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			@ -892,7 +892,6 @@ RLAPI void UnloadMesh(Mesh *mesh); | 
			
		
		
	
		
			
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			RLAPI void UnloadModel(Model model);                                                                    // Unload model from memory (RAM and/or VRAM) | 
			
		
		
	
		
			
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			RLAPI Material LoadMaterial(const char *fileName);                                                      // Load material from file | 
			
		
		
	
		
			
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			RLAPI Material LoadMaterialEx(Shader shader, Texture2D diffuse, Color color);                           // Load material from basic shading data | 
			
		
		
	
		
			
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			RLAPI Material LoadDefaultMaterial(void);                                                               // Load default material (uses default models shader) | 
			
		
		
	
		
			
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			RLAPI void UnloadMaterial(Material material);                                                           // Unload material from GPU memory (VRAM) | 
			
		
		
	
		
			
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