From c8ed231eca7a602bddea5e9c4f710ab503dd4d38 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 3 Mar 2021 23:05:52 +0100 Subject: [PATCH] Update text_font_filters.c --- examples/text/text_font_filters.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/examples/text/text_font_filters.c b/examples/text/text_font_filters.c index d90c4277..9ad5cff4 100644 --- a/examples/text/text_font_filters.c +++ b/examples/text/text_font_filters.c @@ -40,8 +40,8 @@ int main(void) Vector2 textSize = { 0.0f, 0.0f }; // Setup texture scaling filter - SetTextureFilter(font.texture, FILTER_POINT); - int currentFontFilter = 0; // FILTER_POINT + SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); + int currentFontFilter = 0; // TEXTURE_FILTER_POINT SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -56,18 +56,18 @@ int main(void) // Choose font texture filter method if (IsKeyPressed(KEY_ONE)) { - SetTextureFilter(font.texture, FILTER_POINT); + SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); currentFontFilter = 0; } else if (IsKeyPressed(KEY_TWO)) { - SetTextureFilter(font.texture, FILTER_BILINEAR); + SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR); currentFontFilter = 1; } else if (IsKeyPressed(KEY_THREE)) { // NOTE: Trilinear filter won't be noticed on 2D drawing - SetTextureFilter(font.texture, FILTER_TRILINEAR); + SetTextureFilter(font.texture, TEXTURE_FILTER_TRILINEAR); currentFontFilter = 2; }