|  |  | @ -19,56 +19,14 @@ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #include <math.h>       // Required for the protractor angle graphic drawing | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #if defined(PLATFORM_WEB) | 
		
	
		
			
			|  |  |  | #include <emscripten/emscripten.h> // Required for the Web/HTML5 | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #define GESTURE_LOG_SIZE    20 | 
		
	
		
			
			|  |  |  | #define MAX_TOUCH_COUNT     32 | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // Global Variables Definition | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | static int screenWidth = 800;              // Update depending on web canvas | 
		
	
		
			
			|  |  |  | static const int screenHeight = 450; | 
		
	
		
			
			|  |  |  | static Vector2 messagePosition = { 160, 7 }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Last gesture variables definitions | 
		
	
		
			
			|  |  |  | static int lastGesture = 0; | 
		
	
		
			
			|  |  |  | static Vector2 lastGesturePosition = { 165, 130 }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Gesture log variables definitions | 
		
	
		
			
			|  |  |  | // NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures | 
		
	
		
			
			|  |  |  | static char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; | 
		
	
		
			
			|  |  |  | // NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around) | 
		
	
		
			
			|  |  |  | static int gestureLogIndex = GESTURE_LOG_SIZE; | 
		
	
		
			
			|  |  |  | static int previousGesture = 0; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Log mode values: | 
		
	
		
			
			|  |  |  | // - 0 shows repeated events | 
		
	
		
			
			|  |  |  | // - 1 hides repeated events | 
		
	
		
			
			|  |  |  | // - 2 shows repeated events but hide hold events | 
		
	
		
			
			|  |  |  | // - 3 hides repeated events and hide hold events | 
		
	
		
			
			|  |  |  | static int logMode = 1; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | static Color gestureColor = { 0, 0, 0, 255 }; | 
		
	
		
			
			|  |  |  | static Rectangle logButton1 = { 53, 7, 48, 26 }; | 
		
	
		
			
			|  |  |  | static Rectangle logButton2 = { 108, 7, 36, 26 }; | 
		
	
		
			
			|  |  |  | static Vector2 gestureLogPosition = { 10, 10 }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Protractor variables definitions | 
		
	
		
			
			|  |  |  | static float angleLength = 90.0f; | 
		
	
		
			
			|  |  |  | static float currentAngleDegrees = 0.0f; | 
		
	
		
			
			|  |  |  | static Vector2 finalVector = { 0.0f, 0.0f }; | 
		
	
		
			
			|  |  |  | static char currentAngleStr[7] = ""; | 
		
	
		
			
			|  |  |  | static Vector2 protractorPosition = { 266.0f, 315.0f }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // Module Functions Declaration | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | static void UpdateDrawFrame(void);     // Update and Draw one frame | 
		
	
		
			
			|  |  |  | static char const *GetGestureName(int i); | 
		
	
		
			
			|  |  |  | static Color GetGestureColor(int i); | 
		
	
		
			
			|  |  |  | static char const *GetGestureName(int gesture); // Get text string for gesture value | 
		
	
		
			
			|  |  |  | static Color GetGestureColor(int gesture); // Get color for gesture value | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Program main entry point | 
		
	
	
		
			
				|  |  | @ -77,261 +35,282 @@ int main(void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Initialization | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | const int screenWidth = 800; | 
		
	
		
			
			|  |  |  | const int screenHeight = 450; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed"); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | Vector2 messagePosition = { 160, 7 }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Last gesture variables definitions | 
		
	
		
			
			|  |  |  | int lastGesture = 0; | 
		
	
		
			
			|  |  |  | Vector2 lastGesturePosition = { 165, 130 }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Gesture log variables definitions | 
		
	
		
			
			|  |  |  | // NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures | 
		
	
		
			
			|  |  |  | char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; | 
		
	
		
			
			|  |  |  | // NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around) | 
		
	
		
			
			|  |  |  | int gestureLogIndex = GESTURE_LOG_SIZE; | 
		
	
		
			
			|  |  |  | int previousGesture = 0; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Log mode values: | 
		
