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@ -3471,6 +3471,8 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, |
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coordD.x = (nPatchInfo.source.x + nPatchInfo.source.width)/width; |
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coordD.y = (nPatchInfo.source.y + nPatchInfo.source.height)/height; |
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rlCheckRenderBatchLimit(9 * 3 * 2); // Maxium number of verts that could happen |
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rlSetTexture(texture.id); |
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rlPushMatrix(); |
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