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Call SDL_GL_SetSwapInterval() after GL context creation (#3997)

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JupiterRider 1 年之前
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共有 1 個檔案被更改,包括 9 行新增5 行删除
  1. +9
    -5
      src/platforms/rcore_desktop_sdl.c

+ 9
- 5
src/platforms/rcore_desktop_sdl.c 查看文件

@ -1499,11 +1499,6 @@ int InitPlatform(void)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
}
if (CORE.Window.flags & FLAG_VSYNC_HINT)
{
SDL_GL_SetSwapInterval(1);
}
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
@ -1537,6 +1532,15 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
if (CORE.Window.flags & FLAG_VSYNC_HINT)
{
SDL_GL_SetSwapInterval(1);
}
else
{
SDL_GL_SetSwapInterval(0);
}
}
else
{

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