, "[TEX ID %i] Mipmaps can not be generated", texture->id);
else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", texture->id);
glBindTexture(GL_TEXTURE_2D, 0);
}
@ -2382,7 +2382,7 @@ void rlLoadMesh(Mesh *mesh, bool dynamic)
if (mesh->vaoId > 0)
{
// Check if mesh has already been loaded in GPU
TRACELOG(LOG_WARNING, "Trying to re-load an already loaded mesh");
TRACELOG(LOG_WARNING, "VAO: [ID %i] Trying to re-load an already loaded mesh", mesh->vaoId);
return;
}
@ -2495,12 +2495,12 @@ void rlLoadMesh(Mesh *mesh, bool dynamic)
if (RLGL.ExtSupported.vao)
{
if (mesh->vaoId > 0) TRACELOG(LOG_INFO, "[VAO ID %i] Mesh uploaded successfully to VRAM (GPU)", mesh->vaoId);
else TRACELOG(LOG_WARNING, "Mesh could not be uploaded to VRAM (GPU)");
if (mesh->vaoId > 0) TRACELOG(LOG_INFO, "VAO: [ID %i] Mesh uploaded successfully to VRAM (GPU)", mesh->vaoId);
else TRACELOG(LOG_WARNING, "VAO: Failed to load mesh to VRAM (GPU)");
}
else
{
TRACELOG(LOG_INFO, "[VBOs] Mesh uploaded successfully to VRAM (GPU)");
TRACELOG(LOG_INFO, "VBO: Mesh uploaded successfully to VRAM (GPU)");
}
#endif
}
@ -2898,7 +2898,7 @@ void *rlReadTexturePixels(Texture2D texture)
pixels = (unsigned char *)RL_MALLOC(size);
glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
}
else TRACELOG(LOG_WARNING, "Texture data retrieval not suported for pixel format");
else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", texture.id, texture.format);
glBindTexture(GL_TEXTURE_2D, 0);
#endif
@ -3034,7 +3034,7 @@ Shader LoadShaderCode(const char *vsCode, const char *fsCode)
if (shader.id == 0)
{
TRACELOG(LOG_WARNING, "Custom shader could not be loaded");
TRACELOG(LOG_WARNING, "SHADER: Failed to load custom shader code");
shader = RLGL.State.defaultShader;
}
@ -3060,7 +3060,7 @@ Shader LoadShaderCode(const char *vsCode, const char *fsCode)
name[namelen] = 0;
TRACELOGD("[SHDR ID %i] Active uniform [%s] set at location: %i", shader.id, name, glGetUniformLocation(shader.id, name));
TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", shader.id, name, glGetUniformLocation(shader.id, name));
}
#endif
@ -3073,7 +3073,7 @@ void UnloadShader(Shader shader)
if (shader.id > 0)
{
rlDeleteShader(shader.id);
TRACELOG(LOG_INFO, "[SHDR ID %i] Unloaded shader program data", shader.id);
TRACELOG(LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", shader.id);
}
RL_FREE(shader.locs);
@ -3106,8 +3106,8 @@ int GetShaderLocation(Shader shader, const char *uniformName)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
location = glGetUniformLocation(shader.id, uniformName);
if (location == -1) TRACELOG(LOG_WARNING, "[SHDR ID %i][%s] Shader uniform could not be found", shader.id, uniformName);
else TRACELOG(LOG_INFO, "[SHDR ID %i][%s] Shader uniform set at location: %i", shader.id, uniformName, location);
if (location == -1) TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shader.id, uniformName);
else TRACELOG(LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shader.id, uniformName, location);
#endif
return location;
}
@ -3135,7 +3135,7 @@ void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int unifo
case UNIFORM_IVEC3: glUniform3iv(uniformLoc, count, (int *)value); break;
case UNIFORM_IVEC4: glUniform4iv(uniformLoc, count, (int *)value); break;
case UNIFORM_SAMPLER2D: glUniform1iv(uniformLoc, count, (int *)value); break;
default: TRACELOG(LOG_WARNING, "Shader uniform could not be set data type not recognized");
default: TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to set uniform, data type not recognized", shader.id);
}
//glUseProgram(0); // Avoid reseting current shader program, in case other uniforms are set
@ -3579,7 +3579,7 @@ void InitVrSimulator(void)
RLGL.Vr.simulatorReady = true;
#else
TRACELOG(LOG_WARNING, "VR Simulator not supported on OpenGL 1.1");
TRACELOG(LOG_WARNING, "RLGL: VR Simulator not supported on OpenGL 1.1");
#endif
}
@ -3627,17 +3627,18 @@ void SetVrConfiguration(VrDeviceInfo hmd, Shader distortion)
hmd.lensDistortionValues[2]*lensRadiusSq*lensRadiusSq +
hmd.lensDistortionValues[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq;
TRACELOGD("VR: Distortion Scale: %f", distortionScale);
TRACELOGD("RLGL: VR device configuration:");
TRACELOGD(" > Distortion Scale: %f", distortionScale);
float normScreenWidth = 0.5f;
float normScreenHeight = 1.0f;
float scaleIn[2] = { 2.0f/normScreenWidth, 2.0f/normScreenHeight/aspect };
float scale[2] = { normScreenWidth*0.5f/distortionScale, normScreenHeight*0.5f*aspect/distortionScale };
TRACELOGD("VR: Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]);
TRACELOGD("VR: Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]);
TRACELOGD("VR: Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]);
TRACELOGD("VR: Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]);
TRACELOGD(" > Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]);
TRACELOGD(" > Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]);
TRACELOGD(" > Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]);
TRACELOGD(" > Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]);
// Fovy is normally computed with: 2*atan2f(hmd.vScreenSize, 2*hmd.eyeToScreenDistance)