	
		
			
			|  |  |  | // - 0 shows repeated events | 
		
	
		
			
			|  |  |  | // - 1 hides repeated events | 
		
	
		
			
			|  |  |  | // - 2 shows repeated events but hide hold events | 
		
	
		
			
			|  |  |  | // - 3 hides repeated events and hide hold events | 
		
	
		
			
			|  |  |  | int logMode = 1; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | Color gestureColor = { 0, 0, 0, 255 }; | 
		
	
		
			
			|  |  |  | Rectangle logButton1 = { 53, 7, 48, 26 }; | 
		
	
		
			
			|  |  |  | Rectangle logButton2 = { 108, 7, 36, 26 }; | 
		
	
		
			
			|  |  |  | Vector2 gestureLogPosition = { 10, 10 }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Protractor variables definitions | 
		
	
		
			
			|  |  |  | float angleLength = 90.0f; | 
		
	
		
			
			|  |  |  | float currentAngleDegrees = 0.0f; | 
		
	
		
			
			|  |  |  | Vector2 finalVector = { 0.0f, 0.0f }; | 
		
	
		
			
			|  |  |  | char currentAngleStr[7] = ""; | 
		
	
		
			
			|  |  |  | Vector2 protractorPosition = { 266.0f, 315.0f }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #if defined(PLATFORM_WEB) | 
		
	
		
			
			|  |  |  | emscripten_set_main_loop(UpdateDrawFrame, 0, 1); | 
		
	
		
			
			|  |  |  | #else | 
		
	
		
			
			|  |  |  | SetTargetFPS(60);   // Set our game to run at 60 frames-per-second | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Main game loop | 
		
	
		
			
			|  |  |  | while (!WindowShouldClose())    // Detect window close button or ESC key | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | UpdateDrawFrame(); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // De-Initialization | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | CloseWindow();        // Close window and OpenGL context | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | return 0; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // Module Functions Definition | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | static void UpdateDrawFrame(void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Update | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // Handle common gestures data | 
		
	
		
			
			|  |  |  | int i, ii; // Iterators that will be reused by all for loops | 
		
	
		
			
			|  |  |  | const int currentGesture = GetGestureDetected(); | 
		
	
		
			
			|  |  |  | const float currentDragDegrees = GetGestureDragAngle(); | 
		
	
		
			
			|  |  |  | const float currentPitchDegrees = GetGesturePinchAngle(); | 
		
	
		
			
			|  |  |  | const int touchCount = GetTouchPointCount(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Handle last gesture | 
		
	
		
			
			|  |  |  | if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) | 
		
	
		
			
			|  |  |  | lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Handle gesture log | 
		
	
		
			
			|  |  |  | if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (CheckCollisionPointRec(GetMousePosition(), logButton1)) | 
		
	
		
			
			|  |  |  | // Update | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // Handle common gestures data | 
		
	
		
			
			|  |  |  | int i, ii; // Iterators that will be reused by all for loops | 
		
	
		
			
			|  |  |  | const int currentGesture = GetGestureDetected(); | 
		
	
		
			
			|  |  |  | const float currentDragDegrees = GetGestureDragAngle(); | 
		
	
		
			
			|  |  |  | const float currentPitchDegrees = GetGesturePinchAngle(); | 
		
	
		
			
			|  |  |  | const int touchCount = GetTouchPointCount(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Handle last gesture | 
		
	
		
			
			|  |  |  | if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) | 
		
	
		
			
			|  |  |  | lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Handle gesture log | 
		
	
		
			
			|  |  |  | if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | switch (logMode) | 
		
	
		
			
			|  |  |  | if (CheckCollisionPointRec(GetMousePosition(), logButton1)) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | case 3:  logMode=2; break; | 
		
