diff --git a/projects/CMake/CMakeLists.txt b/projects/CMake/CMakeLists.txt index 0876f0d5..580ecfed 100644 --- a/projects/CMake/CMakeLists.txt +++ b/projects/CMake/CMakeLists.txt @@ -1,44 +1,38 @@ cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+ project(example) -# Set this to the minimal version you want to support -find_package(raylib 3.0 QUIET) # Let CMake search for a raylib-config.cmake - -# You could change the QUIET above to REQUIRED and remove this if() clause -# This part downloads raylib and builds it if it's not installed on your system +# Dependencies +find_package(raylib 4.0.0 QUIET) # QUIET or REQUIRED if (NOT raylib_FOUND) # If there's none, fetch and build raylib include(FetchContent) - FetchContent_Declare( raylib - URL https://github.com/raysan5/raylib/archive/master.tar.gz + URL https://github.com/raysan5/raylib/archive/refs/tags/4.0.0.tar.gz ) - FetchContent_GetProperties(raylib) if (NOT raylib_POPULATED) # Have we downloaded raylib yet? set(FETCHCONTENT_QUIET NO) FetchContent_Populate(raylib) - set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples - - # build raylib add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR}) - endif() - endif() -# This is the main part: +# Our Project add_executable(${PROJECT_NAME} core_basic_window.c) #set(raylib_VERBOSE 1) target_link_libraries(${PROJECT_NAME} raylib) +# Web Configurations +if (${PLATFORM} STREQUAL "Web") + # Tell Emscripten to build an example.html file. + set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html") +endif() + # Checks if OSX and links appropriate frameworks (Only required on MacOS) if (APPLE) target_link_libraries(${PROJECT_NAME} "-framework IOKit") target_link_libraries(${PROJECT_NAME} "-framework Cocoa") target_link_libraries(${PROJECT_NAME} "-framework OpenGL") -endif() - -# That's it! You should have an example executable that you can run. Have fun! +endif() \ No newline at end of file diff --git a/projects/CMake/README.md b/projects/CMake/README.md new file mode 100644 index 00000000..402d3170 --- /dev/null +++ b/projects/CMake/README.md @@ -0,0 +1,29 @@ +# raylib CMake Project + +This provides a base project template which builds with [CMake](https://cmake.org). + +## Usage + +To compile the example, use one of the following dependending on your build target... + +### Desktop + +Use the following to build for desktop: + +``` bash +mkdir build +cd build +cmake .. +make +``` + +### Web + +Compiling for the web requires the [Emscripten SDK](https://emscripten.org/docs/getting_started/downloads.html): + +``` bash +mkdir build +cd build +emcmake cmake .. -DPLATFORM=Web -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXE_LINKER_FLAGS="-s USE_GLFW=3" -DCMAKE_EXECUTABLE_SUFFIX=".html" +emmake make +``` \ No newline at end of file diff --git a/projects/CMake/core_basic_window.c b/projects/CMake/core_basic_window.c index 176f46c9..4357ae59 100644 --- a/projects/CMake/core_basic_window.c +++ b/projects/CMake/core_basic_window.c @@ -1,57 +1,56 @@ /******************************************************************************************* * -* raylib [core] example - Basic window +* raylib [core] example - Basic window (adapted for HTML5 platform) * -* Welcome to raylib! +* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI +* As you will notice, code structure is slightly diferent to the other examples... +* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning * -* To test examples, just press F6 and execute raylib_compile_execute script -* Note that compiled executable is placed in the same folder as .c file -* -* You can find all basic examples on C:\raylib\raylib\examples folder or -* raylib official webpage: www.raylib.com -* -* Enjoy using raylib. :) -* -* This example has been created using raylib 1.0 (www.raylib.com) +* This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) +* Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +#if defined(PLATFORM_WEB) + #include +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- int main() { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - SetTargetFPS(60); +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- + UpdateDrawFrame(); } +#endif // De-Initialization //-------------------------------------------------------------------------------------- @@ -60,3 +59,25 @@ int main() return 0; } + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +} \ No newline at end of file diff --git a/projects/README.md b/projects/README.md index acf8ec74..af24f154 100644 --- a/projects/README.md +++ b/projects/README.md @@ -6,7 +6,7 @@ IDE | Platform(s) | Source | Example(s) ----| ------------| :-------: | :-----: [4coder](http://4coder.net/) | Windows | ❌ | ✔️ [Builder](https://wiki.gnome.org/Apps/Builder) | Linux | ❌ | ✔️ -[CMake](https://cmake.org/) | Windows, Linux, macOS | ✔️ | ✔️ +[CMake](https://cmake.org/) | Windows, Linux, macOS, Web | ✔️ | ✔️ [CodeBlocks](http://www.codeblocks.org/) | Windows, Linux, macOS | ❌ | ✔️ [Geany](https://www.geany.org/) | Windows, Linux | ✔️ | ✔️ [Notepad++](https://notepad-plus-plus.org/) | Windows | ✔️ | ✔️