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Corrected issue on compressed textures data size

pull/945/head
raysan5 5 years ago
parent
commit
c629b16ebc
1 changed files with 8 additions and 0 deletions
  1. +8
    -0
      src/rlgl.h

+ 8
- 0
src/rlgl.h View File

@ -4623,6 +4623,14 @@ int GetPixelDataSize(int width, int height, int format)
}
dataSize = width*height*bpp/8; // Total data size in bytes
// Most compressed formats works on 4x4 blocks,
// if texture is smaller, minimum dataSize is 8 or 16
if ((width < 4) && (height < 4))
{
if ((format >= COMPRESSED_DXT1_RGB) && (format < COMPRESSED_DXT3_RGBA)) dataSize = 8;
else if ((format >= COMPRESSED_DXT3_RGBA) && (format < COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;
}
return dataSize;
}

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