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Update models_first_person_maze.c

pull/5481/head
Ray 3 days ago
parent
commit
c814625c00
1 changed files with 6 additions and 2 deletions
  1. +6
    -2
      examples/models/models_first_person_maze.c

+ 6
- 2
examples/models/models_first_person_maze.c View File

@ -83,10 +83,14 @@ int main(void)
// Check map collisions using image data and player position against surrounding cells only
for (int y = playerCellY - 1; y <= playerCellY + 1; y++)
{
if (y < 0 || y >= cubicmap.height) continue;
// Avoid map accessing out of bounds
if ((y < 0) || (y >= cubicmap.height)) continue;
for (int x = playerCellX - 1; x <= playerCellX + 1; x++)
{
if (x < 0 || x >= cubicmap.width) continue;
// Avoid map accessing out of bounds
if ((x < 0) || (x >= cubicmap.width)) continue;
if ((mapPixels[y*cubicmap.width + x].r == 255) && // Collision: white pixel, only check R channel
(CheckCollisionCircleRec(playerPos, playerRadius,
(Rectangle){ mapPosition.x - 0.5f + x*1.0f, mapPosition.z - 0.5f + y*1.0f, 1.0f, 1.0f })))

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