|  |  | @ -179,10 +179,10 @@ static GLuint whiteTexture; | 
		
	
		
			
			|  |  |  | // Module specific Functions Declaration | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | #if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2) | 
		
	
		
			
			|  |  |  | static GLuint LoadDefaultShaders(); | 
		
	
		
			
			|  |  |  | static void InitializeBuffers(); | 
		
	
		
			
			|  |  |  | static void InitializeVAOs(); | 
		
	
		
			
			|  |  |  | static void UpdateBuffers(); | 
		
	
		
			
			|  |  |  | static GLuint LoadDefaultShaders(kt">void); | 
		
	
		
			
			|  |  |  | static void InitializeBuffers(kt">void); | 
		
	
		
			
			|  |  |  | static void InitializeVAOs(kt">void); | 
		
	
		
			
			|  |  |  | static void UpdateBuffers(kt">void); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Shader files loading (external) - Not used but useful... | 
		
	
		
			
			|  |  |  | static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName); | 
		
	
	
		
			
				|  |  | @ -223,9 +223,9 @@ void rlOrtho(double left, double right, double bottom, double top, double near, | 
		
	
		
			
			|  |  |  | glOrtho(left, right, bottom, top, near, far); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | void rlPushMatrix() { glPushMatrix(); } | 
		
	
		
			
			|  |  |  | void rlPopMatrix() { glPopMatrix(); } | 
		
	
		
			
			|  |  |  | void rlLoadIdentity() { glLoadIdentity(); } | 
		
	
		
			
			|  |  |  | void rlPushMatrix(kt">void) { glPushMatrix(); } | 
		
	
		
			
			|  |  |  | void rlPopMatrix(kt">void) { glPopMatrix(); } | 
		
	
		
			
			|  |  |  | void rlLoadIdentity(kt">void) { glLoadIdentity(); } | 
		
	
		
			
			|  |  |  | void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } | 
		
	
		
			
			|  |  |  | void rlRotatef(float angleDeg, float x, float y, float z) { glRotatef(angleDeg, x, y, z); } | 
		
	
		
			
			|  |  |  | void rlScalef(float x, float y, float z) { glScalef(x, y, z); } | 
		
	
	
		
			
				|  |  | @ -244,7 +244,7 @@ void rlMatrixMode(int mode) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Push the current matrix to stack | 
		
	
		
			
			|  |  |  | void rlPushMatrix() | 
		
	
		
			
			|  |  |  | void rlPushMatrix(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (stackCounter == MATRIX_STACK_SIZE - 1) | 
		
	
		
			
			|  |  |  | { | 
		
	
	
		
			
				|  |  | @ -259,7 +259,7 @@ void rlPushMatrix() | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Pop lattest inserted matrix from stack | 
		
	
		
			
			|  |  |  | void rlPopMatrix() | 
		
	
		
			
			|  |  |  | void rlPopMatrix(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (stackCounter > 0) | 
		
	
		
			
			|  |  |  | { | 
		
	
	
		
			
				|  |  | @ -270,7 +270,7 @@ void rlPopMatrix() | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Reset current matrix to identity matrix | 
		
	
		
			
			|  |  |  | void rlLoadIdentity() | 
		
	
		
			
			|  |  |  | void rlLoadIdentity(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | *currentMatrix = MatrixIdentity(); | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
				|  |  | @ -358,7 +358,7 @@ void rlBegin(int mode) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | void rlEnd() { glEnd(); } | 
		
	
		
			
			|  |  |  | void rlEnd(kt">void) { glEnd(); } | 
		
	
		
			
			|  |  |  | void rlVertex2i(int x, int y) { glVertex2i(x, y); } | 
		
	
		
			
			|  |  |  | void rlVertex2f(float x, float y) { glVertex2f(x, y); } | 
		
	
		
			
			|  |  |  | void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); } | 
		
	
	
		
			
				|  |  | @ -378,7 +378,7 @@ void rlBegin(int mode) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Finish vertex providing | 
		
	
		
			
			|  |  |  | void rlEnd() | 
		
	
		
			
			|  |  |  | void rlEnd(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (useTempBuffer) | 
		
	
		
			
			|  |  |  | { | 
		
	
	
		
			
				|  |  | @ -633,7 +633,7 @@ void rlEnableTexture(unsigned int id) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Disable texture usage | 
		
