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@ -69,6 +69,16 @@ elseif (${PLATFORM} MATCHES "Android") |
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set(CMAKE_POSITION_INDEPENDENT_CODE ON) |
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list(APPEND raylib_sources ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c) |
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include_directories(${ANDROID_NDK}/sources/android/native_app_glue) |
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# NOTE: Here we manually remove, before adding our flags, '-Wl,--no-undefined' which is set by default and |
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# conflicts with '-Wl,-undefined,dynamic_lookup' that allows compilation despite the missing definition |
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# of 'void main(void)' which is called by raylib in `android_main()` |
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# We also take this opportunity to remove other problematic |
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# or unnecessary flags in our case. |
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string(REPLACE "-Wl,--no-undefined -Qunused-arguments" "" CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS}") |
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string(REPLACE "-static-libstdc++" "" CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS}") |
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup") |
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find_library(OPENGL_LIBRARY OpenGL) |
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