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@ -35,10 +35,10 @@ Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html) |
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features |
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-------- |
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- **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external) |
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- **NO external dependencies**, all required libraries are [included into raylib](https://github.com/raysan5/raylib/tree/master/src/external) |
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- Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!** |
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- Written in plain C code (C99) using PascalCase/camelCase notation |
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- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0**) |
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- Hardware accelerated with OpenGL: **1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0** |
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) |
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- Multiple **Fonts** formats supported (TTF, OTF, FNT, BDF, sprite fonts) |
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- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC) |
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