	
		
			
			|  |  |  | case 2:  logMode=3; break; | 
		
	
		
			
			|  |  |  | case 1:  logMode=0; break; | 
		
	
		
			
			|  |  |  | default: logMode=1; break; | 
		
	
		
			
			|  |  |  | switch (logMode) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | case 3: logMode = 2; break; | 
		
	
		
			
			|  |  |  | case 2: logMode = 3; break; | 
		
	
		
			
			|  |  |  | case 1: logMode = 0; break; | 
		
	
		
			
			|  |  |  | default: logMode = 1; break; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (CheckCollisionPointRec(GetMousePosition(), logButton2)) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | switch (logMode) | 
		
	
		
			
			|  |  |  | else if (CheckCollisionPointRec(GetMousePosition(), logButton2)) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | case 3:  logMode=1; break; | 
		
	
		
			
			|  |  |  | case 2:  logMode=0; break; | 
		
	
		
			
			|  |  |  | case 1:  logMode=3; break; | 
		
	
		
			
			|  |  |  | default: logMode=2; break; | 
		
	
		
			
			|  |  |  | switch (logMode) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | case 3: logMode = 1; break; | 
		
	
		
			
			|  |  |  | case 2: logMode = 0; break; | 
		
	
		
			
			|  |  |  | case 1: logMode = 3; break; | 
		
	
		
			
			|  |  |  | default: logMode = 2; break; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled | 
		
	
		
			
			|  |  |  | if (currentGesture !=0) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (logMode == 3) // 3 hides repeated events and hide hold events | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (logMode == 2) // 2 shows repeated events but hide hold events | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (currentGesture != 4) fillLog = 1; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (logMode == 1) // 1 hides repeated events | 
		
	
		
			
			|  |  |  | int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled | 
		
	
		
			
			|  |  |  | if (currentGesture !=0) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (currentGesture != previousGesture) fillLog = 1; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else  // 0 shows repeated events | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | fillLog = 1; | 
		
	
		
			
			|  |  |  | if (logMode == 3) // 3 hides repeated events and hide hold events | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (logMode == 2) // 2 shows repeated events but hide hold events | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (currentGesture != 4) fillLog = 1; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (logMode == 1) // 1 hides repeated events | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (currentGesture != previousGesture) fillLog = 1; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else  // 0 shows repeated events | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | fillLog = 1; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (fillLog) // If one of the conditions from logMode was met, fill the gesture log | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | previousGesture = currentGesture; | 
		
	
		
			
			|  |  |  | gestureColor = GetGestureColor(currentGesture); | 
		
	
		
			
			|  |  |  | if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE; | 
		
	
		
			
			|  |  |  | gestureLogIndex--; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Copy the gesture respective name to the gesture log array | 
		
	
		
			
			|  |  |  | TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture)); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | if (fillLog) // If one of the conditions from logMode was met, fill the gesture log | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | previousGesture = currentGesture; | 
		
	
		
			
			|  |  |  | gestureColor = GetGestureColor(currentGesture); | 
		
	
		
			
			|  |  |  | if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE; | 
		
	
		
			
			|  |  |  | gestureLogIndex--; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Handle protractor | 
		
	
		
			
			|  |  |  | if (currentGesture > 255) // aka Pinch In and Pinch Out | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | currentAngleDegrees = currentPitchDegrees; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (currentGesture > 15) // aka Swipe Right, Swipe Left, Swipe Up and Swipe Down | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | currentAngleDegrees = currentDragDegrees; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (currentGesture > 0) // aka Tap, Doubletap, Hold and Grab | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | currentAngleDegrees = 0.0f; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | // Copy the gesture respective name to the gesture log array | 
		
	
		
			
			|  |  |  | TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture)); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians | 
		
	
		
			
			|  |  |  | finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display | 
		
	
		
			
			|  |  |  | // Handle protractor | 
		
	
		
			
			|  |  |  | if (currentGesture > 255) currentAngleDegrees = currentPitchDegrees; // Pinch In and Pinch Out | 
		
