|  |  | @ -517,18 +517,19 @@ float GetGesturePinchAngle(void);                       // Get gesture pinch ang | 
		
	
		
			
			|  |  |  | // Camera System Functions (Module: camera) | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | void SetCameraMode(int mode);                               // Set camera mode (multiple camera modes available) | 
		
	
		
			
			|  |  |  | Camera UpdateCamera(Vector3 *playerPosition);               // Update camera and player position (1st person and 3rd person cameras) | 
		
	
		
			
			|  |  |  | Camera UpdateCamera(Vector3 *position);                     // Update camera and player position (1st person and 3rd person cameras) | 
		
	
		
			
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			|  |  |  | void SetCameraMoveControls(int frontKey, int backKey, | 
		
	
		
			
			|  |  |  | int leftKey, int rightKey, | 
		
	
		
			
			|  |  |  | int upKey, int downKey);         // Set camera move controls (1st person and 3rd person cameras) | 
		
	
		
			
			|  |  |  | void SetCameraPosition(Vector3 position);                   // Set internal camera position | 
		
	
		
			
			|  |  |  | void SetCameraTarget(Vector3 target);                       // Set internal camera target | 
		
	
		
			
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			|  |  |  | void SetCameraPanControl(int panKey);                       // Set camera pan key to combine with mouse movement (free camera) | 
		
	
		
			
			|  |  |  | void SetCameraAltControl(int altKey);                       // Set camera alt key to combine with mouse movement (free camera) | 
		
	
		
			
			|  |  |  | void SetCameraSmoothZoomControl(int szKey);                 // Set camera smooth zoom key to combine with mouse (free camera) | 
		
	
		
			
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			|  |  |  | void SetCameraMoveControls(int frontKey, int backKey, | 
		
	
		
			
			|  |  |  | int leftKey, int rightKey, | 
		
	
		
			
			|  |  |  | int upKey, int downKey);         // Set camera move controls (1st person and 3rd person cameras) | 
		
	
		
			
			|  |  |  | void SetCameraMouseSensitivity(float sensitivity);          // Set camera mouse sensitivity (1st person and 3rd person cameras) | 
		
	
		
			
			|  |  |  | void SetCameraTarget(Vector3 target);                       // Set internal camera target | 
		
	
		
			
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			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Basic Shapes Drawing Functions (Module: shapes) | 
		
	
	
		
			
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