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Fix implicit conversion from float to double then back to float again (#3799)

pull/3804/head
João Foscarini 10 months ago
committed by GitHub
parent
commit
c251e9309e
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1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      src/raymath.h

+ 3
- 3
src/raymath.h View File

@ -165,7 +165,7 @@ typedef struct float16 {
float v[16];
} float16;
#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabs()
#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf()
//----------------------------------------------------------------------------------
// Module Functions Definition - Utils math
@ -605,12 +605,12 @@ RMAPI Vector3 Vector3Perpendicular(Vector3 v)
{
Vector3 result = { 0 };
float min = p">(float) fabs(v.x);
float min = n">fabsf(v.x);
Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f};
if (fabsf(v.y) < min)
{
min = p">(float) fabs(v.y);
min = n">fabsf(v.y);
Vector3 tmp = {0.0f, 1.0f, 0.0f};
cardinalAxis = tmp;
}

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