	
		
			
			|  |  |  | else if (currentGesture > 15) currentAngleDegrees = currentDragDegrees; // Swipe Right, Swipe Left, Swipe Up and Swipe Down | 
		
	
		
			
			|  |  |  | else if (currentGesture > 0) currentAngleDegrees = 0.0f; // Tap, Doubletap, Hold and Grab | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Handle touch and mouse pointer points | 
		
	
		
			
			|  |  |  | Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 }; | 
		
	
		
			
			|  |  |  | Vector2 mousePosition = {0, 0}; | 
		
	
		
			
			|  |  |  | if (currentGesture != GESTURE_NONE) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (touchCount != 0) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else mousePosition = GetMousePosition(); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | float currentAngleRadians = ((currentAngleDegrees + 90.0f)*PI/180); // Convert the current angle to Radians | 
		
	
		
			
			|  |  |  | // Calculate the final vector for display | 
		
	
		
			
			|  |  |  | finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, | 
		
	
		
			
			|  |  |  | (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | BeginDrawing(); | 
		
	
		
			
			|  |  |  | ClearBackground(RAYWHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw common elements | 
		
	
		
			
			|  |  |  | DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15,  messagePosition.y + 35, 10, BLACK); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw last gesture | 
		
	
		
			
			|  |  |  | DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("Swipe         Tap       Pinch  Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK); | 
		
	
		
			
			|  |  |  | DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw gesture log | 
		
	
		
			
			|  |  |  | DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle) | 
		
	
		
			
			|  |  |  | for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY)); | 
		
	
		
			
			|  |  |  | Color logButton1Color, logButton2Color; | 
		
	
		
			
			|  |  |  | switch (logMode) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | case 3:  logButton1Color=MAROON; logButton2Color=MAROON; break; | 
		
	
		
			
			|  |  |  | case 2:  logButton1Color=GRAY;   logButton2Color=MAROON; break; | 
		
	
		
			
			|  |  |  | case 1:  logButton1Color=MAROON; logButton2Color=GRAY;   break; | 
		
	
		
			
			|  |  |  | default: logButton1Color=GRAY;   logButton2Color=GRAY;   break; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | DrawRectangleRec(logButton1, logButton1Color); | 
		
	
		
			
			|  |  |  | DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE); | 
		
	
		
			
			|  |  |  | DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE); | 
		
	
		
			
			|  |  |  | DrawRectangleRec(logButton2, logButton2Color); | 
		
	
		
			
			|  |  |  | DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE); | 
		
	
		
			
			|  |  |  | DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw protractor | 
		
	
		
			
			|  |  |  | DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK); | 
		
	
		
			
			|  |  |  | const char *angleString = TextFormat("%f", currentAngleDegrees); | 
		
	
		
			
			|  |  |  | const int angleStringDot = TextFindIndex(angleString, "."); | 
		
	
		
			
			|  |  |  | const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3); | 
		
	
		
			
			|  |  |  | DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor); | 
		
	
		
			
			|  |  |  | DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE); | 
		
	
		
			
			|  |  |  | DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN); | 
		
	
		
			
			|  |  |  | DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN); | 
		
	
		
			
			|  |  |  | DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK); | 
		
	
		
			
			|  |  |  | if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw touch and mouse pointer points | 
		
	
		
			
			|  |  |  | // Handle touch and mouse pointer points | 
		
	
		
			
			|  |  |  | Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 }; | 
		
	
		
			
			|  |  |  | Vector2 mousePosition = { 0 }; | 
		
	
		
			
			|  |  |  | if (currentGesture != GESTURE_NONE) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if ( touchCount != 0 ) | 
		
	
		
			
			|  |  |  | if (touchCount != 0) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | for (i = 0; i < touchCount; i++) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f)); | 
		
