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@ -221,7 +221,7 @@ static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support |
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static bool npotSupported = false; // NPOT textures full support |
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// Compressed textures support flags |
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static bool texCompDXTSupported = false; // DDS texture compression support |
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//static bool texCompDXTSupported = false; // DDS texture compression support |
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static bool texCompETC1Supported = false; // ETC1 texture compression support |
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static bool texCompETC2Supported = false; // ETC2/EAC texture compression support |
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static bool texCompPVRTSupported = false; // PVR texture compression support |
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@ -232,6 +232,9 @@ static GLuint fbo, fboColorTexture, fboDepthTexture; |
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static Model postproQuad; |
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#endif |
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// Compressed textures support flags |
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static bool texCompDXTSupported = false; // DDS texture compression support |
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#if defined(GRAPHICS_API_OPENGL_ES2) |
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// NOTE: VAO functionality is exposed through extensions (OES) |
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static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays; |
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@ -263,7 +266,9 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight); |
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static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight); |
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#endif |
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#if defined(GRAPHICS_API_OPENGL_ES2) |
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static char** StringSplit(char *baseString, const char delimiter, int *numExt); |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition - Matrix operations |
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@ -967,7 +972,7 @@ void rlglInit(void) |
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// Create default white texture for plain colors (required by shader) |
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unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) |
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whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1, false); |
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whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1); |
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if (whiteTexture != 0) TraceLog(INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture); |
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else TraceLog(WARNING, "Base white texture could not be loaded"); |
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@ -1623,7 +1628,7 @@ Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view) |
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} |
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// Convert image data to OpenGL texture (returns OpenGL valid Id) |
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unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps) |
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unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount) |
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{ |
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glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding |
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@ -1642,7 +1647,7 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma |
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TraceLog(WARNING, "DXT compressed texture format not supported"); |
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return id; |
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} |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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if ((!texCompETC1Supported) && (textureFormat == COMPRESSED_ETC1_RGB)) |
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{ |
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TraceLog(WARNING, "ETC1 compressed texture format not supported"); |
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@ -1666,7 +1671,8 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma |
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TraceLog(WARNING, "ASTC compressed texture format not supported"); |
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return id; |
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} |
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#endif |
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glGenTextures(1, &id); // Generate Pointer to the texture |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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@ -1755,23 +1761,63 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma |
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} |
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#endif |
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// Texture parameters configuration |
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// NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used |
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#if defined(GRAPHICS_API_OPENGL_ES2) |
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// NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis |
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#else |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis |
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#endif |
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// Magnification and minification filters |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR |
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#if defined(GRAPHICS_API_OPENGL_33) |
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if (mipmapCount > 1) |
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{ |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available) |
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} |
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#endif |
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// At this point we have the texture loaded in GPU and texture parameters configured |
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// NOTE: If mipmaps were not in data, they are not generated automatically |
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// Unbind current texture |
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glBindTexture(GL_TEXTURE_2D, 0); |
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if (id > 0) TraceLog(INFO, "[TEX ID %i] Texture created successfully (%ix%i)", id, width, height); |
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else TraceLog(WARNING, "Texture could not be created"); |
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return id; |
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} |
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// Generate mipmap data for selected texture |
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void rlglGenerateMipmaps(unsigned int textureId) |
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{ |
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glBindTexture(GL_TEXTURE_2D, textureId); |
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int width, height; |
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); |
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// Check if texture is power-of-two (POT) to enable mipmap generation |
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bool texIsPOT = false; |
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if (((width > 0) && ((width & (width - 1)) == 0)) && ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true; |
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if (genMipmaps && !texIsPOT) |
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if (texIsPOT) |
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{ |
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TraceLog(WARNING, "[TEX ID %i] Texture is not power-of-two, mipmaps can not be generated", id); |
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genMipmaps = false; |
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} |
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// Generate mipmaps if required |
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// TODO: Improve mipmaps support |
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#if defined(GRAPHICS_API_OPENGL_11) |
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if (genMipmaps) |
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{ |
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// Compute required mipmaps |
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void *data = rlglReadTexturePixels(textureId, UNCOMPRESSED_R8G8B8A8); // TODO: Detect internal format |
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// NOTE: data size is reallocated to fit mipmaps data |
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int mipmapCount = GenerateMipmaps(data, width, height); |
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@ -1794,48 +1840,21 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma |
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mipHeight /= 2; |
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} |
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", id); |
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} |
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", textureId); |
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#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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if ((mipmapCount == 1) && (genMipmaps)) |
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{ |
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically |
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically for new texture", id); |
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} |
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#endif |
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// Texture parameters configuration |
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// NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used |
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#if defined(GRAPHICS_API_OPENGL_ES2) |
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// NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis |
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#else |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis |
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically |
