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Reviewed VS2019 projects

pull/1733/head
raysan5 3 years ago
parent
commit
c4041043f5
3 changed files with 5 additions and 5 deletions
  1. +4
    -4
      projects/VS2019/examples/shaders_mesh_instancing.vcxproj
  2. +1
    -1
      projects/VS2019/raylib.sln
  3. BIN
      projects/VS2019/raylib/raylib.rc

projects/VS2019/examples/shaders_rlgl_mesh_instanced.vcxproj → projects/VS2019/examples/shaders_mesh_instancing.vcxproj View File

@ -39,7 +39,7 @@
<Keyword>Win32Proj</Keyword>
<RootNamespace>shaders_rlgl_mesh_instanced</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>shaders_rlgl_mesh_instanced</ProjectName>
<ProjectName>shaders_mesh_instancing</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -373,14 +373,14 @@
<Message>Copy Release DLL to output directory</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\shaders\shaders_rlgl_mesh_instanced.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\shaders\shaders_mesh_instancing.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

+ 1
- 1
projects/VS2019/raylib.sln View File

@ -239,7 +239,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_postprocessing", "e
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_raymarching", "examples\shaders_raymarching.vcxproj", "{D36EC43E-B31F-4CF4-8285-93A7A9D90189}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_rlgl_mesh_instanced", "examples\shaders_rlgl_mesh_instanced.vcxproj", "{274C0319-7E1E-4188-936B-8DF3331230B3}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_mesh_instancing", "examples\shaders_mesh_instancing.vcxproj", "{274C0319-7E1E-4188-936B-8DF3331230B3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shapes_textures", "examples\shaders_shapes_textures.vcxproj", "{41BBCC10-CFDE-48A1-B2E0-A0EC6A668629}"
EndProject

BIN
projects/VS2019/raylib/raylib.rc View File


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