diff --git a/src/rlgl.h b/src/rlgl.h index 97429ca82..0869d1183 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -3327,8 +3327,10 @@ TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, in }; rlEnableShader(shader.id); - //glActiveTexture(GL_TEXTURE0); - //glBindTexture(GL_TEXTURE_2D, panorama.id); +#if !defined(GENTEXTURECUBEMAP_USE_BATCH_SYSTEM) + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, panorama.id); +#endif rlViewport(0, 0, size, size); // Set viewport to current fbo dimensions @@ -3338,14 +3340,18 @@ TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, in rlFramebufferAttach(fbo, cubemap.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_CUBEMAP_POSITIVE_X + i); rlEnableFramebuffer(fbo); +#if defined(GENTEXTURECUBEMAP_USE_BATCH_SYSTEM) rlEnableTexture(panorama.id); // WARNING: It must be called after enabling current framebuffer if using internal batch system! - +#endif rlClearScreenBuffers(); - //GenDrawCube(); + GenDrawCube(); +#if defined(GENTEXTURECUBEMAP_USE_BATCH_SYSTEM) // Using internal batch system instead of raw OpenGL cube creating+drawing + // NOTE: DrawCubeV() is actually provided by models.c! -> GenTextureCubemap() should be moved to user code! DrawCubeV(Vector3Zero(), Vector3One(), WHITE); DrawRenderBatch(RLGL.currentBatch); +#endif } //------------------------------------------------------------------------------------------