diff --git a/src/raylib.h b/src/raylib.h index 08acafdd1..00d27466f 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -235,13 +235,6 @@ #define GAMEPAD_XBOX_BUTTON_HOME 8 // Xbox360 USB Controller Axis -#define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right) -#define GAMEPAD_XBOX_AXIS_LEFT_Y 1 // [1..-1] (up->down) -#define GAMEPAD_XBOX_AXIS_RIGHT_X 2 // [-1..1] (left->right) -#define GAMEPAD_XBOX_AXIS_RIGHT_Y 3 // [1..-1] (up->down) -#define GAMEPAD_XBOX_AXIS_LT 4 // [-1..1] (pressure-level) -#define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level) - // NOTE: For Raspberry Pi, axis must be reconfigured #if defined(PLATFORM_RPI) #define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right) @@ -250,6 +243,13 @@ #define GAMEPAD_XBOX_AXIS_RIGHT_Y 4 // [-1..1] (up->down) #define GAMEPAD_XBOX_AXIS_LT 2 // [-1..1] (pressure-level) #define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level) +#else + #define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right) + #define GAMEPAD_XBOX_AXIS_LEFT_Y 1 // [1..-1] (up->down) + #define GAMEPAD_XBOX_AXIS_RIGHT_X 2 // [-1..1] (left->right) + #define GAMEPAD_XBOX_AXIS_RIGHT_Y 3 // [1..-1] (up->down) + #define GAMEPAD_XBOX_AXIS_LT 4 // [-1..1] (pressure-level) + #define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level) #endif // NOTE: MSC C++ compiler does not support compound literals (C99 feature)