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@ -910,7 +910,7 @@ int InitPlatform(void) |
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EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) |
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EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) |
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EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer) |
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EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer) |
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//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) |
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//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) |
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EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) |
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EGL_DEPTH_SIZE, 24, // Depth buffer size (Required to use Depth testing!) |
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//EGL_STENCIL_SIZE, 8, // Stencil buffer size |
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//EGL_STENCIL_SIZE, 8, // Stencil buffer size |
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EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA |
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EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA |
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EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) |
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EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) |
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