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@ -184,9 +184,10 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect); |
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//---------------------------------------------------------------------------------- |
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#define CAMERA_MOVE_SPEED 0.09f |
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#define CAMERA_ROTATION_SPEED 0.03f |
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#define CAMERA_PAN_SPEED 0.2f |
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// Camera mouse movement sensitivity |
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#define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f // TODO: it should be independant of framerate |
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#define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f // TODO: it should be independant of framerate |
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#define CAMERA_MOUSE_SCROLL_SENSITIVITY 1.5f |
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#define CAMERA_ORBITAL_SPEED 0.5f // Radians per second |
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@ -435,7 +436,7 @@ void UpdateCamera(Camera *camera, int mode) |
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bool moveInWorldPlane = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON)); |
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bool rotateAroundTarget = ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); |
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bool lockView = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); |
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bool rotateUp = p">(mode == CAMERA_FREE); |
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bool rotateUp = nb">false; |
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if (mode == CAMERA_ORBITAL) |
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{ |
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@ -458,10 +459,23 @@ void UpdateCamera(Camera *camera, int mode) |
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// Camera movement |
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if (!IsGamepadAvailable(0)) |
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{ |
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// Mouse/Keyboard support |
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CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); |
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CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); |
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// Camera pan (for CAMERA_FREE) |
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if ((mode == CAMERA_FREE) && (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE))) |
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{ |
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const Vector2 mouseDelta = GetMouseDelta(); |
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if (mouseDelta.x > 0.0f) CameraMoveRight(camera, CAMERA_PAN_SPEED, moveInWorldPlane); |
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if (mouseDelta.x < 0.0f) CameraMoveRight(camera, -CAMERA_PAN_SPEED, moveInWorldPlane); |
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if (mouseDelta.y > 0.0f) CameraMoveUp(camera, -CAMERA_PAN_SPEED); |
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if (mouseDelta.y < 0.0f) CameraMoveUp(camera, CAMERA_PAN_SPEED); |
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} |
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else |
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{ |
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// Mouse support |
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CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); |
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CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); |
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} |
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// Keyboard support |
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if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); |
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if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); |
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if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); |
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@ -479,11 +493,14 @@ void UpdateCamera(Camera *camera, int mode) |
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.25f) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); |
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} |
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//if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED); |
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//if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED); |
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if (mode == CAMERA_FREE) |
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{ |
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if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED); |
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if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED); |
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} |
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} |
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if ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)) |
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if ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL) || (mode == CAMERA_FREE)) |
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{ |
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// Zoom target distance |
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CameraMoveToTarget(camera, -GetMouseWheelMove()); |
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