	
		
			
			|  |  |  | DrawCircleV(touchPosition[i], 5.0f, gestureColor); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor); | 
		
	
		
			
			|  |  |  | for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else | 
		
	
		
			
			|  |  |  | else mousePosition = GetMousePosition(); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | BeginDrawing(); | 
		
	
		
			
			|  |  |  | ClearBackground(RAYWHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw common elements | 
		
	
		
			
			|  |  |  | DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15,  messagePosition.y + 35, 10, BLACK); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw last gesture | 
		
	
		
			
			|  |  |  | DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("Swipe         Tap       Pinch  Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK); | 
		
	
		
			
			|  |  |  | DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY); | 
		
	
		
			
			|  |  |  | for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw gesture log | 
		
	
		
			
			|  |  |  | DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle) | 
		
	
		
			
			|  |  |  | for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY)); | 
		
	
		
			
			|  |  |  | Color logButton1Color, logButton2Color; | 
		
	
		
			
			|  |  |  | switch (logMode) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f)); | 
		
	
		
			
			|  |  |  | DrawCircleV(mousePosition, 5.0f, gestureColor); | 
		
	
		
			
			|  |  |  | case 3:  logButton1Color=MAROON; logButton2Color=MAROON; break; | 
		
	
		
			
			|  |  |  | case 2:  logButton1Color=GRAY;   logButton2Color=MAROON; break; | 
		
	
		
			
			|  |  |  | case 1:  logButton1Color=MAROON; logButton2Color=GRAY;   break; | 
		
	
		
			
			|  |  |  | default: logButton1Color=GRAY;   logButton2Color=GRAY;   break; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | DrawRectangleRec(logButton1, logButton1Color); | 
		
	
		
			
			|  |  |  | DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE); | 
		
	
		
			
			|  |  |  | DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE); | 
		
	
		
			
			|  |  |  | DrawRectangleRec(logButton2, logButton2Color); | 
		
	
		
			
			|  |  |  | DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE); | 
		
	
		
			
			|  |  |  | DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw protractor | 
		
	
		
			
			|  |  |  | DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK); | 
		
	
		
			
			|  |  |  | const char *angleString = TextFormat("%f", currentAngleDegrees); | 
		
	
		
			
			|  |  |  | const int angleStringDot = TextFindIndex(angleString, "."); | 
		
	
		
			
			|  |  |  | const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3); | 
		
	
		
			
			|  |  |  | DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor); | 
		
	
		
			
			|  |  |  | DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE); | 
		
	
		
			
			|  |  |  | DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY); | 
		
	
		
			
			|  |  |  | DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN); | 
		
	
		
			
			|  |  |  | DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN); | 
		
	
		
			
			|  |  |  | DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK); | 
		
	
		
			
			|  |  |  | if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw touch and mouse pointer points | 
		
	
		
			
			|  |  |  | if (currentGesture != GESTURE_NONE) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if ( touchCount != 0 ) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | for (i = 0; i < touchCount; i++) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f)); | 
		
	
		
			
			|  |  |  | DrawCircleV(touchPosition[i], 5.0f, gestureColor); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f)); | 
		
	
		
			
			|  |  |  | DrawCircleV(mousePosition, 5.0f, gestureColor); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | EndDrawing(); | 
		
	
		
			
			|  |  |  | EndDrawing(); | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // De-Initialization | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | CloseWindow();        // Close window and OpenGL context | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | return 0; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | static char const *GetGestureName(int i) | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // Module Functions Definition | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // Get text string for gesture value | 
		
	
		
			
			|  |  |  | static char const *GetGestureName(int gesture) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | switch (i) | 
		
	
		
			
			|  |  |  | switch (gesture) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | case 0:   return "None";        break; | 
		