// ...but with lens distortion it is increased (see Oculus SDK Documentation)
@ -3816,7 +3817,7 @@ static unsigned int CompileShader(const char *shaderStr, int type)
if (success != GL_TRUE)
{
TRACELOG(LOG_WARNING, "[SHDR ID %i] Failed to compile shader...", shader);
TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to compile shader code", shader);
int maxLength = 0;
int length;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
@ -3828,13 +3829,13 @@ static unsigned int CompileShader(const char *shaderStr, int type)
#endif
glGetShaderInfoLog(shader, maxLength, &length, log);
TRACELOG(LOG_INFO, "%s", log);
TRACELOG(LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log);
#if defined(_MSC_VER)
RL_FREE(log);
#endif
}
else TRACELOG(LOG_INFO, "[SHDR ID %i] Shader compiled successfully", shader);
else TRACELOG(LOG_INFO, "SHADER: [ID %i] Compiled successfully", shader);
return shader;
}
@ -3870,7 +3871,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
if (success == GL_FALSE)
{
TRACELOG(LOG_WARNING, "[SHDR ID %i] Failed to link shader program...", program);
TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program);
int maxLength = 0;
int length;
@ -3884,7 +3885,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
#endif
glGetProgramInfoLog(program, maxLength, &length, log);
TRACELOG(LOG_INFO, "%s", log);
TRACELOG(LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log);
#if defined(_MSC_VER)
RL_FREE(log);
@ -3893,7 +3894,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
program = 0;
}
else TRACELOG(LOG_INFO, "[SHDR ID %i] Shader program loaded successfully", program);
else TRACELOG(LOG_INFO, "SHADER: [ID %i] Program loaded successfully", program);
#endif
return program;
}
@ -3976,7 +3977,7 @@ static Shader LoadShaderDefault(void)
if (shader.id > 0)
{
TRACELOG(LOG_INFO, "[SHDR ID %i] Default shader loaded successfully", shader.id);
TRACELOG(LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", shader.id);
// Set default shader locations: attributes locations
shader.locs[LOC_VERTEX_POSITION] = glGetAttribLocation(shader.id, "vertexPosition");
@ -3992,7 +3993,7 @@ static Shader LoadShaderDefault(void)
// changed for external custom shaders, we just use direct bindings above
//SetShaderDefaultLocations(&shader);
}
else TRACELOG(LOG_WARNING, "[SHDR ID %i] Default shader could not be loaded", shader.id);
else TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", shader.id);
return shader;
}
@ -4082,7 +4083,7 @@ static void LoadBuffersDefault(void)
RLGL.State.vertexData[i].cCounter = 0;
}
TRACELOG(LOG_INFO, "Internal buffers initialized successfully (CPU)");
TRACELOG(LOG_INFO, "RLGL: Internal vertex buffers initialized successfully in RAM (CPU)");
//--------------------------------------------------------------------------------------------
// Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs
@ -4128,7 +4129,7 @@ static void LoadBuffersDefault(void)
#endif
}
TRACELOG(LOG_INFO, "Internal buffers uploaded successfully (GPU)");
TRACELOG(LOG_INFO, "RLGL: Internal vertex buffers uploaded successfully to VRAM (GPU)");
// Unbind the current VAO
if (RLGL.ExtSupported.vao) glBindVertexArray(0);
@ -4488,20 +4489,20 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
if (width != 1) width /= 2;
if (height != 1) height /= 2;
TRACELOGD("Next mipmap size: %i x %i", width, height);
TRACELOGD("TEXTURE: Next mipmap size: %i x %i", width, height);
mipmapCount++;
size += (width*height*4); // Add mipmap size (in bytes)
}
TRACELOGD("Total mipmaps required: %i", mipmapCount);
TRACELOGD("Total size of data required: %i", size);
TRACELOGD("TEXTURE: Total mipmaps required: %i", mipmapCount);
TRACELOGD("TEXTURE: Total size of data required: %i", size);
unsigned char *temp = RL_REALLOC(data, size);
if (temp != NULL) data = temp;
else TRACELOG(LOG_WARNING, "Mipmaps required memory could not be allocated");
else TRACELOG(LOG_WARNING, "TEXTURE: Failed to allocate required mipmaps memory");
width = baseWidth;
height = baseHeight;
@ -4523,7 +4524,7 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
j++;
}
TRACELOGD("Mipmap base (%ix%i)", width, height);
TRACELOGD("TEXTURE: Mipmap base size (%ix%i)", width, height);
for (int mip = 1; mip < mipmapCount; mip++)
{
@ -4594,7 +4595,7 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
}
}
TRACELOGD("Mipmap generated successfully (%ix%i)", width, height);
TRACELOGD("TEXTURE: Mipmap generated successfully (%ix%i)", width, height);
return mipmap;
}
@ -4632,15 +4633,15 @@ char *LoadFileText(const char *fileName)
// Zero-terminate the string
text[count] = '\0';
TRACELOG(LOG_INFO, "[%s] Text file loaded successfully", fileName);
TRACELOG(LOG_INFO, "FILEIO: [%s] Text file loaded successfully", fileName);
}
else TRACELOG(LOG_WARNING, "[%s] Text file could not be read", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read text file", fileName);
fclose(textFile);
}
else TRACELOG(LOG_WARNING, "[%s] Text file could not be opened", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
}
else TRACELOG(LOG_WARNING, "File name provided is not valid");
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return text;
}

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