| @ -0,0 +1,287 @@ | |||||
| #************************************************************************************************** | |||||
| # | |||||
| # raylib makefile for Android project (APK building) | |||||
| # | |||||
| # Copyright (c) 2017 Ramon Santamaria (@raysan5) | |||||
| # | |||||
| # This software is provided "as-is", without any express or implied warranty. In no event | |||||
| # will the authors be held liable for any damages arising from the use of this software. | |||||
| # | |||||
| # Permission is granted to anyone to use this software for any purpose, including commercial | |||||
| # applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
| # | |||||
| # 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
| # wrote the original software. If you use this software in a product, an acknowledgment | |||||
| # in the product documentation would be appreciated but is not required. | |||||
| # | |||||
| # 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
| # as being the original software. | |||||
| # | |||||
| # 3. This notice may not be removed or altered from any source distribution. | |||||
| # | |||||
| #************************************************************************************************** | |||||
| # Define required raylib variables | |||||
| PLATFORM ?= PLATFORM_ANDROID | |||||
| RAYLIB_PATH ?= ..\.. | |||||
| # Required path variables | |||||
| # NOTE: JAVA_HOME must be set to JDK | |||||
| ANDROID_HOME = C:/android-sdk | |||||
| ANDROID_NDK = C:/android-ndk | |||||
| ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 | |||||
| ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.1 | |||||
| ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools | |||||
| JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 | |||||
| # Android project configuration variables | |||||
| PROJECT_NAME ?= raylib_game | |||||
| PROJECT_LIBRARY_NAME ?= main | |||||
| PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) | |||||
| PROJECT_RESOURCES_PATH ?= resources | |||||
| PROJECT_SOURCE_FILES ?= raylib_game.c | |||||
| # Some source files are placed in directories, when compiling to some | |||||
| # output directory other than source, that directory must pre-exist. | |||||
| # Here we get a list of required folders that need to be created on | |||||
| # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors. | |||||
| PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES))) | |||||
| # Android app configuration variables | |||||
| APP_LABEL_NAME ?= rGame | |||||
| APP_COMPANY_NAME ?= raylib | |||||
| APP_PRODUCT_NAME ?= rgame | |||||
| APP_VERSION_CODE ?= 1 | |||||
| APP_VERSION_NAME ?= 1.0 | |||||
| APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png | |||||
| APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png | |||||
| APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png | |||||
| APP_SCREEN_ORIENTATION ?= landscape | |||||
| APP_KEYSTORE_PASS ?= raylib | |||||
| # Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) | |||||
| RAYLIB_LIBTYPE ?= STATIC | |||||
| OPENAL_LIBTYPE ?= STATIC | |||||
| RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a | |||||
| OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a | |||||
| # Shared libs must be added to APK if required | |||||
| # NOTE: Generated NativeLoader.java automatically load those libraries | |||||
| ifeq ($(RAYLIB_LIBTYPE),SHARED) | |||||
| PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so | |||||
| endif | |||||
| ifeq ($(OPENAL_LIBTYPE),SHARED) | |||||
| PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so | |||||
| endif | |||||
| # Compiler and archiver | |||||
| # NOTE: GCC is being deprectated in Android NDK r16 | |||||
| CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc | |||||
| AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar | |||||
| # Compiler flags for arquitecture | |||||
| CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 | |||||
| # Compilation functions attributes options | |||||
| CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC | |||||
| # Compiler options for the linker | |||||
| CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes | |||||
| # Preprocessor macro definitions | |||||
| CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 | |||||
| # Paths containing required header files | |||||
| INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue | |||||
| # Linker options | |||||
| LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a | |||||
| LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings | |||||
| # Force linking of library module to define symbol | |||||
| LDFLAGS += -u ANativeActivity_onCreate | |||||
| # Library paths containing required libs | |||||
| LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a | |||||
| # Define any libraries to link into executable | |||||
| # if you want to link libraries (libname.so or libname.a), use the -lname | |||||
| LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl | |||||
| # Generate target objects list from PROJECT_SOURCE_FILES | |||||
| OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) | |||||
| # Android APK building process... some steps required... | |||||
| # NOTE: typing 'make' will invoke the default target entry called 'all', | |||||
| all: create_temp_project_dirs \ | |||||
| copy_project_required_libs \ | |||||
| copy_project_resources \ | |||||
| generate_loader_script \ | |||||
| generate_android_manifest \ | |||||
| generate_apk_keystore \ | |||||
| config_project_package \ | |||||
| compile_native_app_glue \ | |||||
| compile_project_code \ | |||||
| compile_project_class \ | |||||
| compile_project_class_dex \ | |||||
| create_project_apk_package \ | |||||
| sign_project_apk_package \ | |||||
| zipalign_project_apk_package | |||||
| # Create required temp directories for APK building | |||||
| create_temp_project_dirs: | |||||
| if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) | |||||
| if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj | |||||
| if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src | |||||
| if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com | |||||
| if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) | |||||
| if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) | |||||
| if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib | |||||
| if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a | |||||
| if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin | |||||
