|
|
@ -1618,7 +1618,10 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma |
|
|
|
|
|
|
|
glGenTextures(1, &id); // Generate Pointer to the texture |
|
|
|
|
|
|
|
//glActiveTexture(GL_TEXTURE0); |
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
|
|
|
//glActiveTexture(GL_TEXTURE0); // If not defined, using GL_TEXTURE0 by default (shader texture) |
|
|
|
#endif |
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, id); |
|
|
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
|
|
|