|  |  | @ -4511,23 +4511,23 @@ char *EncodeBase64(const unsigned char *data, int inputLength, int *outputLength | 
		
	
		
			
			|  |  |  | 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', | 
		
	
		
			
			|  |  |  | 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/' | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
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			|  |  |  | static const int modTable[] = { 0, 2, 1 }; | 
		
	
		
			
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			|  |  |  | *outputLength = 4*((inputLength + 2)/3); | 
		
	
		
			
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			|  |  |  | char *encodedData = RL_MALLOC(*outputLength); | 
		
	
		
			
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			|  |  |  | if (encodedData == NULL) return NULL; | 
		
	
		
			
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			|  |  |  | for (int i = 0, j = 0; i < inputLength;) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | unsigned int octetA = (i < inputLength)? (unsigned char)data[i++] : 0; | 
		
	
		
			
			|  |  |  | unsigned int octetB = (i < inputLength)? (unsigned char)data[i++] : 0; | 
		
	
		
			
			|  |  |  | unsigned int octetC = (i < inputLength)? (unsigned char)data[i++] : 0; | 
		
	
		
			
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			|  |  |  | unsigned int triple = (octetA << 0x10) + (octetB << 0x08) + octetC; | 
		
	
		
			
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			|  |  |  | encodedData[j++] = base64encodeTable[(triple >> 3*6) & 0x3F]; | 
		
	
		
			
			|  |  |  | encodedData[j++] = base64encodeTable[(triple >> 2*6) & 0x3F]; | 
		
	
		
			
			|  |  |  | encodedData[j++] = base64encodeTable[(triple >> 1*6) & 0x3F]; | 
		
	
	
		
			
				|  |  | @ -4535,7 +4535,7 @@ char *EncodeBase64(const unsigned char *data, int inputLength, int *outputLength | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | for (int i = 0; i < modTable[inputLength%3]; i++) encodedData[*outputLength - 1 - i] = '='; | 
		
	
		
			
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			|  |  |  | return encodedData; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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				|  |  | @ -4544,11 +4544,11 @@ static unsigned char *DecodeBase64(char *data, int *outputLength) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | static const unsigned char base64decodeTable[] = { | 
		
	
		
			
			|  |  |  | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | 
		
	
		
			
			|  |  |  | 0, 0, 0, 62, 0, 0, 0, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, | 
		
	
		
			
			|  |  |  | 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, | 
		
	
		
			
			|  |  |  | 0, 0, 0, 62, 0, 0, 0, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, | 
		
	
		
			
			|  |  |  | 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, | 
		
	
		
			
			|  |  |  | 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
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			|  |  |  | // Get output size of Base64 input data | 
		
	
		
			
			|  |  |  | int outLength = 0; | 
		
	
		
			
			|  |  |  | for (int i = 0; data[4*i] != 0; i++) | 
		
	
	
		
			
				|  |  | @ -4625,7 +4625,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *image, const char *texPath, Co | 
		
	
		
			
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			|  |  |  | int size = 0; | 
		
	
		
			
			|  |  |  | unsigned char *data = DecodeBase64(image->uri + i + 1, &size);  // TODO: Use cgltf_load_buffer_base64() | 
		
	
		
			
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			|  |  |  | rimage = LoadImageFromMemory(".png", data, size); | 
		
	
		
			
			|  |  |  | RL_FREE(data); | 
		
	
		
			
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				|  |  | @ -5596,7 +5596,7 @@ void LoadGLTFMesh(cgltf_data *data, cgltf_node *node, Model *outModel, Matrix cu | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | cgltf_accessor *acc = mesh->primitives[p].attributes[j].data; | 
		
	
		
			
			|  |  |  | outModel->meshes[(*primitiveIndex)].vertexCount = (int)acc->count; | 
		
	
		
			
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			|  |  |  | int bufferSize = outModel->meshes[(*primitiveIndex)].vertexCount*3*sizeof(float); | 
		
	
		
			
			|  |  |  | outModel->meshes[(*primitiveIndex)].animVertices = RL_MALLOC(bufferSize); | 
		
	
		
			
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				|  |  | @ -5657,7 +5657,7 @@ void LoadGLTFMesh(cgltf_data *data, cgltf_node *node, Model *outModel, Matrix cu | 
		
	
		
			
			|  |  |  | unsigned int totalBoneWeights = boneCount*4; | 
		
	
		
			
			|  |  |  | outModel->meshes[(*primitiveIndex)].boneIds = RL_MALLOC(totalBoneWeights*sizeof(int)); | 
		
	
		
			
			|  |  |  | short *bones = ReadGLTFValuesAs(acc, cgltf_component_type_r_16, false); | 
		
	
		
			
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			|  |  |  | // Find skin joint | 
		
	
		
			
			|  |  |  | for (unsigned int a = 0; a < totalBoneWeights; a++) | 
		
	
		
			
			|  |  |  | { | 
		
	
	
		
			
				|  |  | @ -5667,7 +5667,7 @@ void LoadGLTFMesh(cgltf_data *data, cgltf_node *node, Model *outModel, Matrix cu | 
		
	
		
			
			|  |  |  | unsigned int skinJointId = skinJoint - data->nodes; | 
		
	
		
			
			|  |  |  | outModel->meshes[(*primitiveIndex)].boneIds[a] = skinJointId; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | RL_FREE(bones); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_weights) | 
		
	
	
		
			
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