Преглед изворни кода

REVIEWED: Formatting #4739

pull/4754/head
Ray пре 2 месеци
родитељ
комит
cfe96931f5
1 измењених фајлова са 11 додато и 10 уклоњено
  1. +11
    -10
      src/rmodels.c

+ 11
- 10
src/rmodels.c Прегледај датотеку

@ -5347,10 +5347,11 @@ static Model LoadGLTF(const char *fileName)
Image imMetallicRoughness = LoadImageFromCgltfImage(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, texPath);
if (imMetallicRoughness.data != NULL)
{
Image imMetallic, imRoughness;
Image imMetallic = { 0 };
Image imRoughness = { 0 };
imMetallic.data = RL_MALLOC(imMetallicRoughness.width * imMetallicRoughness.height);
imRoughness.data = RL_MALLOC(imMetallicRoughness.width * imMetallicRoughness.height);
imMetallic.data = RL_MALLOC(imMetallicRoughness.width*imMetallicRoughness.height);
imRoughness.data = RL_MALLOC(imMetallicRoughness.width*imMetallicRoughness.height);
imMetallic.width = imRoughness.width = imMetallicRoughness.width;
imMetallic.height = imRoughness.height = imMetallicRoughness.height;
@ -5358,17 +5359,17 @@ static Model LoadGLTF(const char *fileName)
imMetallic.format = imRoughness.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
imMetallic.mipmaps = imRoughness.mipmaps = 1;
for (int x = 0; x < imRoughness.width; x++) {
for (int y = 0; y < imRoughness.height; y++) {
for (int x = 0; x < imRoughness.width; x++)
{
for (int y = 0; y < imRoughness.height; y++)
{
Color color = GetImageColor(imMetallicRoughness, x, y);
Color roughness = (Color) {color.g};
Color metallic = (Color) {color.b};
((unsigned char *)imRoughness.data)[y*imRoughness.width + x] = color.g;
((unsigned char *)imMetallic.data)[y*imMetallic.width + x] = color.b;
((unsigned char *)imRoughness.data)[y*imRoughness.width + x] = color.g; // Roughness color channel
((unsigned char *)imMetallic.data)[y*imMetallic.width + x] = color.b; // Metallic color channel
}
}
model.materials[j].maps[MATERIAL_MAP_ROUGHNESS].texture = LoadTextureFromImage(imRoughness);
model.materials[j].maps[MATERIAL_MAP_METALNESS].texture = LoadTextureFromImage(imMetallic);

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