| if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res | |||||
| if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi | |||||
| if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi | |||||
| if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi | |||||
| if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values | |||||
| if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets | |||||
| if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens | |||||
| $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir))) | |||||
| define create_dir | |||||
| if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1) | |||||
| endef | |||||
| # Copy required shared libs for integration into APK | |||||
| # NOTE: If using shared libs they are loaded by generated NativeLoader.java | |||||
| copy_project_required_libs: | |||||
| ifeq ($(RAYLIB_LIBTYPE),SHARED) | |||||
| copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so | |||||
| endif | |||||
| ifeq ($(OPENAL_LIBTYPE),SHARED) | |||||
| copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so | |||||
| endif | |||||
| ifeq ($(RAYLIB_LIBTYPE),STATIC) | |||||
| copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a | |||||
| endif | |||||
| ifeq ($(OPENAL_LIBTYPE),STATIC) | |||||
| copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a | |||||
| endif | |||||
| # Copy project required resources: strings.xml, icon.png, assets | |||||
| # NOTE: Required strings.xml is generated and game resources are copied to assets folder | |||||
| copy_project_resources: | |||||
| copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y | |||||
| copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y | |||||
| copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y | |||||
| @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml | |||||
| @echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml | |||||
| xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets /Y /E /F | |||||
| # Generate NativeLoader.java to load required shared libraries | |||||
| # NOTE: Probably not the bet way to generate this file... but it works. | |||||
| generate_loader_script: | |||||
| @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | |||||
| @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | |||||
| @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | |||||
| @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | |||||
| ifeq ($(OPENAL_LIBTYPE),SHARED) | |||||
| @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | |||||
| endif | |||||
| ifeq ($(RAYLIB_LIBTYPE),SHARED) | |||||
| @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | |||||
| endif | |||||
| @echo System.loadLibrary("raylib_game"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | |||||
| @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | |||||
| @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | |||||
| # Generate AndroidManifest.xml with all the required options | |||||
| # NOTE: Probably not the bet way to generate this file... but it works. | |||||
| generate_android_manifest: | |||||
| @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| @echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml | |||||
| # Generate storekey for APK signing: $(PROJECT_NAME).keystore | |||||
| # NOTE: Configure here your Distinguished Names (-dname) if required! | |||||
| generate_apk_keystore: | |||||
| if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA | |||||
| # Config project package and resource using AndroidManifest.xml and res/values/strings.xml | |||||
| # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java | |||||
| config_project_package: | |||||
| $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar | |||||
| # Compile native_app_glue code as static library: obj/libnative_app_glue.a | |||||
| compile_native_app_glue: | |||||
| $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS) | |||||
| $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o | |||||
| # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so | |||||
| compile_project_code: $(OBJS) | |||||
| $(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) | |||||
| # Compile all .c files required into object (.o) files | |||||
| # NOTE: Those files will be linked into a shared library | |||||
| $(PROJECT_BUILD_PATH)/obj/%.o:%.c | |||||
| $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot | |||||
| # Compile project .java code into .class (Java bytecode) | |||||
| compile_project_class: | |||||
| $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | |||||
| # Compile .class files into Dalvik executable bytecode (.dex) | |||||
| # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT) | |||||
| compile_project_class_dex: | |||||
| $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj | |||||
| # Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk | |||||
| # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so | |||||
| # NOTE: Use -A resources to define additional directory in which to find raw asset files | |||||
| create_project_apk_package: | |||||
| $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin | |||||
| cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) | |||||
| # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk | |||||
| sign_project_apk_package: | |||||
| $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key | |||||
| # Create zip-aligned APK package: $(PROJECT_NAME).apk | |||||
| zipalign_project_apk_package: | |||||
| $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk | |||||
| # Install $(PROJECT_NAME).apk to default emulator/device | |||||
| # NOTE: Use -e (emulator) or -d (device) parameters if required | |||||
| install: | |||||
| $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk | |||||
| # Monitorize output log coming from device, only raylib tag | |||||
| logcat: | |||||
| $(ANDROID_PLATFORM_TOOLS)/adb logcat -c | |||||
| $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S | |||||
| # Install and monitorize $(PROJECT_NAME).apk to default emulator/device | |||||
| deploy: | |||||
| $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk | |||||
| $(ANDROID_PLATFORM_TOOLS)/adb logcat -c | |||||
| $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S | |||||
| #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W | |||||
| # Clean everything | |||||
| clean: | |||||
| del $(PROJECT_BUILD_PATH)\* /f /s /q | |||||
| rmdir $(PROJECT_BUILD_PATH) /s /q | |||||
| @echo Cleaning done | |||||