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-# The main clean target +#************************************************************************************************** +# +# raylib makefile for multiple platforms +# +# This file supports building raylib examples for the following platforms: +# +# > PLATFORM_DESKTOP +# - Defaults to PLATFORM_DESKTOP_GLFW +# > PLATFORM_DESKTOP_GFLW (GLFW backend): +# - Windows (Win32, Win64) +# - Linux (X11/Wayland desktop mode) +# - macOS/OSX (x64, arm64) +# - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) +# > PLATFORM_DESKTOP_SDL (SDL backend): +# - Windows (Win32, Win64) +# - Linux (X11/Wayland desktop mode) +# - Others (not tested) +# > PLATFORM_DESKTOP_RGFW (RGFW backend): +# - Windows (Win32, Win64) +# - Linux (X11 desktop mode) +# - macOS/OSX (x64, arm64 (not tested)) +# - Others (not tested) +# > PLATFORM_WEB_RGFW: +# - HTML5 (WebAssembly) +# > PLATFORM_WEB: +# - HTML5 (WebAssembly) +# > PLATFORM_DRM: +# - Raspberry Pi 0-5 (DRM/KMS) +# - Linux DRM subsystem (KMS mode) +# > PLATFORM_ANDROID: +# - Android (ARM, ARM64) +# +# Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +.PHONY: all clean + +# Define required environment variables +#------------------------------------------------------------------------------------------------ +# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB, PLATFORM_WEB_RGFW +PLATFORM ?= PLATFORM_DESKTOP + +ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW)) + TARGET_PLATFORM := $(PLATFORM) + override PLATFORM = PLATFORM_DESKTOP +else + ifeq ($(PLATFORM), PLATFORM_DESKTOP) + TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW + else + TARGET_PLATFORM = $(PLATFORM) + endif +endif + +# Define required raylib variables +PROJECT_NAME ?= raylib_examples +RAYLIB_VERSION ?= 5.5.0 +RAYLIB_PATH ?= .. + +# Define raylib source code path +RAYLIB_SRC_PATH ?= ../src + +# Locations of raylib.h and libraylib.a/libraylib.so +# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD +DESTDIR ?= /usr/local +RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include +RAYLIB_LIB_PATH ?= $(DESTDIR)/lib + +# Library type compilation: STATIC (.a) or SHARED (.so/.dll) +RAYLIB_LIBTYPE ?= STATIC + +# Build mode for project: DEBUG or RELEASE +BUILD_MODE ?= RELEASE + +# Use external GLFW library instead of rglfw module +USE_EXTERNAL_GLFW ?= FALSE + +# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally +# WARNING: Library is not included in raylib, it MUST be configured by users +SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include +SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib +SDL_LIBRARIES ?= -lSDL2 -lSDL2main + +# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) +# NOTE: This variable is only used for PLATFORM_OS: LINUX +USE_WAYLAND_DISPLAY ?= FALSE + +# PLATFORM_WEB: Default properties +BUILD_WEB_ASYNCIFY ?= TRUE +BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html +BUILD_WEB_HEAP_SIZE ?= 134217728 +BUILD_WEB_RESOURCES ?= TRUE +BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources +# Use WebGL2 backend (OpenGL 3.0) +# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3 +BUILD_WEB_WEBGL2 ?= FALSE + +# Determine PLATFORM_OS when required +ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW)) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! + # ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS = WINDOWS + else + UNAMEOS = $(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS = LINUX + endif + ifeq ($(UNAMEOS),FreeBSD) + PLATFORM_OS = BSD + endif + ifeq ($(UNAMEOS),OpenBSD) + PLATFORM_OS = BSD + endif + ifeq ($(UNAMEOS),NetBSD) + PLATFORM_OS = BSD + endif + ifeq ($(UNAMEOS),DragonFly) + PLATFORM_OS = BSD + endif + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS = OSX + endif + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) + UNAMEOS = $(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS = LINUX + endif +endif + +# RAYLIB_PATH adjustment for LINUX platform +# TODO: Do we really need this? +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_PREFIX ?= .. + RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) + endif +endif + +# Default path for raylib on Raspberry Pi +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) + RAYLIB_PATH ?= /home/pi/raylib +endif + +# Define raylib release directory for compiled library +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src + +ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) + ifeq ($(PLATFORM_OS),WINDOWS) + # Emscripten required variables + EMSDK_PATH ?= C:/raylib/emsdk + EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten + CLANG_PATH = $(EMSDK_PATH)/upstream/bin + PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit + NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin + export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH) + endif +endif + +# Define default C compiler: CC +#------------------------------------------------------------------------------------------------ +CC = gcc + +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + ifeq ($(PLATFORM_OS),OSX) + # OSX default compiler + CC = clang + endif + ifeq ($(PLATFORM_OS),BSD) + # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler + CC = clang + endif +endif +ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) + # HTML5 emscripten compiler + # WARNING: To compile to HTML5, code must be redesigned + # to use emscripten.h and emscripten_set_main_loop() + CC = emcc +endif + +# Define default make program: MAKE +#------------------------------------------------------------------------------------------------ +MAKE ?