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																@ -584,7 +584,7 @@ RLAPI void rlSetTexture(unsigned int id);           // Set current texture for r | 
															
														
														
													
														
															
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																RLAPI unsigned int rlLoadVertexArray(void);                               // Load vertex array (vao) if supported | 
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																RLAPI unsigned int rlLoadVertexArray(void);                               // Load vertex array (vao) if supported | 
															
														
														
													
														
															
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																RLAPI unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic);            // Load a vertex buffer attribute | 
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																RLAPI unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic);            // Load a vertex buffer attribute | 
															
														
														
													
														
															
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																RLAPI unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic);     // Load a new attributes element buffer | 
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																RLAPI unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic);     // Load a new attributes element buffer | 
															
														
														
													
														
															
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																RLAPI void rlUpdateVertexBuffer(int bufferId, void *data, int dataSize, int offset);    // Update GPU buffer with new data | 
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																RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, void *data, int dataSize, int offset);    // Update GPU buffer with new data | 
															
														
														
													
														
															
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																RLAPI void rlUnloadVertexArray(unsigned int vaoId); | 
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																RLAPI void rlUnloadVertexArray(unsigned int vaoId); | 
															
														
														
													
														
															
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																RLAPI void rlUnloadVertexBuffer(unsigned int vboId); | 
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																RLAPI void rlUnloadVertexBuffer(unsigned int vboId); | 
															
														
														
													
														
															
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																RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer); | 
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																RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer); | 
															
														
														
													
												
													
														
															
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																@ -3209,7 +3209,7 @@ void rlDisableVertexBufferElement(void) | 
															
														
														
													
														
															
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																// Update GPU buffer with new data | 
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																// Update GPU buffer with new data | 
															
														
														
													
														
															
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																// NOTE: dataSize and offset must be provided in bytes | 
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																// NOTE: dataSize and offset must be provided in bytes | 
															
														
														
													
														
															
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																void rlUpdateVertexBuffer(int bufferId, void *data, int dataSize, int offset) | 
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																void rlUpdateVertexBuffer(unsigned int bufferId, void *data, int dataSize, int offset) | 
															
														
														
													
														
															
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																{ | 
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																{ | 
															
														
														
													
														
															
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																#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | 
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																#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | 
															
														
														
													
														
															
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																    glBindBuffer(GL_ARRAY_BUFFER, bufferId); | 
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																    glBindBuffer(GL_ARRAY_BUFFER, bufferId); | 
															
														
														
													
												
													
														
															
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