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/******************************************************************************************* |
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* |
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* raylib - Android Basic Game template |
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* |
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* <Game title> |
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* <Game description> |
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* |
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* This game has been created using raylib v1.2 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2014 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include "android_native_app_glue.h" |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen; |
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//---------------------------------------------------------------------------------- |
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// Android Main entry point |
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//---------------------------------------------------------------------------------- |
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void android_main(struct android_app *app) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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GameScreen currentScreen = LOGO; |
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InitWindow(screenWidth, screenHeight, app); |
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// TODO: Initialize all required variables and load all required data here! |
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InitAudioDevice(); // Initialize audio device |
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Texture2D texture = LoadTexture("raylib_logo.png"); // Load texture (placed on assets folder) |
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Sound fx = LoadSound("coin.wav"); // Load WAV audio file (placed on assets folder) |
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Music ambient = LoadMusicStream("ambient.ogg"); |
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PlayMusicStream(ambient); |
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int framesCounter = 0; // Used to count frames |
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SetTargetFPS(60); // Not required on Android, already locked to 60 fps |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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UpdateMusicStream(ambient); |
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switch(currentScreen) |
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{ |
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case LOGO: |
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{ |
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// TODO: Update LOGO screen variables here! |
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framesCounter++; // Count frames |
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// Wait for 4 seconds (240 frames) before jumping to TITLE screen |
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if (framesCounter > 240) |
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{ |
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currentScreen = TITLE; |
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} |
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} break; |
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case TITLE: |
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{ |
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// TODO: Update TITLE screen variables here! |
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// Press enter to change to GAMEPLAY screen |
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if (IsGestureDetected(GESTURE_TAP)) |
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{ |
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PlaySound(fx); |
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currentScreen = GAMEPLAY; |
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} |
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} break; |
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case GAMEPLAY: |
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{ |
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// TODO: Update GAMEPLAY screen variables here! |
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// Press enter to change to ENDING screen |
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if (IsGestureDetected(GESTURE_TAP)) |
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{ |
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PlaySound(fx); |
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currentScreen = ENDING; |
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} |
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} break; |
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case ENDING: |
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{ |
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// TODO: Update ENDING screen variables here! |
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// Press enter to return to TITLE screen |
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if (IsGestureDetected(GESTURE_TAP)) |
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{ |
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PlaySound(fx); |
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currentScreen = TITLE; |
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} |
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} break; |
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default: break; |
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} |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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switch(currentScreen) |
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{ |
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case LOGO: |
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{ |
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// TODO: Draw LOGO screen here! |
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DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); |
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DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); |
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DrawText("WAIT for 4 SECONDS...", 290, 400, 20, GRAY); |
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} break; |
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case TITLE: |
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{ |
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// TODO: Draw TITLE screen here! |
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DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); |
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DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); |
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DrawText("TAP SCREEN to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); |
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} break; |
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case GAMEPLAY: |
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{ |
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// TODO: Draw GAMEPLAY screen here! |
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DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE); |
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DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); |
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DrawText("TAP SCREEN to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); |
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} break; |
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case ENDING: |
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{ |
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// TODO: Draw ENDING screen here! |
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DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); |
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DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); |
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DrawText("TAP SCREEN to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); |
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} break; |
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default: break; |
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} |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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// TODO: Unload all loaded data (textures, fonts, audio) here! |
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UnloadSound(fx); // Unload sound data |
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UnloadMusicStream(ambient); // Unload music stream data |
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) |
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UnloadTexture(texture); // Unload texture data |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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} |