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REVIEWED: Window initialization on HighDPI monitor (Windows) #5549

pull/5561/head
Ray 6 дней назад
Родитель
Сommit
d01f158bd5
2 измененных файлов: 17 добавлений и 14 удалений
  1. +1
    -1
      examples/core/core_highdpi_testbed.c
  2. +16
    -13
      src/platforms/rcore_desktop_glfw.c

+ 1
- 1
examples/core/core_highdpi_testbed.c Просмотреть файл

@ -78,7 +78,7 @@ int main(void)
DrawText(TextFormat("WINDOW POSITION: %ix%i", (int)windowPos.x, (int)windowPos.y), 50, 90, 20, DARKGRAY);
DrawText(TextFormat("SCREEN SIZE: %ix%i", GetScreenWidth(), GetScreenHeight()), 50, 130, 20, DARKGRAY);
DrawText(TextFormat("RENDER SIZE: %ix%i", GetRenderWidth(), GetRenderHeight()), 50, 170, 20, DARKGRAY);
DrawText(TextFormat("SCALE FACTOR: %.1fx%.1f", scaleDpi.x, scaleDpi.y), 50, 210, 20, GRAY);
DrawText(TextFormat("SCALE FACTOR: %.2fx%.2f", scaleDpi.x, scaleDpi.y), 50, 210, 20, GRAY);
// Draw reference rectangles, top-left and bottom-right corners
DrawRectangle(0, 0, 30, 60, RED);

+ 16
- 13
src/platforms/rcore_desktop_glfw.c Просмотреть файл

@ -1649,31 +1649,34 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC");
}
int fbWidth = CORE.Window.screen.width;
int fbHeight = CORE.Window.screen.height;
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
// Set screen size to logical pixel size, considering content scaling
Vector2 scaleDpi = GetWindowScaleDPI();
CORE.Window.render.width = (int)(CORE.Window.screen.width*scaleDpi.x);
CORE.Window.render.height = (int)(CORE.Window.screen.height*scaleDpi.y);
// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling
// Framebuffer scaling is activated with: glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE);
// Get current framebuffer size, on high-dpi it could be bigger than screen size
glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight);
o">//glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight);
// Screen scaling matrix is required in case desired screen area is different from display area
CORE.Window.screenScale = MatrixScale(p">(float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
CORE.Window.screenScale = MatrixScale(n">scaleDpi.x, scaleDpi.y, 1.0f);
#if !defined(__APPLE__)
// Mouse input scaling for the new screen size
SetMouseScale(p">(float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
SetMouseScale(mf">1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
#endif
glfwSetWindowSize(platform.handle, CORE.Window.render.width, CORE.Window.render.height);
}
else
{
CORE.Window.render = CORE.Window.screen;
CORE.Window.currentFbo = CORE.Window.render;
}
CORE.Window.render.width = fbWidth;
CORE.Window.render.height = fbHeight;
CORE.Window.currentFbo.width = fbWidth;
CORE.Window.currentFbo.height = fbHeight;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s",
FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : "");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);

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