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added single file option to examples

pull/4755/head
CrackedPixel il y a 1 mois
Parent
révision
c145587128
1 fichiers modifiés avec 183 ajouts et 174 suppressions
  1. +183
    -174
      examples/Makefile.Web

+ 183
- 174
examples/Makefile.Web Voir le fichier

@ -59,6 +59,8 @@ USE_WAYLAND_DISPLAY ?= FALSE
BUILD_WEB_ASYNCIFY ?= TRUE
BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/shell.html
BUILD_WEB_HEAP_SIZE ?= 134217728
BUILD_WEB_SINGLE_FILE ?= TRUE
BUILD_WEB_FILE_MODE ?= --preload-file
# Use WebGL2 backend (OpenGL 3.0)
# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
@ -289,6 +291,12 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
LDFLAGS += -sASYNCIFY
endif
# Build with single html file output (no webserver needed)
ifeq ($(BUILD_WEB_SINGLE_FILE),TRUE)
LDFLAGS += -sSINGLE_FILE
BUILD_WEB_FILE_MODE = --embed-file
endif
# NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0)
# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
ifeq ($(USE_WEBGL2),TRUE)
@ -609,8 +617,8 @@ core/core_drop_files: core/core_drop_files.c
core/core_input_gamepad: core/core_input_gamepad.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file core/resources/ps3.png@resources/ps3.png \
--preload-file core/resources/xbox.png@resources/xbox.png
$(BUILD_WEB_FILE_MODE) core/resources/ps3.png@resources/ps3.png \
$(BUILD_WEB_FILE_MODE) core/resources/xbox.png@resources/xbox.png
core/core_input_gestures: core/core_input_gestures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -657,7 +665,7 @@ core/core_storage_values: core/core_storage_values.c
core/core_vr_simulator: core/core_vr_simulator.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file core/resources/distortion100.fs@resources/distortion100.fs
$(BUILD_WEB_FILE_MODE) core/resources/distortion100.fs@resources/distortion100.fs
core/core_window_flags: core/core_window_flags.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -731,143 +739,143 @@ shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
# Compile TEXTURES examples
textures/textures_background_scrolling: textures/textures_background_scrolling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
--preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \
--preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
$(BUILD_WEB_FILE_MODE) textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
$(BUILD_WEB_FILE_MODE) textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \
$(BUILD_WEB_FILE_MODE) textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
textures/textures_blend_modes: textures/textures_blend_modes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
--preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
$(BUILD_WEB_FILE_MODE) textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
$(BUILD_WEB_FILE_MODE) textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
textures/textures_bunnymark: textures/textures_bunnymark.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
$(BUILD_WEB_FILE_MODE) textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
textures/textures_draw_tiled: textures/textures_draw_tiled.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/patterns.png@resources/patterns.png
$(BUILD_WEB_FILE_MODE) textures/resources/patterns.png@resources/patterns.png
textures/textures_fog_of_war: textures/textures_fog_of_war.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
textures/textures_gif_player: textures/textures_gif_player.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif
$(BUILD_WEB_FILE_MODE) textures/resources/scarfy_run.gif@resources/scarfy_run.gif
textures/textures_image_channel: textures/textures_image_channel.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/fudesumi.png@resources/fudesumi.png
$(BUILD_WEB_FILE_MODE) textures/resources/fudesumi.png@resources/fudesumi.png
textures/textures_image_drawing: textures/textures_image_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \
--preload-file textures/resources/parrots.png@resources/parrots.png \
--preload-file textures/resources/cat.png@resources/cat.png
$(BUILD_WEB_FILE_MODE) textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \
$(BUILD_WEB_FILE_MODE) textures/resources/parrots.png@resources/parrots.png \
$(BUILD_WEB_FILE_MODE) textures/resources/cat.png@resources/cat.png
textures/textures_image_generation: textures/textures_image_generation.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864
textures/textures_image_kernel: textures/textures_image_kernel.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/cat.png@resources/cat.png
$(BUILD_WEB_FILE_MODE) textures/resources/cat.png@resources/cat.png
textures/textures_image_loading: textures/textures_image_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
$(BUILD_WEB_FILE_MODE) textures/resources/raylib_logo.png@resources/raylib_logo.png
textures/textures_image_processing: textures/textures_image_processing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/parrots.png@resources/parrots.png
$(BUILD_WEB_FILE_MODE) textures/resources/parrots.png@resources/parrots.png
textures/textures_image_rotate: textures/textures_image_rotate.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/raylib_logo.png
$(BUILD_WEB_FILE_MODE) textures/resources/raylib_logo.png
textures/textures_image_text: textures/textures_image_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file textures/resources/parrots.png@resources/parrots.png \
--preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf
$(BUILD_WEB_FILE_MODE) textures/resources/parrots.png@resources/parrots.png \
$(BUILD_WEB_FILE_MODE) textures/resources/KAISG.ttf@resources/KAISG.ttf
textures/textures_logo_raylib: textures/textures_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
$(BUILD_WEB_FILE_MODE) textures/resources/raylib_logo.png@resources/raylib_logo.png
textures/textures_mouse_painting: textures/textures_mouse_painting.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
textures/textures_npatch_drawing: textures/textures_npatch_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png
$(BUILD_WEB_FILE_MODE) textures/resources/ninepatch_button.png@resources/ninepatch_button.png
textures/textures_particles_blending: textures/textures_particles_blending.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/spark_flame.png@resources/spark_flame.png
$(BUILD_WEB_FILE_MODE) textures/resources/spark_flame.png@resources/spark_flame.png
textures/textures_polygon: textures/textures_polygon.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/cat.png@resources/cat.png
$(BUILD_WEB_FILE_MODE) textures/resources/cat.png@resources/cat.png
textures/textures_raw_data: textures/textures_raw_data.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
$(BUILD_WEB_FILE_MODE) textures/resources/fudesumi.raw@resources/fudesumi.raw
textures/textures_sprite_anim: textures/textures_sprite_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/scarfy.png@resources/scarfy.png
$(BUILD_WEB_FILE_MODE) textures/resources/scarfy.png@resources/scarfy.png
textures/textures_sprite_button: textures/textures_sprite_button.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/button.png@resources/button.png \
--preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav
$(BUILD_WEB_FILE_MODE) textures/resources/button.png@resources/button.png \
$(BUILD_WEB_FILE_MODE) textures/resources/buttonfx.wav@resources/buttonfx.wav
textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/explosion.png@resources/explosion.png \
--preload-file textures/resources/boom.wav@resources/boom.wav
$(BUILD_WEB_FILE_MODE) textures/resources/explosion.png@resources/explosion.png \
$(BUILD_WEB_FILE_MODE) textures/resources/boom.wav@resources/boom.wav
textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/scarfy.png@resources/scarfy.png
$(BUILD_WEB_FILE_MODE) textures/resources/scarfy.png@resources/scarfy.png
textures/textures_textured_curve: textures/textures_textured_curve.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/road.png@resources/road.png
$(BUILD_WEB_FILE_MODE) textures/resources/road.png@resources/road.png
textures/textures_to_image: textures/textures_to_image.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
$(BUILD_WEB_FILE_MODE) textures/resources/raylib_logo.png@resources/raylib_logo.png
# Compile TEXT examples
text/text_codepoints_loading: text/text_codepoints_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
$(BUILD_WEB_FILE_MODE) text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
text/text_draw_3d: text/text_draw_3d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
$(BUILD_WEB_FILE_MODE) text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
text/text_font_filters: text/text_font_filters.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
$(BUILD_WEB_FILE_MODE) text/resources/KAISG.ttf@resources/KAISG.ttf
text/text_font_loading: text/text_font_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
--preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
--preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
$(BUILD_WEB_FILE_MODE) text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
$(BUILD_WEB_FILE_MODE) text/resources/pixantiqua.png@resources/pixantiqua.png \
$(BUILD_WEB_FILE_MODE) text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
text/text_font_sdf: text/text_font_sdf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
--preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs
$(BUILD_WEB_FILE_MODE) text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
$(BUILD_WEB_FILE_MODE) text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs
text/text_font_spritefont: text/text_font_spritefont.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \
--preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \
--preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png
$(BUILD_WEB_FILE_MODE) text/resources/custom_mecha.png@resources/custom_mecha.png \
$(BUILD_WEB_FILE_MODE) text/resources/custom_alagard.png@resources/custom_alagard.png \
$(BUILD_WEB_FILE_MODE) text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png
text/text_format_text: text/text_format_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -877,26 +885,26 @@ text/text_input_box: text/text_input_box.c
text/text_raylib_fonts: text/text_raylib_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \
--preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \
--preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \
--preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \
--preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \
--preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \
--preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \
--preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png
$(BUILD_WEB_FILE_MODE) text/resources/fonts/alagard.png@resources/fonts/alagard.png \
$(BUILD_WEB_FILE_MODE) text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \
$(BUILD_WEB_FILE_MODE) text/resources/fonts/mecha.png@resources/fonts/mecha.png \
$(BUILD_WEB_FILE_MODE) text/resources/fonts/setback.png@resources/fonts/setback.png \
$(BUILD_WEB_FILE_MODE) text/resources/fonts/romulus.png@resources/fonts/romulus.png \
$(BUILD_WEB_FILE_MODE) text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \
$(BUILD_WEB_FILE_MODE) text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \
$(BUILD_WEB_FILE_MODE) text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png
text/text_rectangle_bounds: text/text_rectangle_bounds.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
text/text_unicode: text/text_unicode.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
--preload-file text/resources/dejavu.png@resources/dejavu.png \
--preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
--preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \
--preload-file text/resources/symbola.fnt@resources/symbola.fnt \
--preload-file text/resources/symbola.png@resources/symbola.png
$(BUILD_WEB_FILE_MODE) text/resources/dejavu.fnt@resources/dejavu.fnt \
$(BUILD_WEB_FILE_MODE) text/resources/dejavu.png@resources/dejavu.png \
$(BUILD_WEB_FILE_MODE) text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
$(BUILD_WEB_FILE_MODE) text/resources/noto_cjk.png@resources/noto_cjk.png \
$(BUILD_WEB_FILE_MODE) text/resources/symbola.fnt@resources/symbola.fnt \
$(BUILD_WEB_FILE_MODE) text/resources/symbola.png@resources/symbola.png
text/text_writing_anim: text/text_writing_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -905,77 +913,77 @@ text/text_writing_anim: text/text_writing_anim.c
# Compile MODELS examples
models/models_animation: models/models_animation.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
--preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
--preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
$(BUILD_WEB_FILE_MODE) models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
$(BUILD_WEB_FILE_MODE) models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
$(BUILD_WEB_FILE_MODE) models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
models/models_gpu_skinning: models/models_gpu_skinning.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
$(BUILD_WEB_FILE_MODE) models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
$(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
$(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
models/models_billboard: models/models_billboard.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/billboard.png@resources/billboard.png
$(BUILD_WEB_FILE_MODE) models/resources/billboard.png@resources/billboard.png
models/models_bone_socket: models/models_bone_socket.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
--preload-file models/resources/models/gltf/greenman_hat.glb@resources/models/gltf/greenman_hat.glb \
--preload-file models/resources/models/gltf/greenman_sword.glb@resources/models/gltf/greenman_sword.glb \
--preload-file models/resources/models/gltf/greenman_shield.glb@resources/models/gltf/greenman_shield.glb
$(BUILD_WEB_FILE_MODE) models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
$(BUILD_WEB_FILE_MODE) models/resources/models/gltf/greenman_hat.glb@resources/models/gltf/greenman_hat.glb \
$(BUILD_WEB_FILE_MODE) models/resources/models/gltf/greenman_sword.glb@resources/models/gltf/greenman_sword.glb \
$(BUILD_WEB_FILE_MODE) models/resources/models/gltf/greenman_shield.glb@resources/models/gltf/greenman_shield.glb
models/models_box_collisions: models/models_box_collisions.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_cubicmap: models/models_cubicmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
$(BUILD_WEB_FILE_MODE) models/resources/cubicmap.png@resources/cubicmap.png \
$(BUILD_WEB_FILE_MODE) models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
models/models_draw_cube_texture: models/models_draw_cube_texture.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
$(BUILD_WEB_FILE_MODE) models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
models/models_first_person_maze: models/models_first_person_maze.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
$(BUILD_WEB_FILE_MODE) models/resources/cubicmap.png@resources/cubicmap.png \
$(BUILD_WEB_FILE_MODE) models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
models/models_geometric_shapes: models/models_geometric_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_heightmap: models/models_heightmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/heightmap.png@resources/heightmap.png
$(BUILD_WEB_FILE_MODE) models/resources/heightmap.png@resources/heightmap.png
models/models_loading: models/models_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
--preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png
$(BUILD_WEB_FILE_MODE) models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
$(BUILD_WEB_FILE_MODE) models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png
models/models_loading_gltf: models/models_loading_gltf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
$(BUILD_WEB_FILE_MODE) models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
models/models_loading_m3d: models/models_loading_m3d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
$(BUILD_WEB_FILE_MODE) models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
models/models_loading_vox: models/models_loading_vox.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
--preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
--preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox
$(BUILD_WEB_FILE_MODE) models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
$(BUILD_WEB_FILE_MODE) models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
$(BUILD_WEB_FILE_MODE) models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox
models/models_mesh_generation: models/models_mesh_generation.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_mesh_picking: models/models_mesh_picking.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \
--preload-file models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png
$(BUILD_WEB_FILE_MODE) models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \
$(BUILD_WEB_FILE_MODE) models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png
models/models_orthographic_projection: models/models_orthographic_projection.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -988,11 +996,12 @@ models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
models/models_skybox: models/models_skybox.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 \
--preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
--preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
--preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
--preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \
--preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs
$(BUILD_WEB_FILE_MODE) models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
$(BUILD_WEB_FILE_MODE) models/resources/skybox.png@resources/skybox.png \
$(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
$(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
$(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \
$(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs
models/models_tesseract_view: models/models_tesseract_view.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -1002,193 +1011,193 @@ models/models_waving_cubes: models/models_waving_cubes.c
models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \
--preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
$(BUILD_WEB_FILE_MODE) models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \
$(BUILD_WEB_FILE_MODE) models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
# Compile SHADER examples
shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
$(BUILD_WEB_FILE_MODE) shaders/resources/texel_checker.png@resources/texel_checker.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \
--preload-file shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \
--preload-file shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \
--preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \
--preload-file shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \
--preload-file shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \
--preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \
--preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \
--preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \
--preload-file shaders/resources/old_car_n.png@resources/old_car_n.png \
--preload-file shaders/resources/old_car_e.png@resources/old_car_e.png \
--preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \
--preload-file shaders/resources/road_a.png@resources/road_a.png \
--preload-file shaders/resources/road_mra.png@resources/road_mra.png \
--preload-file shaders/resources/road_n.png@resources/road_n.png
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \
$(BUILD_WEB_FILE_MODE) shaders/resources/old_car_d.png@resources/old_car_d.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/old_car_mra.png@resources/old_car_mra.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/old_car_n.png@resources/old_car_n.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/old_car_e.png@resources/old_car_e.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/models/plane.glb@resources/models/plane.glb \
$(BUILD_WEB_FILE_MODE) shaders/resources/road_a.png@resources/road_a.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/road_mra.png@resources/road_mra.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/road_n.png@resources/road_n.png
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
--preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
--preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/models/barracks.obj@resources/models/barracks.obj \
$(BUILD_WEB_FILE_MODE) shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
shaders/shaders_deferred_render: shaders/shaders_deferred_render.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
--preload-file shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \
--preload-file shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \
--preload-file shaders/resources/shaders/glsl100/deferred_shading.vs@resources/shaders/glsl100/deferred_shading.vs \
--preload-file shaders/resources/shaders/glsl100/deferred_shading.fs@resources/shaders/glsl100/deferred_shading.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/fudesumi.png@resources/fudesumi.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/deferred_shading.vs@resources/shaders/glsl100/deferred_shading.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/deferred_shading.fs@resources/shaders/glsl100/deferred_shading.fs
shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs
shaders/shaders_fog: shaders/shaders_fog.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
--preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
