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@ -160,22 +160,24 @@ Detailed changes: |
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[examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle |
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[examples] ADDED: shaders/shaders_multi_sampler2d |
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[examples] ADDED: others/embedded_files_loading |
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[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0 |
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[examples] REVIEWED: textures/textures_raw_data (#1286) |
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[examples] REVIEWED: others/raudio_standalone.c |
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[examples] REVIEWED: audio/resources, use open license resources |
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[examples] REVIEWED: textures/textures_sprite_explosion, replace resources |
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[examples] REVIEWED: textures/textures_particles_blending, replace resources |
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[examples] REVIEWED: textures/textures_image_processing, support mouse |
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[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0 |
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[examples] REVIEWED: audio/resources, use open license resources |
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[examples] REVIEWED: others/raudio_standalone.c |
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[build] ADDED: New config.h configuration options exposing multiple #define values |
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[build] REMOVED: ANGLE VS2017 template project |
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[build] Avoided all MSVC compile warnings |
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[build] Additional config.h configuration options exposing multiple #define values |
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[build] REVIEWED: All MSVC compile warnings |
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[build] Updated Makefile for web (#1332) by @rfaile313 |
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[build] Updated build pipelines to use latest emscripten and android ndk |
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[build] Updated build pipelines to use latest emscripten and Android NDK |
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[build] Updated emscriptem build script to generate .a on WebAssembly |
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[build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000 |
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[build] Updated VSCode project template tasks |
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[build] Updated VS2017.UWP project template by @Rover656 |
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[build] Updated Android build pipeline |
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[build] REMOVED: AppVeyor and Travis CI build systems |
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[*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games |
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[*] Replaced several examples resources with more open licensed alternatives |
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[*] Updated BINDINGS.md with NEW bindings and added raylib version binding! |
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