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@ -278,6 +278,14 @@ RMAPI float Vector2Distance(Vector2 v1, Vector2 v2) |
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return result; |
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} |
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// Calculate square distance between two vectors |
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RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2) |
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{ |
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float result = ((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y)); |
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return result; |
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} |
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// Calculate angle from two vectors |
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RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) |
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{ |
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@ -548,6 +556,19 @@ RMAPI float Vector3Distance(Vector3 v1, Vector3 v2) |
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return result; |
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} |
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// Calculate square distance between two vectors |
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RMAPI float Vector3DistanceSqr(Vector3 v1, Vector3 v2) |
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{ |
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float result = 0.0f; |
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float dx = v2.x - v1.x; |
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float dy = v2.y - v1.y; |
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float dz = v2.z - v1.z; |
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result = dx*dx + dy*dy + dz*dz; |
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return result; |
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} |
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// Calculate angle between two vectors |
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RMAPI float Vector3Angle(Vector3 v1, Vector3 v2) |
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{ |
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