|
|
@ -1,10 +1,20 @@ |
|
|
|
changelog |
|
|
|
--------- |
|
|
|
|
|
|
|
Current: raylib 1.0.1 (November 2013) |
|
|
|
Current: raylib 1.0.2 (November 2013) |
|
|
|
|
|
|
|
----------------------------------------------- |
|
|
|
Update: raylib 1.0.1 (28 November 2013) |
|
|
|
Update: raylib 1.0.2 (30 November 2013) |
|
|
|
----------------------------------------------- |
|
|
|
[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx() |
|
|
|
[shapes] CheckCollisionRecs() - Added, check collision between rectangles |
|
|
|
[shapes] CheckCollisionCircles() - Added, check collision between circles |
|
|
|
[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle |
|
|
|
[shapes] GetCollisionRec() - Added, get collision rectangle |
|
|
|
[textures] CreateTexture2D() - Added, create Texture2D from Image data |
|
|
|
|
|
|
|
----------------------------------------------- |
|
|
|
Update: raylib 1.0.1 (28 November 2013) |
|
|
|
----------------------------------------------- |
|
|
|
[text] DrawText() - Removed spacing parameter |
|
|
|
[text] MeasureText() - Removed spacing parameter |
|
|
@ -22,13 +32,13 @@ Update: raylib 1.0.1 (28 November 2013) |
|
|
|
[examples] Function changes applied to ALL examples |
|
|
|
|
|
|
|
----------------------------------------------- |
|
|
|
Release: raylib 1.0.0 (18 November 2013) |
|
|
|
Release: raylib 1.0.0 (18 November 2013) |
|
|
|
----------------------------------------------- |
|
|
|
* Initial version |
|
|
|
* 6 Modules provided: |
|
|
|
- core: basic window/context creation functions, input management, timming functions |
|
|
|
- shapes: basic shapes drawing functions |
|
|
|
- textures: image data loading and conversion to OpenGL textures |
|
|
|
- text: text drawing, sprite fonts loading, default font loading |
|
|
|
- models: basic 3d shapes drawing, OBJ models loading and drawing |
|
|
|
- audio: audio device initialization, WAV files loading and playing |
|
|
|
- core: basic window/context creation functions, input management, timming functions |
|
|
|
- shapes: basic shapes drawing functions |
|
|
|
- textures: image data loading and conversion to OpenGL textures |
|
|
|
- text: text drawing, sprite fonts loading, default font loading |
|
|
|
- models: basic 3d shapes drawing, OBJ models loading and drawing |
|
|
|
- audio: audio device initialization, WAV files loading and playing |