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@ -4623,6 +4623,14 @@ int GetPixelDataSize(int width, int height, int format) |
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} |
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dataSize = width*height*bpp/8; // Total data size in bytes |
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// Most compressed formats works on 4x4 blocks, |
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// if texture is smaller, minimum dataSize is 8 or 16 |
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if ((width < 4) && (height < 4)) |
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{ |
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if ((format >= COMPRESSED_DXT1_RGB) && (format < COMPRESSED_DXT3_RGBA)) dataSize = 8; |
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else if ((format >= COMPRESSED_DXT3_RGBA) && (format < COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; |
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} |
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return dataSize; |
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} |
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