	
		
			
			|  |  |  | void rlDisableTexture() | 
		
	
		
			
			|  |  |  | void rlDisableTexture(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | #ifdef USE_OPENGL_11 | 
		
	
		
			
			|  |  |  | glDisable(GL_TEXTURE_2D); | 
		
	
	
		
			
				|  |  | @ -668,7 +668,7 @@ void rlClearColor(byte r, byte g, byte b, byte a) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Clear used screen buffers (color and depth) | 
		
	
		
			
			|  |  |  | void rlClearScreenBuffers() | 
		
	
		
			
			|  |  |  | void rlClearScreenBuffers(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);     // Clear used buffers: Color and Depth (Depth is used for 3D) | 
		
	
		
			
			|  |  |  | //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);     // Stencil buffer not used... | 
		
	
	
		
			
				|  |  | @ -681,7 +681,7 @@ void rlClearScreenBuffers() | 
		
	
		
			
			|  |  |  | #if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Init OpenGL 3.3+ required data | 
		
	
		
			
			|  |  |  | void rlglInit() | 
		
	
		
			
			|  |  |  | void rlglInit(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Initialize GLEW | 
		
	
		
			
			|  |  |  | glewExperimental = 1;       // Needed for core profile | 
		
	
	
		
			
				|  |  | @ -765,7 +765,7 @@ void rlglInit() | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Vertex Buffer Object deinitialization (memory free) | 
		
	
		
			
			|  |  |  | void rlglClose() | 
		
	
		
			
			|  |  |  | void rlglClose(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Unbind everything | 
		
	
		
			
			|  |  |  | glBindVertexArray(0); | 
		
	
	
		
			
				|  |  | @ -815,7 +815,7 @@ void rlglClose() | 
		
	
		
			
			|  |  |  | free(draws); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | void rlglDraw() | 
		
	
		
			
			|  |  |  | void rlglDraw(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | UpdateBuffers(); | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -1254,12 +1254,12 @@ unsigned char *rlglReadScreenPixels(int width, int height) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | void PrintProjectionMatrix() | 
		
	
		
			
			|  |  |  | void PrintProjectionMatrix(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | PrintMatrix(projection); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | void PrintModelviewMatrix() | 
		
	
		
			
			|  |  |  | void PrintModelviewMatrix(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | PrintMatrix(modelview); | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
				|  |  | @ -1273,7 +1273,7 @@ void PrintModelviewMatrix() | 
		
	
		
			
			|  |  |  | #if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Load Shaders (Vertex and Fragment) | 
		
	
		
			
			|  |  |  | static GLuint LoadDefaultShaders() | 
		
	
		
			
			|  |  |  | static GLuint LoadDefaultShaders(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // NOTE: Shaders are written using GLSL 110 (desktop), that is equivalent to GLSL 100 on ES2 | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -1411,7 +1411,7 @@ static char *TextFileRead(char *fn) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Allocate and initialize float array buffers to store vertex data (lines, triangles, quads) | 
		
	
		
			
			|  |  |  | static void InitializeBuffers() | 
		
	
		
			
			|  |  |  | static void InitializeBuffers(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Initialize lines arrays (vertex position and color data) | 
		
	
		
			
			|  |  |  | lines.vertices = (float *)malloc(sizeof(float)*3*2*MAX_LINES_BATCH);        // 3 float by vertex, 2 vertex by line | 
		
	
	
		
			
				|  |  | @ -1464,7 +1464,7 @@ static void InitializeBuffers() | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Initialize Vertex Array Objects (Contain VBO) | 
		
	
		
			
			|  |  |  | static void InitializeVAOs() | 
		
	
		
			
			|  |  |  | static void InitializeVAOs(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Initialize Lines VAO | 
		
	
		
			
			|  |  |  | glGenVertexArrays(1, &vaoLines); | 
		
	
	
		
			
				|  |  | @ -1543,7 +1543,7 @@ static void InitializeVAOs() | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Update VBOs with vertex array data | 
		
	
		
			
			|  |  |  | static void UpdateBuffers() | 
		
	
		
			
			|  |  |  | static void UpdateBuffers(kt">void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Activate Lines VAO | 
		
	
		
			
			|  |  |  | glBindVertexArray(vaoLines); | 
		
	
	
		
			
				|  |  |  |