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			@ -4091,8 +4091,18 @@ static bool InitGraphicsDevice(int width, int height) | 
			
		
		
	
		
			
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			    if (CORE.Window.fullscreen) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        // remember center for switchinging from fullscreen to window | 
			
		
		
	
		
			
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			        CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; | 
			
		
		
	
		
			
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			        CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; | 
			
		
		
	
		
			
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			        if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            // If screen width/height equal to the dislpay, we can't calclulate the window pos for toggling fullscreened/windowed. | 
			
		
		
	
		
			
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			            // Toggling fullscreened/windowed with pos(0, 0) can cause problems in some platforms, such as X11. | 
			
		
		
	
		
			
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			            CORE.Window.position.x = CORE.Window.display.width/4; | 
			
		
		
	
		
			
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			            CORE.Window.position.y = CORE.Window.display.height/4; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        else | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; | 
			
		
		
	
		
			
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			            CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; | 
			
		
		
	
		
			
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			        if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; | 
			
		
		
	
	
		
			
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