|
|
@ -3431,7 +3431,7 @@ void GenMeshTangents(Mesh *mesh) |
|
|
|
Vector3 *tan1 = (Vector3 *)RL_MALLOC(mesh->vertexCount*sizeof(Vector3)); |
|
|
|
Vector3 *tan2 = (Vector3 *)RL_MALLOC(mesh->vertexCount*sizeof(Vector3)); |
|
|
|
|
|
|
|
for (int i = 0; i < mesh->vertexCount; i += 3) |
|
|
|
for (int i = 0; i < mesh->vertexCount - 3; i += 3) |
|
|
|
{ |
|
|
|
// Get triangle vertices |
|
|
|
Vector3 v1 = { mesh->vertices[(i + 0)*3 + 0], mesh->vertices[(i + 0)*3 + 1], mesh->vertices[(i + 0)*3 + 2] }; |
|
|
|