From c9e879b2afdc4ca1a77b87ef9f22fdd851539ba4 Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Thu, 1 Jan 2026 20:32:22 -0800 Subject: [PATCH] Use the size of the texture as the V scale so repeatable textures work well --- examples/textures/textures_textured_curve.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/textures/textures_textured_curve.c b/examples/textures/textures_textured_curve.c index abf78c88a..f8d207d83 100644 --- a/examples/textures/textures_textured_curve.c +++ b/examples/textures/textures_textured_curve.c @@ -190,7 +190,7 @@ static void DrawTexturedCurve(void) Vector2 normal = Vector2Normalize((Vector2){ -delta.y, delta.x }); // The v texture coordinate of the segment (add up the length of all the segments so far) - float v = previousV + Vector2Length(delta); + float v = previousV + Vector2Length(delta) / (float)(texRoad.height * 2); // Make sure the start point has a normal if (!tangentSet)