$(BUILD_WEB_FILE_MODE) shaders/resources/texel_checker.png@resources/texel_checker.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \
--preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
--preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
shaders/shaders_julia_set: shaders/shaders_julia_set.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
shaders/shaders_lightmap: shaders/shaders_lightmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \
--preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \
--preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
--preload-file shaders/resources/spark_flame.png@resources/spark_flame.png
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/spark_flame.png@resources/spark_flame.png
shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
shaders/shaders_model_shader: shaders/shaders_model_shader.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
--preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
--preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/models/watermill.obj@resources/models/watermill.obj \
$(BUILD_WEB_FILE_MODE) shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file shaders/resources/models/church.obj@resources/models/church.obj \
--preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
--preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100
$(BUILD_WEB_FILE_MODE) shaders/resources/models/church.obj@resources/models/church.obj \
$(BUILD_WEB_FILE_MODE) shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100@resources/shaders/glsl100
shaders/shaders_raymarching: shaders/shaders_raymarching.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
shaders/shaders_shadowmap: shaders/shaders_shadowmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \
--preload-file shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \
--preload-file shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \
--preload-file shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \
--preload-file shaders/resources/models/robot.glb@resources/models/robot.glb
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/models/robot.glb@resources/models/robot.glb
shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
--preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/fudesumi.png@resources/fudesumi.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/plasma.png@resources/plasma.png \
--preload-file shaders/resources/mask.png@resources/mask.png \
--preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/plasma.png@resources/plasma.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/mask.png@resources/mask.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs
shaders/shaders_spotlight: shaders/shaders_spotlight.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/raysan.png@resources/raysan.png \
--preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/raysan.png@resources/raysan.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/fudesumi.png@resources/fudesumi.png
shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs \
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
shaders/shaders_texture_waves: shaders/shaders_texture_waves.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/space.png@resources/space.png \
--preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/space.png@resources/space.png \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs
shaders/shaders_write_depth: shaders/shaders_write_depth.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
--preload-file shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \
--preload-file shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \
$(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs
# Compile AUDIO examples
audio/audio_mixed_processor: audio/audio_mixed_processor.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file audio/resources/country.mp3@resources/country.mp3 \
--preload-file audio/resources/coin.wav@resources/coin.wav
$(BUILD_WEB_FILE_MODE) audio/resources/country.mp3@resources/country.mp3 \
$(BUILD_WEB_FILE_MODE) audio/resources/coin.wav@resources/coin.wav
audio/audio_module_playing: audio/audio_module_playing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/mini1111.xm@resources/mini1111.xm
$(BUILD_WEB_FILE_MODE) audio/resources/mini1111.xm@resources/mini1111.xm
audio/audio_music_stream: audio/audio_music_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file audio/resources/country.mp3@resources/country.mp3
$(BUILD_WEB_FILE_MODE) audio/resources/country.mp3@resources/country.mp3
audio/audio_raw_stream: audio/audio_raw_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864
audio/audio_sound_loading: audio/audio_sound_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/sound.wav@resources/sound.wav \
--preload-file audio/resources/target.ogg@resources/target.ogg
$(BUILD_WEB_FILE_MODE) audio/resources/sound.wav@resources/sound.wav \
$(BUILD_WEB_FILE_MODE) audio/resources/target.ogg@resources/target.ogg
audio/audio_sound_multi: audio/audio_sound_multi.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/sound.wav@resources/sound.wav
$(BUILD_WEB_FILE_MODE) audio/resources/sound.wav@resources/sound.wav
audio/audio_stream_effects: audio/audio_stream_effects.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file audio/resources/country.mp3@resources/country.mp3
$(BUILD_WEB_FILE_MODE) audio/resources/country.mp3@resources/country.mp3
# Compile OTHERS examples

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