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Readded alpha clear to rlReadScreenPixels()

When capturing framebuffer, if some element with transparency has been drawn, it retrieves that data... it could be a bit annoying in some situations because we could expect color compositing with background color... It depends on the situation and our needs... but most of the time we don't want that transparency on screenshots.
pull/725/head
Ray 6年前
コミット
ced7321089
1個のファイルの変更5行の追加2行の削除
  1. +5
    -2
      src/rlgl.h

+ 5
- 2
src/rlgl.h ファイルの表示

@ -2630,8 +2630,11 @@ unsigned char *rlReadScreenPixels(int width, int height)
{
for (int x = 0; x < (width*4); x++)
{
// Flip line
imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x];
imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; // Flip line
// Set alpha component value to 255 (no trasparent image retrieval)
// NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it!
if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255;
}
}

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