= make + +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + ifeq ($(PLATFORM_OS),WINDOWS) + MAKE = mingw32-make + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) + ifeq ($(PLATFORM_OS),WINDOWS) + MAKE = mingw32-make + endif +endif +ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) + ifeq ($(PLATFORM_OS),WINDOWS) + MAKE = mingw32-make + else + EMMAKE := $(shell command -v emmake) + ifneq (, $(EMMAKE)) + MAKE = $(EMMAKE) make + else + MAKE = mingw32-make + endif + endif +endif + +# Define compiler flags: CFLAGS +#------------------------------------------------------------------------------------------------ +# -O1 defines optimization level +# -g include debug information on compilation +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -Wno-unused-value ignore unused return values of some functions (i.e. fread()) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wno-unused-result + +ifeq ($(BUILD_MODE),DEBUG) + CFLAGS += -g -D_DEBUG +else + ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) + ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) + CFLAGS += -O3 + else + CFLAGS += -Os + endif + else + CFLAGS += -O2 + endif +endif + +# Additional flags for compiler (if desired) +# -Wextra enables some extra warning flags that are not enabled by -Wall +# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration +# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types +# -Werror=implicit-function-declaration catch function calls without prior declaration +#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + ifeq ($(PLATFORM_OS),LINUX) + ifeq ($(RAYLIB_LIBTYPE),STATIC) + CFLAGS += -D_DEFAULT_SOURCE + endif + ifeq ($(RAYLIB_LIBTYPE),SHARED) + # Explicitly enable runtime link to libraylib.so + CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH) + endif + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) + CFLAGS += -std=gnu99 -DEGL_NO_X11 +endif + +# Define include paths for required headers: INCLUDE_PATHS +# NOTE: Some external/extras libraries could be required (stb, easings...) +#------------------------------------------------------------------------------------------------ +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS) + +# Define additional directories containing required header files +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + ifeq ($(PLATFORM_OS),BSD) + INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include + endif + ifeq ($(PLATFORM_OS),LINUX) + INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) + INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH) +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) + INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) + INCLUDE_PATHS += -I/usr/include/libdrm +endif + +# Define library paths containing required libs: LDFLAGS +#------------------------------------------------------------------------------------------------ +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src + +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + ifeq ($(PLATFORM_OS),WINDOWS) + # NOTE: The resource .rc file contains windows executable icon and properties + LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data + # -Wl,--subsystem,windows hides the console window + ifeq ($(BUILD_MODE), RELEASE) + LDFLAGS += -Wl,--subsystem,windows + endif + endif + ifeq ($(PLATFORM_OS),LINUX) + LDFLAGS += -L$(RAYLIB_LIB_PATH) + endif + ifeq ($(PLATFORM_OS),BSD) + LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH) + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) + ifeq ($(PLATFORM_OS),WINDOWS) + # NOTE: The resource .rc file contains windows executable icon and properties + LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data + # -Wl,--subsystem,windows hides the console window + ifeq ($(BUILD_MODE), RELEASE) + LDFLAGS += -Wl,--subsystem,windows + endif + endif + LDFLAGS += -L$(SDL_LIBRARY_PATH) +endif +ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) + # -Os # size optimization + # -O2 # optimization level 2, if used, also set --memory-init-file 0 + # -sUSE_GLFW=3 # Use glfw3 library (context/input management) + # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! + # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB) + # -sUSE_PTHREADS=1 # multithreading support + # -sWASM=0 # disable Web Assembly, emitted by default + # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS + # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data + # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # -sMINIFY_HTML=0 # minify generated html from shell.html + # --profiling # include information for code profiling + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # --preload-file resources # specify a resources folder for data compilation + # --source-map-base # allow debugging in browser with source map + # --shell-file shell.html # define a custom shell .html and output extension + LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sEXPORTED_RUNTIME_METHODS=ccall -sMINIFY_HTML=0 + + # Using GLFW3 library (instead of RGFW) + ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) + LDFLAGS += -sUSE_GLFW=3 + endif + + # Build using asyncify + ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) + LDFLAGS += -sASYNCIFY + endif + + # NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0) + # WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3 + ifeq ($(BUILD_WEB_WEBGL2),TRUE) + LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 + endif + + # Add resources building if required + ifeq ($(BUILD_WEB_RESOURCES),TRUE) + LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH) + endif + + # Add debug mode flags if required + ifeq ($(BUILD_MODE),DEBUG) + LDFLAGS += -sASSERTIONS=1 --profiling + endif + + # Define a custom shell .html and output extension + LDFLAGS += --shell-file $(BUILD_WEB_SHELL) + EXT = .html + + # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way, + # we can compile same code for ALL platforms with no change required, but, working on bigger + # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw + # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference. + +endif + +# Define libraries required on linking: LDLIBS +# NOTE: To link libraries (lib.so or lib.a), use -l +#------------------------------------------------------------------------------------------------ +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + # NOTE: WinMM library required to set high-res timer resolution + LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt + + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif + + # NOTE: On ARM 32bit arch, miniaudio requires atomics library + LDLIBS += -latomic + endif + ifeq ($(PLATFORM_OS),OSX) + # Libraries for OSX 10.9 desktop compiling + # NOTE: Required packages: libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo + endif + ifeq ($(PLATFORM_OS),BSD) + # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling + # NOTE: Required packages: mesa-libs + LDFLAGS += -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib + LDLIBS = -lraylib -lGL -lm -lpthread + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # NOTE: It could require additional packages installed: libglfw3-dev + LDLIBS += -lglfw + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + LDLIBS = -lraylib $(SDL_LIBRARIES) -lopengl32 -lgdi32 + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib $(SDL_LIBRARIES) -lGL -lm -lpthread -ldl -lrt + + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif + + # NOTE: On ARM 32bit arch, miniaudio requires atomics library + LDLIBS += -latomic + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + LDFLAGS += -L..\src + LDLIBS = -lraylib -lgdi32 -lwinmm -lopengl32 + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compipling + # NOTE: Required packages: libegl1-mesa-dev + LDFLAGS += -L../src + LDLIBS = -lraylib -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt + + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif + + # NOTE: On ARM 32bit arch, miniaudio requires atomics library + LDLIBS += -latomic + endif + ifeq ($(PLATFORM_OS),OSX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDFLAGS += -L../src + LDLIBS = -lraylib -lm + LDLIBS += -framework Foundation -framework AppKit -framework IOKit -framework OpenGL -framework CoreVideo + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) + # Libraries for DRM compiling + # NOTE: Required packages: libasound2-dev (ALSA) + LDLIBS = -lraylib -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl -latomic + # TODO: Examples compilation does not define GRAPHICS, is it required? + #ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_ES2) + # LDLIBS += -lGLESv2 -lEGL + #endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32) + # Libraries for Windows desktop compilation + LDFLAGS += -L..\src + LDLIBS = -lraylib -lgdi32 -lwinmm -lshcore + ifneq ($(GRAPHICS),GRAPHICS_API_OPENGL_11_SOFTWARE) + LDLIBS += -lopengl32 + endif +endif +ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) + # Libraries for web (HTML5) compiling + LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a +endif + +CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) + +# Define source code object files required +#------------------------------------------------------------------------------------------------ +#EXAMPLES_LIST_START +CORE = \ + core/core_2d_camera \ + core/core_2d_camera_mouse_zoom \ + core/core_2d_camera_platformer \ + core/core_2d_camera_split_screen \ + core/core_3d_camera_first_person \ + core/core_3d_camera_fps \ + core/core_3d_camera_free \ + core/core_3d_camera_mode \ + core/core_3d_camera_split_screen \ + core/core_3d_picking \ + core/core_automation_events \ + core/core_basic_screen_manager \ + core/core_basic_window \ + core/core_clipboard_text \ + core/core_compute_hash \ + core/core_custom_frame_control \ + core/core_custom_logging \ + core/core_delta_time \ + core/core_directory_files \ + core/core_drop_files \ + core/core_highdpi_demo \ + core/core_highdpi_testbed \ + core/core_input_actions \ + core/core_input_gamepad \ + core/core_input_gestures \ + core/core_input_gestures_testbed \ + core/core_input_keys \ + core/core_input_mouse \ + core/core_input_mouse_wheel \ + core/core_input_multitouch \ + core/core_input_virtual_controls \ + core/core_keyboard_testbed \ + core/core_monitor_detector \ + core/core_random_sequence \ + core/core_random_values \ + core/core_render_texture \ + core/core_scissor_test \ + core/core_screen_recording \ + core/core_smooth_pixelperfect \ + core/core_storage_values \ + core/core_text_file_loading \ + core/core_undo_redo \ + core/core_viewport_scaling \ + core/core_vr_simulator \ + core/core_window_flags \ + core/core_window_letterbox \ + core/core_window_should_close \ + core/core_world_screen + +SHAPES = \ + shapes/shapes_ball_physics \ + shapes/shapes_basic_shapes \ + shapes/shapes_bouncing_ball \ + shapes/shapes_bullet_hell \ + shapes/shapes_circle_sector_drawing \ + shapes/shapes_clock_of_clocks \ + shapes/shapes_collision_area \ + shapes/shapes_colors_palette \ + shapes/shapes_dashed_line \ + shapes/shapes_digital_clock \ + shapes/shapes_double_pendulum \ + shapes/shapes_easings_ball \ + shapes/shapes_easings_box \ + shapes/shapes_easings_rectangles \ + shapes/shapes_following_eyes \ + shapes/shapes_hilbert_curve \ + shapes/shapes_kaleidoscope \ + shapes/shapes_lines_bezier \ + shapes/shapes_lines_drawing \ + shapes/shapes_logo_raylib \ + shapes/shapes_logo_raylib_anim \ + shapes/shapes_math_angle_rotation \ + shapes/shapes_math_sine_cosine \ + shapes/shapes_mouse_trail \ + shapes/shapes_penrose_tile \ + shapes/shapes_pie_chart \ + shapes/shapes_rectangle_advanced \ + shapes/shapes_rectangle_scaling \ + shapes/shapes_recursive_tree \ + shapes/shapes_ring_drawing \ + shapes/shapes_rlgl_color_wheel \ + shapes/shapes_rlgl_triangle \ + shapes/shapes_rounded_rectangle_drawing \ + shapes/shapes_simple_particles \ + shapes/shapes_splines_drawing \ + shapes/shapes_starfield_effect \ + shapes/shapes_top_down_lights \ + shapes/shapes_triangle_strip \ + shapes/shapes_vector_angle + +TEXTURES = \ + textures/textures_background_scrolling \ + textures/textures_blend_modes \ + textures/textures_bunnymark \ + textures/textures_cellular_automata \ + textures/textures_fog_of_war \ + textures/textures_framebuffer_rendering \ + textures/textures_gif_player \ + textures/textures_image_channel \ + textures/textures_image_drawing \ + textures/textures_image_generation \ + textures/textures_image_kernel \ + textures/textures_image_loading \ + textures/textures_image_processing \ + textures/textures_image_rotate \ + textures/textures_image_text \ + textures/textures_logo_raylib \ + textures/textures_mouse_painting \ + textures/textures_npatch_drawing \ + textures/textures_particles_blending \ + textures/textures_polygon_drawing \ + textures/textures_raw_data \ + textures/textures_screen_buffer \ + textures/textures_sprite_animation \ + textures/textures_sprite_button \ + textures/textures_sprite_explosion \ + textures/textures_sprite_stacking \ + textures/textures_srcrec_dstrec \ + textures/textures_textured_curve \ + textures/textures_tiled_drawing \ + textures/textures_to_image + +TEXT = \ + text/text_3d_drawing \ + text/text_codepoints_loading \ + text/text_font_filters \ + text/text_font_loading \ + text/text_font_sdf \ + text/text_font_spritefont \ + text/text_format_text \ + text/text_inline_styling \ + text/text_input_box \ + text/text_rectangle_bounds \ + text/text_sprite_fonts \ + text/text_strings_management \ + text/text_unicode_emojis \ + text/text_unicode_ranges \ + text/text_words_alignment \ + text/text_writing_anim + +MODELS = \ + models/models_animation_gpu_skinning \ + models/models_animation_playing \ + models/models_basic_voxel \ + models/models_billboard_rendering \ + models/models_bone_socket \ + models/models_box_collisions \ + models/models_cubicmap_rendering \ + models/models_decals \ + models/models_directional_billboard \ + models/models_first_person_maze \ + models/models_geometric_shapes \ + models/models_heightmap_rendering \ + models/models_loading \ + models/models_loading_gltf \ + models/models_loading_m3d \ + models/models_loading_vox \ + models/models_mesh_generation \ + models/models_mesh_picking \ + models/models_orthographic_projection \ + models/models_point_rendering \ + models/models_rlgl_solar_system \ + models/models_rotating_cube \ + models/models_skybox_rendering \ + models/models_tesseract_view \ + models/models_textured_cube \ + models/models_waving_cubes \ + models/models_yaw_pitch_roll + +SHADERS = \ + shaders/shaders_ascii_rendering \ + shaders/shaders_basic_lighting \ + shaders/shaders_basic_pbr \ + shaders/shaders_color_correction \ + shaders/shaders_custom_uniform \ + shaders/shaders_deferred_rendering \ + shaders/shaders_depth_rendering \ + shaders/shaders_depth_writing \ + shaders/shaders_eratosthenes_sieve \ + shaders/shaders_fog_rendering \ + shaders/shaders_game_of_life \ + shaders/shaders_hot_reloading \ + shaders/shaders_hybrid_rendering \ + shaders/shaders_julia_set \ + shaders/shaders_lightmap_rendering \ + shaders/shaders_mandelbrot_set \ + shaders/shaders_mesh_instancing \ + shaders/shaders_model_shader \ + shaders/shaders_multi_sample2d \ + shaders/shaders_normalmap_rendering \ + shaders/shaders_palette_switch \ + shaders/shaders_postprocessing \ + shaders/shaders_raymarching_rendering \ + shaders/shaders_rounded_rectangle \ + 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shaders_simple_mask" - @echo "... shaders_spotlight_rendering" - @echo "... shaders_texture_outline" - @echo "... shaders_texture_rendering" - @echo "... shaders_texture_tiling" - @echo "... shaders_texture_waves" - @echo "... shaders_vertex_displacement" - @echo "... shapes_ball_physics" - @echo "... shapes_basic_shapes" - @echo "... shapes_bouncing_ball" - @echo "... shapes_bullet_hell" - @echo "... shapes_circle_sector_drawing" - @echo "... shapes_clock_of_clocks" - @echo "... shapes_collision_area" - @echo "... shapes_colors_palette" - @echo "... shapes_dashed_line" - @echo "... shapes_digital_clock" - @echo "... shapes_double_pendulum" - @echo "... shapes_easings_ball" - @echo "... shapes_easings_box" - @echo "... shapes_easings_rectangles" - @echo "... shapes_following_eyes" - @echo "... shapes_hilbert_curve" - @echo "... shapes_kaleidoscope" - @echo "... shapes_lines_bezier" - @echo "... shapes_lines_drawing" - @echo "... shapes_logo_raylib" - @echo "... shapes_logo_raylib_anim" - @echo "... shapes_math_angle_rotation" - @echo "... shapes_math_sine_cosine" - @echo "... shapes_mouse_trail" - @echo "... shapes_penrose_tile" - @echo "... shapes_pie_chart" - @echo "... shapes_rectangle_advanced" - @echo "... shapes_rectangle_scaling" - @echo "... shapes_recursive_tree" - @echo "... shapes_ring_drawing" - @echo "... shapes_rlgl_color_wheel" - @echo "... shapes_rlgl_triangle" - @echo "... shapes_rounded_rectangle_drawing" - @echo "... shapes_simple_particles" - @echo "... shapes_splines_drawing" - @echo "... shapes_starfield_effect" - @echo "... shapes_top_down_lights" - @echo "... shapes_triangle_strip" - @echo "... shapes_vector_angle" - @echo "... text_3d_drawing" - @echo "... text_codepoints_loading" - @echo "... text_font_filters" - @echo "... text_font_loading" - @echo "... text_font_sdf" - @echo "... text_font_spritefont" - @echo "... text_format_text" - @echo "... text_inline_styling" - @echo "... text_input_box" - @echo "... text_rectangle_bounds" - @echo "... text_sprite_fonts" - @echo "... text_strings_management" - @echo "... text_unicode_emojis" - @echo "... text_unicode_ranges" - @echo "... text_words_alignment" - @echo "... text_writing_anim" - @echo "... textures_background_scrolling" - @echo "... textures_blend_modes" - @echo "... textures_bunnymark" - @echo "... textures_cellular_automata" - @echo "... textures_fog_of_war" - @echo "... textures_framebuffer_rendering" - @echo "... textures_gif_player" - @echo "... textures_image_channel" - @echo "... textures_image_drawing" - @echo "... textures_image_generation" - @echo "... textures_image_kernel" - @echo "... textures_image_loading" - @echo "... textures_image_processing" - @echo "... textures_image_rotate" - @echo "... textures_image_text" - @echo "... textures_logo_raylib" - @echo "... textures_mouse_painting" - @echo "... textures_npatch_drawing" - @echo "... textures_particles_blending" - @echo "... textures_polygon_drawing" - @echo "... textures_raw_data" - @echo "... textures_screen_buffer" - @echo "... textures_sprite_animation" - @echo "... textures_sprite_button" - @echo "... textures_sprite_explosion" - @echo "... textures_sprite_stacking" - @echo "... textures_srcrec_dstrec" - @echo "... textures_textured_curve" - @echo "... textures_tiled_drawing" - @echo "... textures_to_image" - @echo "... web_basic_window" - @echo "... audio/audio_mixed_processor.o" - @echo "... audio/audio_mixed_processor.i" - @echo "... audio/audio_mixed_processor.s" - @echo "... audio/audio_module_playing.o" - @echo "... audio/audio_module_playing.i" - @echo "... audio/audio_module_playing.s" - @echo "... audio/audio_music_stream.o" - @echo "... audio/audio_music_stream.i" - @echo "... audio/audio_music_stream.s" - @echo "... audio/audio_raw_stream.o" - @echo "... audio/audio_raw_stream.i" - @echo "... audio/audio_raw_stream.s" - @echo "... audio/audio_sound_loading.o" - @echo "... audio/audio_sound_loading.i" - @echo "... audio/audio_sound_loading.s" - @echo "... audio/audio_sound_multi.o" - @echo "... audio/audio_sound_multi.i" - @echo "... audio/audio_sound_multi.s" - @echo "... audio/audio_sound_positioning.o" - @echo "... audio/audio_sound_positioning.i" - @echo "... audio/audio_sound_positioning.s" - @echo "... audio/audio_spectrum_visualizer.o" - @echo "... audio/audio_spectrum_visualizer.i" - @echo "... audio/audio_spectrum_visualizer.s" - @echo "... audio/audio_stream_effects.o" - @echo "... audio/audio_stream_effects.i" - @echo "... audio/audio_stream_effects.s" - @echo "... core/core_2d_camera.o" - @echo "... core/core_2d_camera.i" - @echo "... core/core_2d_camera.s" - @echo "... core/core_2d_camera_mouse_zoom.o" - @echo "... core/core_2d_camera_mouse_zoom.i" - @echo "... core/core_2d_camera_mouse_zoom.s" - @echo "... core/core_2d_camera_platformer.o" - @echo "... core/core_2d_camera_platformer.i" - @echo "... core/core_2d_camera_platformer.s" - @echo "... core/core_2d_camera_split_screen.o" - @echo "... core/core_2d_camera_split_screen.i" - @echo "... core/core_2d_camera_split_screen.s" - @echo "... core/core_3d_camera_first_person.o" - @echo "... core/core_3d_camera_first_person.i" - @echo "... core/core_3d_camera_first_person.s" - @echo "... core/core_3d_camera_fps.o" - @echo "... core/core_3d_camera_fps.i" - @echo "... core/core_3d_camera_fps.s" - @echo "... core/core_3d_camera_free.o" - @echo "... core/core_3d_camera_free.i" - @echo "... core/core_3d_camera_free.s" - @echo "... core/core_3d_camera_mode.o" - @echo "... core/core_3d_camera_mode.i" - @echo "... core/core_3d_camera_mode.s" - @echo "... core/core_3d_camera_split_screen.o" - @echo "... core/core_3d_camera_split_screen.i" - @echo "... core/core_3d_camera_split_screen.s" - @echo "... core/core_3d_picking.o" - @echo "... core/core_3d_picking.i" - @echo "... core/core_3d_picking.s" - @echo "... core/core_automation_events.o" - @echo "... core/core_automation_events.i" - @echo "... core/core_automation_events.s" - @echo "... core/core_basic_screen_manager.o" - @echo "... core/core_basic_screen_manager.i" - @echo "... core/core_basic_screen_manager.s" - @echo "... core/core_basic_window.o" - @echo "... core/core_basic_window.i" - @echo "... core/core_basic_window.s" - @echo "... core/core_clipboard_text.o" - @echo "... core/core_clipboard_text.i" - @echo "... core/core_clipboard_text.s" - @echo "... core/core_compute_hash.o" - @echo "... core/core_compute_hash.i" - @echo "... core/core_compute_hash.s" - @echo "... core/core_custom_frame_control.o" - @echo "... core/core_custom_frame_control.i" - @echo "... core/core_custom_frame_control.s" - @echo "... core/core_custom_logging.o" - @echo "... core/core_custom_logging.i" - @echo "... core/core_custom_logging.s" - @echo "... core/core_delta_time.o" - @echo "... core/core_delta_time.i" - @echo "... core/core_delta_time.s" - @echo "... core/core_directory_files.o" - @echo "... core/core_directory_files.i" - @echo "... core/core_directory_files.s" - @echo "... core/core_drop_files.o" - @echo "... core/core_drop_files.i" - @echo "... core/core_drop_files.s" - @echo "... core/core_highdpi_demo.o" - @echo "... core/core_highdpi_demo.i" - @echo "... core/core_highdpi_demo.s" - @echo "... core/core_highdpi_testbed.o" - @echo "... core/core_highdpi_testbed.i" - @echo "... core/core_highdpi_testbed.s" - @echo "... core/core_input_actions.o" - @echo "... core/core_input_actions.i" - @echo "... core/core_input_actions.s" - @echo "... core/core_input_gamepad.o" - @echo "... core/core_input_gamepad.i" - @echo "... core/core_input_gamepad.s" - @echo "... core/core_input_gestures.o" - @echo "... core/core_input_gestures.i" - @echo "... core/core_input_gestures.s" - @echo "... core/core_input_gestures_testbed.o" - @echo "... core/core_input_gestures_testbed.i" - @echo "... core/core_input_gestures_testbed.s" - @echo "... core/core_input_keys.o" - @echo "... core/core_input_keys.i" - @echo "... core/core_input_keys.s" - @echo "... core/core_input_mouse.o" - @echo "... core/core_input_mouse.i" - @echo "... core/core_input_mouse.s" - @echo "... core/core_input_mouse_wheel.o" - @echo "... core/core_input_mouse_wheel.i" - @echo "... core/core_input_mouse_wheel.s" - @echo "... core/core_input_multitouch.o" - @echo "... core/core_input_multitouch.i" - @echo "... core/core_input_multitouch.s" - @echo "... core/core_input_virtual_controls.o" - @echo "... core/core_input_virtual_controls.i" - @echo "... core/core_input_virtual_controls.s" - @echo "... core/core_keyboard_testbed.o" - @echo "... core/core_keyboard_testbed.i" - @echo "... core/core_keyboard_testbed.s" - @echo "... core/core_monitor_detector.o" - @echo "... core/core_monitor_detector.i" - @echo "... core/core_monitor_detector.s" - @echo "... core/core_random_sequence.o" - @echo "... core/core_random_sequence.i" - @echo "... core/core_random_sequence.s" - @echo "... core/core_random_values.o" - @echo "... core/core_random_values.i" - @echo "... core/core_random_values.s" - @echo "... core/core_render_texture.o" - @echo "... core/core_render_texture.i" - @echo "... core/core_render_texture.s" - @echo "... core/core_scissor_test.o" - @echo "... core/core_scissor_test.i" - @echo "... core/core_scissor_test.s" - @echo "... core/core_screen_recording.o" - @echo "... core/core_screen_recording.i" - @echo "... core/core_screen_recording.s" - @echo "... core/core_smooth_pixelperfect.o" - @echo "... core/core_smooth_pixelperfect.i" - @echo "... core/core_smooth_pixelperfect.s" - @echo "... core/core_storage_values.o" - @echo "... core/core_storage_values.i" - @echo "... core/core_storage_values.s" - @echo "... core/core_text_file_loading.o" - @echo "... core/core_text_file_loading.i" - @echo "... core/core_text_file_loading.s" - @echo "... core/core_undo_redo.o" - @echo "... core/core_undo_redo.i" - @echo "... core/core_undo_redo.s" - @echo "... core/core_viewport_scaling.o" - @echo "... core/core_viewport_scaling.i" - @echo "... core/core_viewport_scaling.s" - @echo "... core/core_vr_simulator.o" - @echo "... core/core_vr_simulator.i" - @echo "... core/core_vr_simulator.s" - @echo "... core/core_window_flags.o" - @echo "... core/core_window_flags.i" - @echo "... core/core_window_flags.s" - @echo "... core/core_window_letterbox.o" - @echo "... core/core_window_letterbox.i" - @echo "... core/core_window_letterbox.s" - @echo "... core/core_window_should_close.o" - @echo "... core/core_window_should_close.i" - @echo "... core/core_window_should_close.s" - @echo "... core/core_world_screen.o" - @echo "... core/core_world_screen.i" - @echo "... core/core_world_screen.s" - @echo "... models/models_animation_gpu_skinning.o" - @echo "... models/models_animation_gpu_skinning.i" - @echo "... models/models_animation_gpu_skinning.s" - @echo "... models/models_animation_playing.o" - @echo "... models/models_animation_playing.i" - @echo "... models/models_animation_playing.s" - @echo "... models/models_basic_voxel.o" - @echo "... models/models_basic_voxel.i" - @echo "... models/models_basic_voxel.s" - @echo "... models/models_billboard_rendering.o" - @echo "... models/models_billboard_rendering.i" - @echo "... models/models_billboard_rendering.s" - @echo "... models/models_bone_socket.o" - @echo "... models/models_bone_socket.i" - @echo "... models/models_bone_socket.s" - @echo "... models/models_box_collisions.o" - @echo "... models/models_box_collisions.i" - @echo "... models/models_box_collisions.s" - @echo "... models/models_cubicmap_rendering.o" - @echo "... models/models_cubicmap_rendering.i" - @echo "... models/models_cubicmap_rendering.s" - @echo "... models/models_decals.o" - @echo "... models/models_decals.i" - @echo "... models/models_decals.s" - @echo "... models/models_directional_billboard.o" - @echo "... models/models_directional_billboard.i" - @echo "... models/models_directional_billboard.s" - @echo "... models/models_first_person_maze.o" - @echo "... models/models_first_person_maze.i" - @echo "... models/models_first_person_maze.s" - @echo "... models/models_geometric_shapes.o" - @echo "... models/models_geometric_shapes.i" - @echo "... models/models_geometric_shapes.s" - @echo "... models/models_heightmap_rendering.o" - @echo "... models/models_heightmap_rendering.i" - @echo "... models/models_heightmap_rendering.s" - @echo "... models/models_loading.o" - @echo "... models/models_loading.i" - @echo "... models/models_loading.s" - @echo "... models/models_loading_gltf.o" - @echo "... models/models_loading_gltf.i" - @echo "... models/models_loading_gltf.s" - @echo "... models/models_loading_m3d.o" - @echo "... models/models_loading_m3d.i" - @echo "... models/models_loading_m3d.s" - @echo "... models/models_loading_vox.o" - @echo "... models/models_loading_vox.i" - @echo "... models/models_loading_vox.s" - @echo "... models/models_mesh_generation.o" - @echo "... models/models_mesh_generation.i" - @echo "... models/models_mesh_generation.s" - @echo "... models/models_mesh_picking.o" - @echo "... models/models_mesh_picking.i" - @echo "... models/models_mesh_picking.s" - @echo "... models/models_orthographic_projection.o" - @echo "... models/models_orthographic_projection.i" - @echo "... models/models_orthographic_projection.s" - @echo "... models/models_point_rendering.o" - @echo "... models/models_point_rendering.i" - @echo "... models/models_point_rendering.s" - @echo "... models/models_rlgl_solar_system.o" - @echo "... models/models_rlgl_solar_system.i" - @echo "... models/models_rlgl_solar_system.s" - @echo "... models/models_rotating_cube.o" - @echo "... models/models_rotating_cube.i" - @echo "... models/models_rotating_cube.s" - @echo "... models/models_skybox_rendering.o" - @echo "... models/models_skybox_rendering.i" - @echo "... models/models_skybox_rendering.s" - @echo "... models/models_tesseract_view.o" - @echo "... models/models_tesseract_view.i" - @echo "... models/models_tesseract_view.s" - @echo "... models/models_textured_cube.o" - @echo "... models/models_textured_cube.i" - @echo "... models/models_textured_cube.s" - @echo "... models/models_waving_cubes.o" - @echo "... models/models_waving_cubes.i" - @echo "... models/models_waving_cubes.s" - @echo "... models/models_yaw_pitch_roll.o" - @echo "... models/models_yaw_pitch_roll.i" - @echo "... models/models_yaw_pitch_roll.s" - @echo "... others/easings_testbed.o" - @echo "... others/easings_testbed.i" - @echo "... others/easings_testbed.s" - @echo "... others/embedded_files_loading.o" - @echo "... others/embedded_files_loading.i" - @echo "... others/embedded_files_loading.s" - @echo "... others/raylib_opengl_interop.o" - @echo "... others/raylib_opengl_interop.i" - @echo "... others/raylib_opengl_interop.s" - @echo "... others/rlgl_compute_shader.o" - @echo "... others/rlgl_compute_shader.i" - @echo "... others/rlgl_compute_shader.s" - @echo "... others/rlgl_standalone.o" - @echo "... others/rlgl_standalone.i" - @echo "... others/rlgl_standalone.s" - @echo "... others/web_basic_window.o" - @echo "... others/web_basic_window.i" - @echo "... others/web_basic_window.s" - @echo "... shaders/shaders_ascii_rendering.o" - @echo "... shaders/shaders_ascii_rendering.i" - @echo "... shaders/shaders_ascii_rendering.s" - @echo "... shaders/shaders_basic_lighting.o" - @echo "... shaders/shaders_basic_lighting.i" - @echo "... shaders/shaders_basic_lighting.s" - @echo "... shaders/shaders_basic_pbr.o" - @echo "... shaders/shaders_basic_pbr.i" - @echo "... shaders/shaders_basic_pbr.s" - @echo "... shaders/shaders_color_correction.o" - @echo "... shaders/shaders_color_correction.i" - @echo "... shaders/shaders_color_correction.s" - @echo "... shaders/shaders_custom_uniform.o" - @echo "... shaders/shaders_custom_uniform.i" - @echo "... shaders/shaders_custom_uniform.s" - @echo "... shaders/shaders_deferred_rendering.o" - @echo "... shaders/shaders_deferred_rendering.i" - @echo "... shaders/shaders_deferred_rendering.s" - @echo "... shaders/shaders_depth_rendering.o" - @echo "... shaders/shaders_depth_rendering.i" - @echo "... shaders/shaders_depth_rendering.s" - @echo "... shaders/shaders_depth_writing.o" - @echo "... shaders/shaders_depth_writing.i" - @echo "... shaders/shaders_depth_writing.s" - @echo "... shaders/shaders_eratosthenes_sieve.o" - @echo "... shaders/shaders_eratosthenes_sieve.i" - @echo "... shaders/shaders_eratosthenes_sieve.s" - @echo "... shaders/shaders_fog_rendering.o" - @echo "... shaders/shaders_fog_rendering.i" - @echo "... shaders/shaders_fog_rendering.s" - @echo "... shaders/shaders_game_of_life.o" - @echo "... shaders/shaders_game_of_life.i" - @echo "... shaders/shaders_game_of_life.s" - @echo "... shaders/shaders_hot_reloading.o" - @echo "... shaders/shaders_hot_reloading.i" - @echo "... shaders/shaders_hot_reloading.s" - @echo "... shaders/shaders_hybrid_rendering.o" - @echo "... shaders/shaders_hybrid_rendering.i" - @echo "... shaders/shaders_hybrid_rendering.s" - @echo "... shaders/shaders_julia_set.o" - @echo "... shaders/shaders_julia_set.i" - @echo "... shaders/shaders_julia_set.s" - @echo "... shaders/shaders_lightmap_rendering.o" - @echo "... shaders/shaders_lightmap_rendering.i" - @echo "... shaders/shaders_lightmap_rendering.s" - @echo "... shaders/shaders_mandelbrot_set.o" - @echo "... shaders/shaders_mandelbrot_set.i" - @echo "... shaders/shaders_mandelbrot_set.s" - @echo "... shaders/shaders_mesh_instancing.o" - @echo "... shaders/shaders_mesh_instancing.i" - @echo "... shaders/shaders_mesh_instancing.s" - @echo "... shaders/shaders_model_shader.o" - @echo "... shaders/shaders_model_shader.i" - @echo "... shaders/shaders_model_shader.s" - @echo "... shaders/shaders_multi_sample2d.o" - @echo "... shaders/shaders_multi_sample2d.i" - @echo "... shaders/shaders_multi_sample2d.s" - @echo "... shaders/shaders_normalmap_rendering.o" - @echo "... shaders/shaders_normalmap_rendering.i" - @echo "... shaders/shaders_normalmap_rendering.s" - @echo "... shaders/shaders_palette_switch.o" - @echo "... shaders/shaders_palette_switch.i" - @echo "... shaders/shaders_palette_switch.s" - @echo "... shaders/shaders_postprocessing.o" - @echo "... shaders/shaders_postprocessing.i" - @echo "... shaders/shaders_postprocessing.s" - @echo "... shaders/shaders_raymarching_rendering.o" - @echo "... shaders/shaders_raymarching_rendering.i" - @echo "... shaders/shaders_raymarching_rendering.s" - @echo "... shaders/shaders_rounded_rectangle.o" - @echo "... shaders/shaders_rounded_rectangle.i" - @echo "... shaders/shaders_rounded_rectangle.s" - @echo "... shaders/shaders_shadowmap_rendering.o" - @echo "... shaders/shaders_shadowmap_rendering.i" - @echo "... shaders/shaders_shadowmap_rendering.s" - @echo "... shaders/shaders_shapes_textures.o" - @echo "... shaders/shaders_shapes_textures.i" - @echo "... shaders/shaders_shapes_textures.s" - @echo "... shaders/shaders_simple_mask.o" - @echo "... shaders/shaders_simple_mask.i" - @echo "... shaders/shaders_simple_mask.s" - @echo "... shaders/shaders_spotlight_rendering.o" - @echo "... shaders/shaders_spotlight_rendering.i" - @echo "... shaders/shaders_spotlight_rendering.s" - @echo "... shaders/shaders_texture_outline.o" - @echo "... shaders/shaders_texture_outline.i" - @echo "... shaders/shaders_texture_outline.s" - @echo "... shaders/shaders_texture_rendering.o" - @echo "... shaders/shaders_texture_rendering.i" - @echo "... shaders/shaders_texture_rendering.s" - @echo "... shaders/shaders_texture_tiling.o" - @echo "... shaders/shaders_texture_tiling.i" - @echo "... shaders/shaders_texture_tiling.s" - @echo "... shaders/shaders_texture_waves.o" - @echo "... shaders/shaders_texture_waves.i" - @echo "... shaders/shaders_texture_waves.s" - @echo "... shaders/shaders_vertex_displacement.o" - @echo "... shaders/shaders_vertex_displacement.i" - @echo "... shaders/shaders_vertex_displacement.s" - @echo "... shapes/shapes_ball_physics.o" - @echo "... shapes/shapes_ball_physics.i" - @echo "... shapes/shapes_ball_physics.s" - @echo "... shapes/shapes_basic_shapes.o" - @echo "... shapes/shapes_basic_shapes.i" - @echo "... shapes/shapes_basic_shapes.s" - @echo "... shapes/shapes_bouncing_ball.o" - @echo "... shapes/shapes_bouncing_ball.i" - @echo "... shapes/shapes_bouncing_ball.s" - @echo "... shapes/shapes_bullet_hell.o" - @echo "... shapes/shapes_bullet_hell.i" - @echo "... shapes/shapes_bullet_hell.s" - @echo "... shapes/shapes_circle_sector_drawing.o" - @echo "... shapes/shapes_circle_sector_drawing.i" - @echo "... shapes/shapes_circle_sector_drawing.s" - @echo "... shapes/shapes_clock_of_clocks.o" - @echo "... shapes/shapes_clock_of_clocks.i" - @echo "... shapes/shapes_clock_of_clocks.s" - @echo "... shapes/shapes_collision_area.o" - @echo "... shapes/shapes_collision_area.i" - @echo "... shapes/shapes_collision_area.s" - @echo "... shapes/shapes_colors_palette.o" - @echo "... shapes/shapes_colors_palette.i" - @echo "... 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textures/textures_sprite_stacking.o" - @echo "... textures/textures_sprite_stacking.i" - @echo "... textures/textures_sprite_stacking.s" - @echo "... textures/textures_srcrec_dstrec.o" - @echo "... textures/textures_srcrec_dstrec.i" - @echo "... textures/textures_srcrec_dstrec.s" - @echo "... textures/textures_textured_curve.o" - @echo "... textures/textures_textured_curve.i" - @echo "... textures/textures_textured_curve.s" - @echo "... textures/textures_tiled_drawing.o" - @echo "... textures/textures_tiled_drawing.i" - @echo "... textures/textures_tiled_drawing.s" - @echo "... textures/textures_to_image.o" - @echo "... textures/textures_to_image.i" - @echo "... textures/textures_to_image.s" -.PHONY : help - - - -#============================================================================= -# Special targets to cleanup operation of make. - -# Special rule to run CMake to check the build system integrity. -# No rule that depends on this can have commands that come from listfiles -# because they might be regenerated. -cmake_check_build_system: - cd /home/fmixolydian/Downloads/raylib/raylib && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0 -.PHONY : cmake_check_build_system - +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + ifeq ($(PLATFORM_OS),WINDOWS) + del *.o *.exe /s + endif + ifeq ($(PLATFORM_OS),BSD) + find . -type f -perm -ugo+x -delete + rm -fv *.o + endif + ifeq ($(PLATFORM_OS),LINUX) + find . -type f -executable -delete + rm -fv *.o + endif + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) + find . -type f -executable -delete + rm -fv *.o +endif +ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) + ifeq ($(PLATFORM_OS),WINDOWS) + del *.wasm *.html *.js *.data + else + rm -f */*.wasm */*.html */*.js */*.data + endif +endif + @echo Cleaning done