diff --git a/src/core.c b/src/core.c index c07c349d3..12cfb7352 100644 --- a/src/core.c +++ b/src/core.c @@ -363,15 +363,15 @@ typedef struct CoreData { #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP) #if defined(PLATFORM_DRM) - int fd; // /dev/dri/... file descriptor + int fd; // File descriptor for /dev/dri/... drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector - int modeIndex; // index of the used mode of connector->modes - drmModeCrtc *crtc; // crt controller - struct gbm_device *gbmDevice; // device of Generic Buffer Management (GBM, native platform for EGL on DRM) - struct gbm_surface *gbmSurface; // surface of GBM - struct gbm_bo *prevBO; // previous used GBM buffer object (during frame swapping) - uint32_t prevFB; // previous used GBM framebufer (during frame swapping) -#endif + int modeIndex; // Index of the used mode of connector->modes + drmModeCrtc *crtc; // CRT controller + struct gbm_device *gbmDevice; // GBM device (Generic Buffer Management, native platform for EGL on DRM) + struct gbm_surface *gbmSurface; // GBM surface + struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping) + uint32_t prevFB; // Previous GBM framebufer (during frame swapping) +#endif // PLATFORM_DRM EGLDisplay device; // Native display device (physical screen connection) EGLSurface surface; // Surface to draw on, framebuffers (connected to context) EGLContext context; // Graphic context, mode in which drawing can be done @@ -2687,8 +2687,6 @@ void SetConfigFlags(unsigned int flags) // NOTE TRACELOG() function is located in [utils.h] // Takes a screenshot of current screen (saved a .png) -// NOTE: This function could work in any platform but some platforms: PLATFORM_ANDROID and PLATFORM_WEB -// have their own internal file-systems, to dowload image to user file-system some additional mechanism is required void TakeScreenshot(const char *fileName) { unsigned char *imgData = rlReadScreenPixels(CORE.Window.render.width, CORE.Window.render.height);