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Added function: rlCheckBufferLimit()

pull/547/head
raysan5 6 years ago
parent
commit
ca69068814
3 changed files with 50 additions and 21 deletions
  1. +34
    -20
      src/rlgl.c
  2. +1
    -0
      src/rlgl.h
  3. +15
    -1
      src/shapes.c

+ 34
- 20
src/rlgl.c View File

@ -85,18 +85,18 @@
#define WINGDIAPI __declspec(dllimport)
#endif
#include <GL/gl.h> // OpenGL 1.1 library
#include <GL/gl.h> // OpenGL 1.1 library
#endif
#endif
#if defined(GRAPHICS_API_OPENGL_21)
#define GRAPHICS_API_OPENGL_33
#define GRAPHICS_API_OPENGL_33 // OpenGL 2.1 uses mostly OpenGL 3.3 Core functionality
#endif
#if defined(GRAPHICS_API_OPENGL_33)
#if defined(__APPLE__)
#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
#include <OpenGL/gl3ext.h>
#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
#include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX
#else
#define GLAD_IMPLEMENTATION
#if defined(RLGL_STANDALONE)
@ -108,17 +108,17 @@
#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
#include <EGL/egl.h> // EGL library
#include <GLES2/gl2.h> // OpenGL ES 2.0 library
#include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library
#include <EGL/egl.h> // EGL library
#include <GLES2/gl2.h> // OpenGL ES 2.0 library
#include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library
#endif
#if defined(RLGL_STANDALONE)
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()]
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()]
#endif
#if !defined(GRAPHICS_API_OPENGL_11) && defined(SUPPORT_DISTORTION_SHADER)
#include "shader_distortion.h" // Distortion shader to be embedded
#include "shader_distortion.h" // Distortion shader to be embedded
#endif
@ -307,17 +307,17 @@ static bool vrStereoRender = false; // VR stereo rendering enabled/disabled
// Extension supported flag: Anisotropic filtering
static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support
static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f)
static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f)
// Extension supported flag: Clamp mirror wrap mode
static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: VAO functionality is exposed through extensions (OES)
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray;
static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
#endif
static bool debugMarkerSupported = false;
@ -658,13 +658,11 @@ void rlEnd(void)
// Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits)
currentDepth += (1.0f/20000.0f);
// TODO: Verify internal buffers limits
// NOTE: Before launching draw, verify no matrix are left in the stack!
// NOTE: Probably a lines/triangles margin should be left, rlEnd could be called
// after an undetermined number of triangles buffered (check shapes::DrawPoly())
// Verify internal buffers limits
// NOTE: This check is combined with usage of rlCheckBufferLimit()
if ((lines.vCounter/2 >= MAX_LINES_BATCH - 2) ||
(triangles.vCounter/3 >= MAX_TRIANGLES_BATCH - 16) ||
(quads.vCounter/4 >= MAX_QUADS_BATCH - 2)) rlglDraw();
(triangles.vCounter/3 >= MAX_TRIANGLES_BATCH - 3) ||
(quads.vCounter/4 >= MAX_QUADS_BATCH - 4)) rlglDraw();
}
// Define one vertex (position)
@ -1313,6 +1311,22 @@ int rlGetVersion(void)
#endif
}
// Check internal buffer overflow for a given number of vertex
bool rlCheckBufferLimit(int type, int vCount)
{
bool overflow = false;
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
switch (type)
{
case RL_LINES: overflow = ((lines.vCounter + vCount)/2 >= MAX_LINES_BATCH); break;
case RL_TRIANGLES: overflow = ((triangles.vCounter + vCount)/3 >= MAX_TRIANGLES_BATCH); break;
case RL_QUADS: overflow = ((quads.vCounter + vCount)/4 >= MAX_QUADS_BATCH); break;
default: break;
}
#endif
return overflow;
}
// Set debug marker
void rlSetDebugMarker(const char *text)
{
@ -1325,7 +1339,7 @@ void rlSetDebugMarker(const char *text)
// NOTE: External loader function could be passed as a pointer
void rlLoadExtensions(void *loader)
{
#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_33)
#if defined(GRAPHICS_API_OPENGL_33)
// NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions)
#if !defined(__APPLE__)
if (!gladLoadGLLoader((GLADloadproc)loader)) TraceLog(LOG_WARNING, "GLAD: Cannot load OpenGL extensions");
@ -1448,7 +1462,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset);
#endif
#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_33)
#if defined(GRAPHICS_API_OPENGL_33)
if (format == UNCOMPRESSED_GRAYSCALE)
{
GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE };

+ 1
- 0
src/rlgl.h View File

@ -424,6 +424,7 @@ void rlglClose(void); // De-inititialize rlgl (buffers
void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads)
int rlGetVersion(void); // Returns current OpenGL version
bool rlCheckBufferLimit(int type, int vCount); // Check internal buffer overflow for a given number of vertex
void rlSetDebugMarker(const char *text); // Set debug marker for analysis
void rlLoadExtensions(void *loader); // Load OpenGL extensions
Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates

+ 15
- 1
src/shapes.c View File

@ -173,6 +173,8 @@ void DrawCircle(int centerX, int centerY, float radius, Color color)
// NOTE: Gradient goes from center (color1) to border (color2)
void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2)
{
if (rlCheckBufferLimit(RL_TRIANGLES, 3*36)) rlglDraw();
rlBegin(RL_TRIANGLES);
for (int i = 0; i < 360; i += 10)
{
@ -189,8 +191,10 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
// Draw a color-filled circle (Vector version)
// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
void DrawCircleV(Vector2 center, float radius, Color color)
{
{
#if defined(SUPPORT_QUADS_DRAW_MODE)
if (rlCheckBufferLimit(RL_QUADS, 4*(36/2))) rlglDraw();
rlEnableTexture(GetTextureDefault().id); // Default white texture
rlBegin(RL_QUADS);
@ -207,6 +211,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
rlDisableTexture();
#else
if (rlCheckBufferLimit(RL_TRIANGLES, 3*(36/2))) rlglDraw();
rlBegin(RL_TRIANGLES);
for (int i = 0; i < 360; i += 10)
{
@ -223,6 +229,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
// Draw circle outline
void DrawCircleLines(int centerX, int centerY, float radius, Color color)
{
if (rlCheckBufferLimit(RL_LINES, 2*36)) rlglDraw();
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
@ -504,6 +512,8 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
{
if (sides < 3) sides = 3;
if (rlCheckBufferLimit(RL_QUADS, 4*(360/sides))) rlglDraw();
rlPushMatrix();
rlTranslatef(center.x, center.y, 0.0);
@ -544,6 +554,8 @@ void DrawPolyEx(Vector2 *points, int pointsCount, Color color)
{
if (pointsCount >= 3)
{
if (rlCheckBufferLimit(RL_QUADS, pointsCount)) rlglDraw();
#if defined(SUPPORT_QUADS_DRAW_MODE)
rlEnableTexture(GetTextureDefault().id); // Default white texture
@ -579,6 +591,8 @@ void DrawPolyExLines(Vector2 *points, int pointsCount, Color color)
{
if (pointsCount >= 2)
{
if (rlCheckBufferLimit(RL_LINES, pointsCount)) rlglDraw();
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);

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