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@ -892,7 +892,6 @@ RLAPI void UnloadMesh(Mesh *mesh); |
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RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM) |
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RLAPI Material LoadMaterial(const char *fileName); // Load material from file |
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RLAPI Material LoadMaterialEx(Shader shader, Texture2D diffuse, Color color); // Load material from basic shading data |
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RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader) |
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RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) |
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