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Removed function

I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
pull/109/head
raysan5 9 лет назад
Родитель
Сommit
c1e49d2b13
2 измененных файлов: 0 добавлений и 12 удалений
  1. +0
    -11
      src/core.c
  2. +0
    -1
      src/raylib.h

+ 0
- 11
src/core.c Просмотреть файл

@ -568,17 +568,6 @@ void BeginDrawingEx(Camera2D camera)
rlMultMatrixf(MatrixToFloat(matTransform)); rlMultMatrixf(MatrixToFloat(matTransform));
} }
// Setup drawing canvas with pro parameters
void BeginDrawingPro(int blendMode, Shader shader, Matrix transform)
{
BeginDrawing();
SetBlendMode(blendMode);
SetCustomShader(shader);
rlMultMatrixf(MatrixToFloat(transform));
}
// End canvas drawing and Swap Buffers (Double Buffering) // End canvas drawing and Swap Buffers (Double Buffering)
void EndDrawing(void) void EndDrawing(void)
{ {

+ 0
- 1
src/raylib.h Просмотреть файл

@ -567,7 +567,6 @@ int GetScreenHeight(void); // Get current scree
void ClearBackground(Color color); // Sets Background Color void ClearBackground(Color color); // Sets Background Color
void BeginDrawing(void); // Setup drawing canvas to start drawing void BeginDrawing(void); // Setup drawing canvas to start drawing
void BeginDrawingEx(Camera2D camera); // Setup drawing canvas with 2d camera void BeginDrawingEx(Camera2D camera); // Setup drawing canvas with 2d camera
void BeginDrawingPro(int blendMode, Shader shader, Matrix transform); // Setup drawing canvas with pro parameters
void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering) void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup) void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)

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