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@ -21,6 +21,9 @@ |
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#
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#**************************************************************************************************
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# Define raylib platform to compile for
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PLATFORM ?= PLATFORM_ANDROID |
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# Android project name (.apk)
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PROJECT_NAME = NativeActivity |
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PROJECT_DIR = ./ |
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@ -29,12 +32,9 @@ PROJECT_DIR = ./ |
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# NOTE: It should match the name defined in the AndroidManifest.xml
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LIBRARY_NAME = raylib_game |
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nv">KEYSTORE_USER = raylib |
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c"># Generated key pass
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KEYSTORE_PASS = raylib |
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# define raylib platform to compile for
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PLATFORM ?= PLATFORM_ANDROID |
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# Required path variables
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# NOTE: JAVA_HOME must be set to JDK
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ANDROID_HOME = C:/android-sdk |
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@ -46,22 +46,21 @@ ANDROID_BUILD_TOOLS = C:/android-sdk/build-tools/25.0.3 |
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CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc |
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AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar |
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# define compiler flags
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# Define compiler flags
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CFLAGS = -O2 -s -Wall -std=c99 -DPLATFORM_ANDROID -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 |
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# define any directories containing required header files
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# Define any directories containing required header files
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INCLUDES = -I. -Ijni/include -I$(ANDROID_NDK)/sources/android/native_app_glue |
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# define library paths containing required libs
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LFLAGS = -L. -Ljni/libs -Ljni |
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# Define library paths containing required libs
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LFLAGS = -L. -Ljni/libs -Ljni -Ltemp/lib |
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# define any libraries to link into executable
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# Define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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LIBS = -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES |
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# Building APK
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#-----------------
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# typing 'make' will invoke the default target entry called 'all',
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# NOTE: typing 'make' will invoke the default target entry called 'all',
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all: project_dirs \ |
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native_app_glue \
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project_code \
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@ -73,7 +72,7 @@ all: project_dirs \ |
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apk_signing \
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apk_zip_align |
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# create required temp directories for APK building
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# Create required temp directories for APK building
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project_dirs: |
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if not exist temp mkdir temp |
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if not exist temp\obj mkdir temp\obj |
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@ -81,62 +80,62 @@ project_dirs: |
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if not exist temp\lib mkdir temp\lib |
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if not exist temp\bin mkdir temp\bin |
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# compile native_app_glue static library
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# OUTPUT: $(PROJECT_DIR)/jni/libnative_app_glue.a
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# Compile native_app_glue as static library
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# OUTPUT: $(PROJECT_DIR)/temp/obj/libnative_app_glue.a
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native_app_glue: |
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$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o jni/native_app_glue.o $(CFLAGS) |
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$(AR) rcs $(PROJECT_DIR)/jni/libnative_app_glue.a jni/native_app_glue.o |
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$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o temp/obj/native_app_glue.o $(CFLAGS) |
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$(AR) rcs $(PROJECT_DIR)/temp/lib/libnative_app_glue.a temp/obj/native_app_glue.o |
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# compile project code as shared libraries
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# Compile project code as shared libraries
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# OUTPUT: $(PROJECT_DIR)/temp/lib/lib$(LIBRARY_NAME).so
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project_code: |
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$(CC) -c jni/basic_game.c -o jni/basic_game.o $(INCLUDES) -I$(ANDROID_NDK)/sources/android/native_app_glue $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC |
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$(CC) -o temp/lib/lib$(LIBRARY_NAME).so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue |
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$(CC) -c jni/basic_game.c -o temp/obj/basic_game.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC |
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$(CC) -o temp/lib/lib$(LIBRARY_NAME).so temp/obj/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue |
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# Generate key for APK
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# Generate key for APK signing
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# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
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gen_keystore: |
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$(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA |
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$(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA |
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# Creating src/com/example/$(LIBRARY_NAME)/R.java
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# OUTPUT: $(PROJECT_DIR)/temp/src/com/example/$(LIBRARY_NAME)/R.java
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# Create temp/src/com/raylib/$(LIBRARY_NAME)/R.java
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# OUTPUT: $(PROJECT_DIR)/temp/src/com/raylib/$(LIBRARY_NAME)/R.java
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# NOTE: DEPENDS on res/values/strings.xml
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project_package: |
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar |
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# Creating obj/com/example/$(LIBRARY_NAME)/R.class
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# OUTPUT: $(PROJECT_DIR)/temp/obj/com/example/$(LIBRARY_NAME)/R.class
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# Create temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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# OUTPUT: $(PROJECT_DIR)/temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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project_class: |
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$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java |
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# Creating bin/classes/dex
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# OUTPUT $(PROJECT_DIR)/bin/classes.dex
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# NOTE: DEPENDS on obj/com/example/native_activity/R.class
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# Create temp/bin/classes.dex
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# OUTPUT: $(PROJECT_DIR)/bin/classes.dex
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# NOTE: DEPENDS on temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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project_class_dex: |
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$(ANDROID_BUILD_TOOLS)/dx --dex --output=temp/bin/classes.dex temp/obj |
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# Creating bin/$(PROJECT_NAME).unsigned.apk
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# NOTE: DEPENDS on bin/classes.dex lib/arm64-v8a/libnative-activity.so
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# Use -A resources to define additional directory in which to find raw asset files
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# Create temp/bin/$(PROJECT_NAME).unsigned.apk
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# NOTE: DEPENDS on temp/bin/classes.dex and temp/lib/lib$(LIBRARY_NAME).so
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# NOTE: Use -A resources to define additional directory in which to find raw asset files
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project_apk: |
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk -J temp/bin |
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$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk temp/lib/lib$(LIBRARY_NAME).so |
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# Creating bin/$(PROJECT_NAME).signed.apk
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# Create temp/bin/$(PROJECT_NAME).signed.apk
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apk_signing: |
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$(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key |
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$(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key |
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# Creating bin/$(PROJECT_NAME).apk
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# Create temp/bin/$(PROJECT_NAME).apk
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apk_zip_align: |
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$(ANDROID_BUILD_TOOLS)/zipalign -f 4 temp/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk |
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# Deploy to device
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# Deploy $(PROJECT_NAME).apk to device
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deploy: |
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$(ANDROID_HOME)/platform-tools/adb install -r $(PROJECT_NAME).apk |
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$(ANDROID_HOME)/platform-tools/adb logcat -c |
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$(ANDROID_HOME)/platform-tools/adb logcat *:W |
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# clean everything
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# Clean everything
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clean: |
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del temp\bin\* temp\lib\* temp\obj\* temp\src\* /f/s/q |
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del temp\*.keystore |
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