	
		
			
			|  |  |  | case 1:   return "Tap";         break; | 
		
	
		
			
			|  |  |  | case 2:   return "Double Tap";  break; | 
		
	
		
			
			|  |  |  | case 4:   return "Hold";        break; | 
		
	
		
			
			|  |  |  | case 8:   return "Drag";        break; | 
		
	
		
			
			|  |  |  | case 16:  return "Swipe Right"; break; | 
		
	
		
			
			|  |  |  | case 32:  return "Swipe Left";  break; | 
		
	
		
			
			|  |  |  | case 64:  return "Swipe Up";    break; | 
		
	
		
			
			|  |  |  | case 128: return "Swipe Down";  break; | 
		
	
		
			
			|  |  |  | case 256: return "Pinch In";    break; | 
		
	
		
			
			|  |  |  | case 512: return "Pinch Out";   break; | 
		
	
		
			
			|  |  |  | default:  return "Unknown";     break; | 
		
	
		
			
			|  |  |  | case 0: return "None"; break; | 
		
	
		
			
			|  |  |  | case 1: return "Tap"; break; | 
		
	
		
			
			|  |  |  | case 2: return "Double Tap"; break; | 
		
	
		
			
			|  |  |  | case 4: return "Hold"; break; | 
		
	
		
			
			|  |  |  | case 8: return "Drag"; break; | 
		
	
		
			
			|  |  |  | case 16: return "Swipe Right"; break; | 
		
	
		
			
			|  |  |  | case 32: return "Swipe Left"; break; | 
		
	
		
			
			|  |  |  | case 64: return "Swipe Up"; break; | 
		
	
		
			
			|  |  |  | case 128: return "Swipe Down"; break; | 
		
	
		
			
			|  |  |  | case 256: return "Pinch In"; break; | 
		
	
		
			
			|  |  |  | case 512: return "Pinch Out"; break; | 
		
	
		
			
			|  |  |  | default:  return "Unknown"; break; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | static Color GetGestureColor(int i) | 
		
	
		
			
			|  |  |  | // Get color for gesture value | 
		
	
		
			
			|  |  |  | static Color GetGestureColor(int gesture) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | switch (i) | 
		
	
		
			
			|  |  |  | switch (gesture) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | case 0:   return BLACK;   break; | 
		
	
		
			
			|  |  |  | case 1:   return BLUE;    break; | 
		
	
		
			
			|  |  |  | case 2:   return SKYBLUE; break; | 
		
	
		
			
			|  |  |  | case 4:   return BLACK;   break; | 
		
	
		
			
			|  |  |  | case 8:   return LIME;    break; | 
		
	
		
			
			|  |  |  | case 16:  return RED;     break; | 
		
	
		
			
			|  |  |  | case 32:  return RED;     break; | 
		
	
		
			
			|  |  |  | case 64:  return RED;     break; | 
		
	
		
			
			|  |  |  | case 128: return RED;     break; | 
		
	
		
			
			|  |  |  | case 256: return VIOLET;  break; | 
		
	
		
			
			|  |  |  | case 512: return ORANGE;  break; | 
		
	
		
			
			|  |  |  | default:  return BLACK;   break; | 
		
	
		
			
			|  |  |  | case 0: return BLACK; break; | 
		
	
		
			
			|  |  |  | case 1: return BLUE; break; | 
		
	
		
			
			|  |  |  | case 2: return SKYBLUE; break; | 
		
	
		
			
			|  |  |  | case 4: return BLACK; break; | 
		
	
		
			
			|  |  |  | case 8: return LIME; break; | 
		
	
		
			
			|  |  |  | case 16: return RED; break; | 
		
	
		
			
			|  |  |  | case 32: return RED; break; | 
		
	
		
			
			|  |  |  | case 64: return RED; break; | 
		
	
		
			
			|  |  |  | case 128: return RED; break; | 
		
	
		
			
			|  |  |  | case 256: return VIOLET; break; | 
		
	
		
			
			|  |  |  | case 512: return ORANGE; break; | 
		
	
		
			
			|  |  |  | default: return BLACK; break; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } |