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@ -412,6 +412,14 @@ typedef struct RenderTexture2D { |
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// RenderTexture type, same as RenderTexture2D |
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typedef RenderTexture2D RenderTexture; |
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typedef struct NinePatch { |
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Texture2D texture; // The texture associated with the 9-patch (maybe Texture2D *, instead?) |
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Rectangle sourceRec; // The 9-patch region in the texture |
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Vector2 minSize; // The minimum size the 9-patch can be shrunk to |
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float borderWidth[4]; // The widths of the left, top, right and bottom borders |
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int padding[4]; // Helps the n-patch contents fit nicely inside |
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} NinePatch; |
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// Font character info |
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typedef struct CharInfo { |
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int value; // Character value (Unicode) |
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@ -999,6 +1007,7 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); |
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RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters |
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RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle |
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RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters |
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RLAPI void DrawNinePatch(NinePatch ninePatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint); |
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//------------------------------------------------------------------------------------ |
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// Font Loading and Text Drawing Functions (Module: text) |
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