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@ -517,18 +517,19 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang |
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// Camera System Functions (Module: camera) |
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//------------------------------------------------------------------------------------ |
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void SetCameraMode(int mode); // Set camera mode (multiple camera modes available) |
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Camera UpdateCamera(Vector3 *playerPosition); // Update camera and player position (1st person and 3rd person cameras) |
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Camera UpdateCamera(Vector3 *position); // Update camera and player position (1st person and 3rd person cameras) |
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void SetCameraMoveControls(int frontKey, int backKey, |
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int leftKey, int rightKey, |
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int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras) |
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void SetCameraPosition(Vector3 position); // Set internal camera position |
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void SetCameraTarget(Vector3 target); // Set internal camera target |
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void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera) |
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void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera) |
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void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera) |
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void SetCameraMoveControls(int frontKey, int backKey, |
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int leftKey, int rightKey, |
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int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras) |
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void SetCameraMouseSensitivity(float sensitivity); // Set camera mouse sensitivity (1st person and 3rd person cameras) |
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void SetCameraTarget(Vector3 target); // Set internal camera target |
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//------------------------------------------------------------------------------------ |
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// Basic Shapes Drawing Functions (Module: shapes) |
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