diff --git a/src/physac.h b/src/physac.h index f576ad8ae..6a90dc29e 100644 --- a/src/physac.h +++ b/src/physac.h @@ -142,10 +142,6 @@ typedef struct PhysicBodyData { bool enabled; } PhysicBodyData, *PhysicBody; -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- @@ -161,10 +157,6 @@ PHYSACDEF void ApplyForceAtPosition(Vector2 position, float force, float radius) PHYSACDEF Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale) -#ifdef __cplusplus -} -#endif - #endif // PHYSAC_H diff --git a/src/raygui.h b/src/raygui.h index f13b68cd8..74f131d58 100644 --- a/src/raygui.h +++ b/src/raygui.h @@ -239,10 +239,6 @@ typedef enum GuiProperty { TEXTBOX_TEXT_FONTSIZE } GuiProperty; -#ifdef __cplusplus -extern "C" { -#endif - //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- @@ -369,10 +365,6 @@ RAYGUIDEF void LoadGuiStyle(const char *fileName); // Loa RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property RAYGUIDEF int GetStyleProperty(int guiProperty); // Get one style property -#ifdef __cplusplus -} -#endif - #endif // RAYGUI_H diff --git a/src/raymath.h b/src/raymath.h index 4075a1a93..10eabb6be 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -47,10 +47,16 @@ #include "raylib.h" // Required for structs: Vector3, Matrix #endif +#ifdef __cplusplus + #define RMEXTERN extern "C" // Functions visible from other files (no name mangling of functions in C++) +#else + #define RMEXTERN extern // Functions visible from other files +#endif + #if defined(RAYMATH_EXTERN_INLINE) - #define RMDEF extern inline + #define RMDEF RMEXTERN inline // Functions are embeded inline (compiler generated code) #else - #define RMDEF extern + #define RMDEF RMEXTERN #endif //---------------------------------------------------------------------------------- @@ -105,10 +111,6 @@ typedef struct Quaternion { #ifndef RAYMATH_EXTERN_INLINE -#ifdef __cplusplus -extern "C" { -#endif - //------------------------------------------------------------------------------------ // Functions Declaration to work with Vector3 //------------------------------------------------------------------------------------ @@ -166,10 +168,6 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle); // Returns RMDEF void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle); // Returns the rotation angle and axis for a given quaternion RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transform a quaternion given a transformation matrix -#ifdef __cplusplus -} -#endif - #endif // notdef RAYMATH_EXTERN_INLINE #endif // RAYMATH_H