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@ -1307,7 +1307,7 @@ void UploadMesh(Mesh *mesh, bool dynamic) |
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{ |
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// Default vertex attribute: normal |
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// WARNING: Default value provided to shader if location available |
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float value[3] = { 1.0f, 1.0f, 1.0f }; |
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float value[3] = { 0.0f, 0.0f, 1.0f }; |
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rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, value, SHADER_ATTRIB_VEC3, 3); |
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rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); |
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} |
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@ -1339,7 +1339,7 @@ void UploadMesh(Mesh *mesh, bool dynamic) |
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{ |
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// Default vertex attribute: tangent |
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// WARNING: Default value provided to shader if location available |
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float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
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float value[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; |
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rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, value, SHADER_ATTRIB_VEC4, 4); |
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rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT); |
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} |
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