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@ -5,7 +5,7 @@ |
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* This example has been created using raylib 1.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com) |
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* Copyright (c) 2014 Ramon Santamaria (err">@raysan5) |
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* |
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********************************************************************************************/ |
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@ -20,15 +20,12 @@ int main() |
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InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); |
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const char textLine1[] = "Lena image is a standard test image which has been in use since 1973."; |
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const char textLine2[] = "It comprises 512x512 pixels, and it is probably the most widely used"; |
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const char textLine3[] = "test image for all sorts of image processing algorithms."; |
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) |
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Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading |
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Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading |
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Rectangle eyesRec = { 225, 240, 155, 50 }; // Part of the texture to draw |
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Vector2 position = { 369, 241 }; |
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Vector2 position = { 350, 240 }; |
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Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height }; |
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int currentFrame = 0; |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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@ -36,7 +33,14 @@ int main() |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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// TODO: Update your variables here |
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if (IsKeyPressed(KEY_RIGHT)) |
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{ |
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currentFrame++; |
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if (currentFrame > 6) currentFrame = 0; |
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frameRec.x = currentFrame*guybrush.width/7; |
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} |
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//---------------------------------------------------------------------------------- |
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// Draw |
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@ -45,15 +49,19 @@ int main() |
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ClearBackground(RAYWHITE); |
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DrawText("LENA", 220, 100, 20, PINK); |
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DrawTexture(texture, screenWidth/2 - 256, 0, Fade(WHITE, 0.1f)); // Draw background image |
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DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image |
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DrawText(textLine1, 220, 140, 10, DARKGRAY); |
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DrawText(textLine2, 220, 160, 10, DARKGRAY); |
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DrawText(textLine3, 220, 180, 10, DARKGRAY); |
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DrawTexture(guybrush, 35, 40, WHITE); |
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DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME); |
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DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture |
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DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); |
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DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY); |
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DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY); |
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DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY); |
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DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY); |
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DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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@ -61,7 +69,7 @@ int main() |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadTexture(texture); // Texture unloading |
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UnloadTexture(guybrush); // Texture unloading |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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