@ -49,7 +49,8 @@ int main(void)
Mesh cube = GenMeshCube ( 1.0f , 1.0f , 1.0f ) ;
Mesh cube = GenMeshCube ( 1.0f , 1.0f , 1.0f ) ;
Model skybox = LoadModelFromMesh ( cube ) ;
Model skybox = LoadModelFromMesh ( cube ) ;
bool useHDR = true ;
/ / Set this to true to use an HDR Texture , Note that raylib must be built with HDR Support for this to work SUPPORT_FILEFORMAT_HDR
bool useHDR = false ;
/ / Load skybox shader and set required locations
/ / Load skybox shader and set required locations
/ / NOTE : Some locations are automatically set at shader loading
/ / NOTE : Some locations are automatically set at shader loading
@ -157,8 +158,6 @@ int main(void)
DrawGrid ( 10 , 1.0f ) ;
DrawGrid ( 10 , 1.0f ) ;
EndMode3D ( ) ;
EndMode3D ( ) ;
/ / DrawTextureEx ( panorama , ( Vector2 ) { 0 , 0 } , 0.0f , 0.5f , WHITE ) ;
if ( useHDR ) DrawText ( TextFormat ( " Panorama image from hdrihaven.com: %s " , GetFileName ( skyboxFileName ) ) , 10 , GetScreenHeight ( ) - 20 , 10 , BLACK ) ;
if ( useHDR ) DrawText ( TextFormat ( " Panorama image from hdrihaven.com: %s " , GetFileName ( skyboxFileName ) ) , 10 , GetScreenHeight ( ) - 20 , 10 , BLACK ) ;
else DrawText ( TextFormat ( " : %s " , GetFileName ( skyboxFileName ) ) , 10 , GetScreenHeight ( ) - 20 , 10 , BLACK ) ;
else DrawText ( TextFormat ( " : %s " , GetFileName ( skyboxFileName ) ) , 10 , GetScreenHeight ( ) - 20 , 10 , BLACK ) ;