|
|
@ -838,30 +838,6 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color) |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// Draw one character (codepoint) |
|
|
|
void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint) |
|
|
|
{ |
|
|
|
// Character index position in sprite font |
|
|
|
// NOTE: In case a codepoint is not available in the font, index returned points to '?' |
|
|
|
int index = GetGlyphIndex(font, codepoint); |
|
|
|
float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor |
|
|
|
|
|
|
|
// Character destination rectangle on screen |
|
|
|
// NOTE: We consider charsPadding on drawing |
|
|
|
Rectangle dstRec = { position.x + font.chars[index].offsetX*scaleFactor - (float)font.charsPadding*scaleFactor, |
|
|
|
position.y + font.chars[index].offsetY*scaleFactor - (float)font.charsPadding*scaleFactor, |
|
|
|
(font.recs[index].width + 2.0f*font.charsPadding)*scaleFactor, |
|
|
|
(font.recs[index].height + 2.0f*font.charsPadding)*scaleFactor }; |
|
|
|
|
|
|
|
// Character source rectangle from font texture atlas |
|
|
|
// NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects |
|
|
|
Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding, |
|
|
|
font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding }; |
|
|
|
|
|
|
|
// Draw the character texture on the screen |
|
|
|
DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint); |
|
|
|
} |
|
|
|
|
|
|
|
// Draw text using Font |
|
|
|
// NOTE: chars spacing is NOT proportional to fontSize |
|
|
|
void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint) |
|
|
@ -915,7 +891,7 @@ void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, flo |
|
|
|
// Draw text using font inside rectangle limits with support for text selection |
|
|
|
void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint) |
|
|
|
{ |
|
|
|
int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop |
|
|
|
int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop |
|
|
|
|
|
|
|
int textOffsetY = 0; // Offset between lines (on line break '\n') |
|
|
|
float textOffsetX = 0.0f; // Offset X to next character to draw |
|
|
@ -1043,6 +1019,30 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// Draw one character (codepoint) |
|
|
|
void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint) |
|
|
|
{ |
|
|
|
// Character index position in sprite font |
|
|
|
// NOTE: In case a codepoint is not available in the font, index returned points to '?' |
|
|
|
int index = GetGlyphIndex(font, codepoint); |
|
|
|
float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor |
|
|
|
|
|
|
|
// Character destination rectangle on screen |
|
|
|
// NOTE: We consider charsPadding on drawing |
|
|
|
Rectangle dstRec = { position.x + font.chars[index].offsetX*scaleFactor - (float)font.charsPadding*scaleFactor, |
|
|
|
position.y + font.chars[index].offsetY*scaleFactor - (float)font.charsPadding*scaleFactor, |
|
|
|
(font.recs[index].width + 2.0f*font.charsPadding)*scaleFactor, |
|
|
|
(font.recs[index].height + 2.0f*font.charsPadding)*scaleFactor }; |
|
|
|
|
|
|
|
// Character source rectangle from font texture atlas |
|
|
|
// NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects |
|
|
|
Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding, |
|
|
|
font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding }; |
|
|
|
|
|
|
|
// Draw the character texture on the screen |
|
|
|
DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint); |
|
|
|
} |
|
|
|
|
|
|
|
// Measure string width for default font |
|
|
|
int MeasureText(const char *text, int fontSize) |
|
|
|
{ |
|
|
|