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", textureId); |
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#endif |
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// Magnification and minification filters |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR |
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#if defined(GRAPHICS_API_OPENGL_33) |
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if ((mipmapCount > 1) || (genMipmaps)) |
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{ |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available) |
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} |
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#endif |
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// At this point we have the texture loaded in GPU, with mipmaps generated (if desired) and texture parameters configured |
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// Unbind current texture |
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} |
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else TraceLog(WARNING, "[TEX ID %i] Texture is not power-of-two, mipmaps can not be generated", textureId); |
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glBindTexture(GL_TEXTURE_2D, 0); |
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if (id > 0) TraceLog(INFO, "[TEX ID %i] Texture created successfully (%ix%i)", id, width, height); |
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else TraceLog(WARNING, "Texture could not be created"); |
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return id; |
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} |
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// Load vertex data into a VAO (if supported) and VBO |
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@ -2039,6 +2058,47 @@ unsigned char *rlglReadScreenPixels(int width, int height) |
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return imgData; // NOTE: image data should be freed |
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} |
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// Read texture pixel data |
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void *rlglReadTexturePixels(unsigned int textureId, unsigned int format) |
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{ |
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int width, height; |
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); |
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//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); |
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//GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE |
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int glFormat, glType; |
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void *pixels = NULL; |
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unsigned int size = width*height; |
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switch (format) |
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{ |
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case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_LUMINANCE; glType = GL_UNSIGNED_BYTE; // 8 bit per pixel (no alpha) |
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case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_LUMINANCE_ALPHA; glType = GL_UNSIGNED_BYTE; // 16 bpp (2 channels) |
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case UNCOMPRESSED_R5G6B5: pixels = (unsigned short *)malloc(size); glFormat = GL_RGB; glType = GL_UNSIGNED_SHORT_5_6_5; // 16 bpp |
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case UNCOMPRESSED_R8G8B8: pixels = (unsigned char *)malloc(size*3); glFormat = GL_RGB; glType = GL_UNSIGNED_BYTE; // 24 bpp |
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case UNCOMPRESSED_R5G5B5A1: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_5_5_5_1; // 16 bpp (1 bit alpha) |
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case UNCOMPRESSED_R4G4B4A4: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_4_4_4_4; // 16 bpp (4 bit alpha) |
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case UNCOMPRESSED_R8G8B8A8: pixels = (unsigned char *)malloc(size*4); glFormat = GL_RGBA; glType = GL_UNSIGNED_BYTE; // 32 bpp |
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default: TraceLog(WARNING, "Texture format not suported"); break; |
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} |
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glBindTexture(GL_TEXTURE_2D, textureId); |
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// NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding. |
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// Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting. |
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// GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) |
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// GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) |
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glPixelStorei(GL_PACK_ALIGNMENT, 1); |
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glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); |
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glBindTexture(GL_TEXTURE_2D, 0); |
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return pixels; |
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} |
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// Load a shader (vertex shader + fragment shader) from files |
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Shader rlglLoadShader(char *vsFileName, char *fsFileName) |
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{ |
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@ -2159,15 +2219,18 @@ void rlglSetDefaultShader(void) |
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int GetShaderLocation(Shader shader, const char *uniformName) |
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{ |
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int location = glGetUniformLocation(shader.id, uniformName); |
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int location = -1; |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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location = glGetUniformLocation(shader.id, uniformName); |
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if (location == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader.id, uniformName); |
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#endif |
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return location; |
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} |
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void SetShaderValue(Shader shader, int uniformLoc, float *value, int size) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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glUseProgram(shader.id); |
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if (size == 1) glUniform1fv(uniformLoc, 1, value); // Shader uniform type: float |
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@ -2177,10 +2240,12 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size) |
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else TraceLog(WARNING, "Shader value float array size not recognized"); |
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glUseProgram(0); |
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#endif |
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} |
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void SetShaderMapDiffuse(Shader *shader, Texture2D texture) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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shader->texDiffuseId = texture.id; |
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glUseProgram(shader->id); |
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@ -2193,10 +2258,12 @@ void SetShaderMapDiffuse(Shader *shader, Texture2D texture) |
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glBindTexture(GL_TEXTURE_2D, 0); |
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glActiveTexture(GL_TEXTURE0); |
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glUseProgram(0); |
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#endif |
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} |
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void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D texture) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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shader->mapNormalLoc = glGetUniformLocation(shader->id, uniformName); |
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if (shader->mapNormalLoc == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader->id, uniformName); |
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@ -2215,10 +2282,12 @@ void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D textu |
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glActiveTexture(GL_TEXTURE0); |
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glUseProgram(0); |
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} |
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#endif |
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} |
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void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D texture) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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shader->mapSpecularLoc = glGetUniformLocation(shader->id, uniformName); |
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if (shader->mapSpecularLoc == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader->id, uniformName); |
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@ -2237,6 +2306,7 @@ void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D tex |
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glActiveTexture(GL_TEXTURE0); |
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glUseProgram(0); |
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} |
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#endif |
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} |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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@ -2865,6 +2935,7 @@ void TraceLog(int msgType, const char *text, ...) |
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} |
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#endif |
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#if defined(GRAPHICS_API_OPENGL_ES2) |
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static char **StringSplit(char *baseString, const char delimiter, int *numExt) |
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{ |
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char **result = 0; |
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@ -2913,4 +2984,5 @@ static char **StringSplit(char *baseString, const char delimiter, int *numExt) |
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*numExt = (count - 1); |
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return result; |
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} |
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} |
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#endif |