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Replaced skybox HDR image

Note that HDR exposured possibilities are not used on this example...
pull/558/head
Ray 6 anni fa
parent
commit
c3b948b1b2
3 ha cambiato i file con 2 aggiunte e 2 eliminazioni
  1. +2
    -2
      examples/models/models_skybox.c
  2. BIN
      examples/models/resources/dresden_square.hdr
  3. BIN
      examples/models/resources/pinetree.hdr

+ 2
- 2
examples/models/models_skybox.c Vedi File

@ -36,12 +36,12 @@ int main()
Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs");
SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1);
Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
Texture2D texHDR = LoadTexture("resources/dresden_square.hdr");
skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512);
UnloadShader(shdrCubemap); // Cubemap generation shader not required any more
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------

BIN
examples/models/resources/dresden_square.hdr Vedi File


BIN
examples/models/resources/pinetree.hdr Vedi File


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