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			@ -1293,6 +1293,10 @@ void EndTextureMode(void) | 
			
		
		
	
		
			
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			    // Set viewport to default framebuffer size | 
			
		
		
	
		
			
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			    SetupViewport(renderWidth, renderHeight); | 
			
		
		
	
		
			
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			    // Reset current screen size | 
			
		
		
	
		
			
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			    currentWidth = GetScreenWidth(); | 
			
		
		
	
		
			
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			    currentHeight = GetScreenHeight(); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Returns a ray trace from mouse position | 
			
		
		
	
	
		
			
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			@ -2920,12 +2924,6 @@ static void SetupViewport(int width, int height) | 
			
		
		
	
		
			
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			    rlMatrixMode(RL_MODELVIEW);         // Switch back to MODELVIEW matrix | 
			
		
		
	
		
			
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			    rlLoadIdentity();                   // Reset current matrix (MODELVIEW) | 
			
		
		
	
		
			
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			    // Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D()) | 
			
		
		
	
		
			
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			    // NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor, | 
			
		
		
	
		
			
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			    // for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported) | 
			
		
		
	
		
			
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			    currentWidth = screenWidth; | 
			
		
		
	
		
			
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			    currentHeight = screenHeight; | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Compute framebuffer size relative to screen size and display size | 
			
		
		
	
	
		
			
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			@ -3706,6 +3704,12 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    SetupViewport(width, height);    // Reset viewport and projection matrix for new size | 
			
		
		
	
		
			
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			    // Set current screen size | 
			
		
		
	
		
			
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			    screenWidth = width; | 
			
		
		
	
		
			
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			    screenHeight = height; | 
			
		
		
	
		
			
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			    currentWidth = width; | 
			
		
		
	
		
			
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			    currentHeight = height; | 
			
		
		
	
		
			
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			    // NOTE: Postprocessing texture is not scaled to new size | 
			
		
		
	
		
			
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			    windowResized = true; | 
			
		
		
	
	
		
			
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